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I’m sorry, I didn’t see anything in that dev diary that looks like it was influenced by an IR system. Can you specify?
I still don't understand what the OP is talking about. Everything in the linked dev diary looks like a totally natural evolution of game systems that have been in HOI4 since before Imperator even existed. Can someone explain what I'm missing here?
I see at least two mechanics which could be inspired by IR:
- HOI4's commander traits gaining more impact/effects (traits in IR work similar)
- The HOI4 experience gain win will be shifted from the huge impact of battles to the characters in the high command mattering more (which reminds me of loyalty on IR affecting PI generation or the introduction of an office giving some steady ME)
 
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Why the researcher job does not have statesmanship?
 
It does afaik. It just isnt shown.
I'm not aware of this; if so, it would go completely against what the tooltip says - and it would defeat the common and IIRC intended startegy of using the researcher positions (together with governor posts) as training positions for the big offices. The DD about statemanship is also clear about it:

Statesmanship grows at a different rate depending on which job a character currently holds, with 'lesser' jobs such as governorships and technology offices acting as lower-level training positions. The effect of tech officers will not be scaled by statesmanship for balance reasons, and characters holding one of these offices will plateau at roughly 25% statesmanship, over a period of time.


So if you have really discovered that the game factors in statemanship for researchers (bugs are always possible), I would recommend a bug report with info how this can checked.
 
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I'm not aware of this; if so, it would go completely against what the tooltip says - and it would defeat the common and IIRC intended startegy of using the researcher positions (together with governor posts) as training positions for the big offices. The DD about statemanship is also clear about it:




So if you have really discovered that the game factors in statemanship for researchers (bugs are always possible), I would recommend a bug report with info how this can checked.
I meant that they too gain statesmanship. Maybe I understood it wrong from the guy I replied it to.
 
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I meant that they too gain statesmanship. Maybe I understood it wrong from the guy I replied it to.
Ah ok, I read both your comment and the quoted one that way that a high statemanship benefits faster reserach. But yes, researcher posts help increase the statemanship level of the researcher, though the gain is the lowest of all civil offices. According to the DD I linked above, the gain is supposed to be cancelled out by natural decay when having reached around 25% (ignoring other factors like finesse prime stat and traits)
 
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What I do not like about experience in HOIV is the way it is pooled from characters to invest in a progression tree. What is about progression trees that everybody loves them so much?
I think this is being misinterpreted in HoI4's context.
Even with these changes under the hood, HoI is a wargame, and one in which characters do not play a central role at all.
The pooled resource in question isn't even pertained to characters, they are military experience which can be gained in a number of ways, only one of which being through characters.
And it is spent in a number of ways as well, none of which relate to characters, but to the military instead, one of them being this progression tree, which is about doctrines used by the military and has no direct relation to characters.

So the comparison between military experience and statesmanship isn't correct in the end, one is a national resource, to be acquired and spent by the nation as a whole, and the other is individual to each character and relevant only in their own context.
I suppose @Herennius 's comparison with PI would be more accurate, even though the actual purpose would be more similar to HoI's PP.
 
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