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Good evening/morning everyone,

This convoluted week (*) has overall GSG players down from last week -4,38%, PDX -1,23% and other publishers -6,10%.
  • TIER I GAMES: is for HOI IV while CIV VI is losing players
  • TIER II GAMES: the five classics remain stable while the newcomer CIV VII is still going down, probably making to the next tier soon
  • TIER III GAMES: Victoria 3 takes the lead this week probably as curiosity for 1.9 has picked interests of some players. Age of Wonders 4 remain stable after the release of its latest expansion and let's hope they remain in this category.
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  • TIER IV Games: the sorpasso is real! Age of History III now is behind its antecesor. The other games remain stable, except for Old World and HUMANDKIND that keep their downward trend after its recent peak.

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(*) we cannot discuss political events in the forums, so whatever comes next for the charts may go without saying or with ****** as explanation.
 
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I am sorry but this week I will not be able to update the chart as I am visiting a friend in Colombia.

Next week I will resume the updates.
 
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I am sorry but this week I will not be able to update the chart as I am visiting a friend in Colombia.

Next week I will resume the updates.
I will miss the stats this week...but enjoy your visit abroad! :)
 
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Welcome back, after one week without data today we have a new point and thanks to scatter chart, last data keeps distance between points proportional to the days passed.

This week compared to two weeks ago there are less 24h GSG players (-5,23%) with PDX -6,14% and other publishers -4,71%.
  • TIER I Games is dominated by HOI IV one more week with CIV VI still going down.
  • TIER II Games is controlled by Warhammer III with the other games remaining stable, joined by CIV VII that seems to have found a bottom
  • TIER III Games is for Victoria 3 again, followed by Total War Rome II and Age of Wonders 4.

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  • TIER IV Games remain pretty stable with Millenia and ARA almost at the same level of Star Trek: Infinite. The only 4x CIV like that remains played is Old World and HUMANKIND.
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Interesting!
 
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Salvete! 2.05 has been released and these are the numbers for this week.

Overall players are stable (-0,47%) but PDX is up +7,19% while other publishers are down -4,81% due mainly to the PDX discount week

TIER I GAMES: HOI IV has jumped to its long trend while CIV VI stops its descend.
TIER II GAMES: has almost CKIII getting the first position from Warhammer III
TIER III GAMES: remain for VIC3

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TIER IV GAMES: has I:R going up thanks to the release of 2.0.5 and Age of History III surpasses its predecessor. The other games remain stable.

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Welcome to this week update. We have experienced the release of Stellaris 4.0 and the announcement of EU V (tomorrow).

Overall numbers are up +3,61% with PDX +9,01% and other publishers +0,17%

TIER I GAMES: HOI IV is the only contestant in this category this week
TIER II GAMES: CIV VI is the top dog with Stellaris in second position. How far will CIV VI descend?
TIER III GAMES: CIV VII is the new leader of this category after descending two categories. Age of Wonders 4 descends to TIER IV games.

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TIER IV GAMES: all games remain fairly stable with a downward trend for all except for TOTAL WAR: Pharao Dynasties that has one small uptick.

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For the two latest Civ's I'm not sure what is more concerning...Civ7 continuing the downtrend after another patch or Civ6 joining it? I mean...a sucessful Civ7 putting the lid on 6 was one possible scenario. Civ7 failing and Civ6 keeping players (or recovering them after a short dip) another. But Civ7 dooming its predecessor, too? My only half-explanation of that phenomenon: Civ7 with its better parts exposed the clear flaws of Civ6 (e.g. AI, diplomatic system, huge MM, balance problems), creating a "can't-get-back-to-it"-feeling, but OTOH fails to provide the classic longterm motivation itself by too much streamlining/railroading. Or to cite a civfanatics thread: "Civ7 delivers the one more turn feeling, but fails to provide incentive for one more game"
 
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For the two latest Civ's I'm not sure what is more concerning...Civ7 continuing the downtrend after another patch or Civ6 joining it? I mean...a sucessful Civ7 putting the lid on 6 was one possible scenario. Civ7 failing and Civ6 keeping players (or recovering them after a short dip) another. But Civ7 dooming its predecessor, too? My only half-explanation of that phenomenon: Civ7 with its better parts exposed the clear flaws of Civ6 (e.g. AI, diplomatic system, huge MM, balance problems), creating a "can't-get-back-to-it"-feeling, but OTOH fails to provide the classic longterm motivation itself by too much streamlining/railroading. Or to cite a civfanatics thread: "Civ7 delivers the one more turn feeling, but fails to provide incentive for one more game"
I cannot say because I do not play CIV since the days of CIV I and II; however your reasoning is very interesting for the new sequel pair: EU V and EU IV.

