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Semi-Lobster

Tàishǒu of Rìnán Commandery
47 Badges
Nov 13, 2003
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I want to change the Beydom of Khwarizm into Greek Orthodox alnog with completely changing everything about him, including dynasty (So I can become the King of Transoxania), but it always screws up. I've editted save files before easily (mainly converting Pagans to Christians so I can play as them), but this is the first time I've ever tried to completely change someone and I can't seem to do it. Basically I turned this:

character = {
id = { type = 10 id = 20713 }
name = "Ayyub"
gender = male
dynasty = { type = 12 id =101018 }
country = KHWA
religion = moslem
culture = muslim
score = { gold = 50 prestige = 100 piety = 100 }
birthdate = { year = 1039 month = january day = 0 }
dna = "28180997866549"
attributes = {
martial = 5
diplomacy = 8
intrigue = 4
stewardship = 8
health = 4
fertility = 8
}
traits = {
flamboyant_schemer = yes
}

into this:

character = {
id = { type = 10 id = 101480 }
dyn = 101018
tag = KHWA
name = "Isaakios"
date = "10390000"
gender = male
religion = orthodox
culture = "greek"
score = { gold = 50.000 prestige = 100.000 piety = 100.000 }
attributes = {
martial = 5.000
diplomacy = 8.000
intrigue = 4.000
stewardship = 8.000
health = 6.000
fertility = 8.000
}
traits = { flamboyant_schemer = yes }
loyalty = 1.000
dna = "04050997040410"
}
 
your dynasty line is wrong, also i don't know if birthdates with xxxx0000 work. And make sure the Character ID isn't duplicate.

But besides that you have to edit the Kingdom Tag itself and change the holder line there and add your new char ID instead of the old king's. The same goes for every duke/prince title you want.
 
Is this for a scenario file of save? If save, that looks right except for the ID change. If that was pasted over the previous one it should work. If scneario, look at the sticky CK modding guide in the subforum.
 
Yes, if you keep the dynasty number (or maybe, of Khwarizm... too lazy to check the dynastic file :p ).

Just a note: do not matter at all if you use the savegame syntax in the normal scenario files or the normal scenario files syntax in editing a savegame... ;)
 
It doesn't matter which country your dynasty come from, you could use Capet or Plantagnet if you wanted.
 
So what should the character entry look like then? This?

character = {
id = { type = 10 id = 20713 }
dyn = 101018
tag = KHWA
name = "Isaakios"
date = "10390000"
gender = male
dynasty = { type = 12 id =101480 }
religion = orthodox
culture = "greek"
score = { gold = 50.000 prestige = 100.000 piety = 100.000 }
birthdate = { year = 1039 month = january day = 0 }
attributes = {
martial = 5.000
diplomacy = 8.000
intrigue = 4.000
stewardship = 8.000
health = 6.000
fertility = 8.000
}
traits = { flamboyant_schemer = yes }
loyalty = 1.000
dna = "04050997040410"
}

Or would I still be doing it wrong?