Warhammer 3 had DLC releases last week, so that's the reason it's up in numbers.
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I will miss the stats this week...but enjoy your visit abroad!I am sorry but this week I will not be able to update the chart as I am visiting a friend in Colombia.
Next week I will resume the updates.
I cannot say because I do not play CIV since the days of CIV I and II; however your reasoning is very interesting for the new sequel pair: EU V and EU IV.For the two latest Civ's I'm not sure what is more concerning...Civ7 continuing the downtrend after another patch or Civ6 joining it? I mean...a sucessful Civ7 putting the lid on 6 was one possible scenario. Civ7 failing and Civ6 keeping players (or recovering them after a short dip) another. But Civ7 dooming its predecessor, too? My only half-explanation of that phenomenon: Civ7 with its better parts exposed the clear flaws of Civ6 (e.g. AI, diplomatic system, huge MM, balance problems), creating a "can't-get-back-to-it"-feeling, but OTOH fails to provide the classic longterm motivation itself by too much streamlining/railroading. Or to cite a civfanatics thread: "Civ7 delivers the one more turn feeling, but fails to provide incentive for one more game"
Tbh, I don't think Civ V and Civ VI player numbers matter to Firaxis as much anymore because they've already gotten the vast majority of money they're going to get from them anyway. Maybe from a "general franchise interest" barometer, but even as future sales bring in new players, said sales are at a steep discount (6 is 90% off on steam at time of writing!), so probably not bringing in a whole lot of sales revenue.For the two latest Civ's I'm not sure what is more concerning...Civ7 continuing the downtrend after another patch or Civ6 joining it? I mean...a sucessful Civ7 putting the lid on 6 was one possible scenario. Civ7 failing and Civ6 keeping players (or recovering them after a short dip) another. But Civ7 dooming its predecessor, too? My only half-explanation of that phenomenon: Civ7 with its better parts exposed the clear flaws of Civ6 (e.g. AI, diplomatic system, huge MM, balance problems), creating a "can't-get-back-to-it"-feeling, but OTOH fails to provide the classic longterm motivation itself by too much streamlining/railroading. Or to cite a civfanatics thread: "Civ7 delivers the one more turn feeling, but fails to provide incentive for one more game"
Simple, civ 7 is just bad, and people are moving away from the civ franchise to greener pastures. Paradox is probably picking up some of the slack along games like old world.For the two latest Civ's I'm not sure what is more concerning...Civ7 continuing the downtrend after another patch or Civ6 joining it? I mean...a sucessful Civ7 putting the lid on 6 was one possible scenario. Civ7 failing and Civ6 keeping players (or recovering them after a short dip) another. But Civ7 dooming its predecessor, too? My only half-explanation of that phenomenon: Civ7 with its better parts exposed the clear flaws of Civ6 (e.g. AI, diplomatic system, huge MM, balance problems), creating a "can't-get-back-to-it"-feeling, but OTOH fails to provide the classic longterm motivation itself by too much streamlining/railroading. Or to cite a civfanatics thread: "Civ7 delivers the one more turn feeling, but fails to provide incentive for one more game"
I was curious about this bit, given it's a nine-year-old game and the charts here were only started a couple years ago.Stellaris comes second after the huge rework and remains higher than previous peaks, testimony of its success and vitality.