I’m sorry, I didn’t see anything in that dev diary that looks like it was influenced by an IR system. Can you specify?
I see at least two mechanics which could be inspired by IR:I still don't understand what the OP is talking about. Everything in the linked dev diary looks like a totally natural evolution of game systems that have been in HOI4 since before Imperator even existed. Can someone explain what I'm missing here?
- HOI4's commander traits gaining more impact/effects (traits in IR work similar)
- The HOI4 experience gain win will be shifted from the huge impact of battles to the characters in the high command mattering more (which reminds me of loyalty on IR affecting PI generation or the introduction of an office giving some steady ME)
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