EU V looks very complex and will make EU IV flaws/simplicity more unbearable, however there will be a training period that some EU IV players will not be able to endure and we might see something similar for some time.
 
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I honestly think Fireaxis got their math wrong when computing their famous formula of:
  • You keep 33% of the previous title unchanged
  • You improve on 33% of the previous title
  • You add 33% net new things
I fear that once you tally everything about Civ7, the "new things" percentage is WAY more than 33%, to the point that me as Civ6 player with over 1K hours don't really recognize the game I loved in Civ7.

There is a lot I don't care for in Civ7, but the two biggest daggers to the heart was:
  1. Their, maybe unintended, hyper focus on leaders instead of civs. Leaders being detached from civs AND having an entire leveling and equipment mechanic to them took too much away from the civs themselves.
  2. Not providing at launch a clear 3 Era versions of each "civ". They did it with India and China, but that should have been required for every single late game Civ to have a direct civ from the previous era. Or at the least, they should have learned from Humankind, and let players keep their Civ into the new era versus having to pick a new one, even if it was suboptimal.
Anyway, I bet Fireaxis will pivot pretty hard and add to Civ7 a lot more ways to play it like a Civ6 game in the next two years. Too bad this has taken away from some really clever improvements they have made to the game, like how commanders+armies operate and how you can double research tech to help you specialize.

If another game studio came out with a blatant copy of Civ6 with the added Civ7 improvements/QoL in the next few years, I'd bet it would sell like hot cakes.
 
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For the two latest Civ's I'm not sure what is more concerning...Civ7 continuing the downtrend after another patch or Civ6 joining it? I mean...a sucessful Civ7 putting the lid on 6 was one possible scenario. Civ7 failing and Civ6 keeping players (or recovering them after a short dip) another. But Civ7 dooming its predecessor, too? My only half-explanation of that phenomenon: Civ7 with its better parts exposed the clear flaws of Civ6 (e.g. AI, diplomatic system, huge MM, balance problems), creating a "can't-get-back-to-it"-feeling, but OTOH fails to provide the classic longterm motivation itself by too much streamlining/railroading. Or to cite a civfanatics thread: "Civ7 delivers the one more turn feeling, but fails to provide incentive for one more game"
Tbh, I don't think Civ V and Civ VI player numbers matter to Firaxis as much anymore because they've already gotten the vast majority of money they're going to get from them anyway. Maybe from a "general franchise interest" barometer, but even as future sales bring in new players, said sales are at a steep discount (6 is 90% off on steam at time of writing!), so probably not bringing in a whole lot of sales revenue.

That said, it looks like Civ VII did have a clear impact on Civ VI's playerbase as there's a notable drop that's more than simple reversion to the mean after the pre-release Civ VII hype. My hypothesis is it's a combination of a couple factors:

1. Some players moved to Civ VII (and are either still playing or have dropped off of Civ entirely for now, which I suppose is your guess). 4X/GSG games are time-consuming and I think it's uncommon to play two versions in a single franchise for an extended period. People probably pick either CK2 or CK3; very few people likely play both with much regularity, even if they like both. Same will be true when EU5 launches.

2. Civ VI has stopped getting new updates. I don't know how many players actually cared about the monthly or weekly challenges, but from what I can see on the news page, they've largely dropped off as all attention shifted to VII. You'll notice the majority of other games on that list seem to have attrition when there's no new content coming out (with the exception of HoI4, which I hear has a robust multiplayer scene). Each game has its floor of fervant fans, and everyone else only plays for a bit now and then. With no inciting reason to check back for updates/challenges, people will only come back if they get the urge to play a game they liked, and that's competing with all the other games in their library that are receiving updates and demanding attention.


As a Civ VI fan (who skipped V and hasn't bought VII because I'm not sold on the whole Humankind conceit), I'm closer to category #2. VII's launch hasn't affected my opinion of VI at all, but I'm playing other games right now that recently received updates. I'll probably go back to it some day, but from a "I remember liking this game and wanting to play it again" perspective rather than an "I'm interested in checking out this new stuff" one, and my frequency for the former tends to be much lower than the latter.
 
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For the two latest Civ's I'm not sure what is more concerning...Civ7 continuing the downtrend after another patch or Civ6 joining it? I mean...a sucessful Civ7 putting the lid on 6 was one possible scenario. Civ7 failing and Civ6 keeping players (or recovering them after a short dip) another. But Civ7 dooming its predecessor, too? My only half-explanation of that phenomenon: Civ7 with its better parts exposed the clear flaws of Civ6 (e.g. AI, diplomatic system, huge MM, balance problems), creating a "can't-get-back-to-it"-feeling, but OTOH fails to provide the classic longterm motivation itself by too much streamlining/railroading. Or to cite a civfanatics thread: "Civ7 delivers the one more turn feeling, but fails to provide incentive for one more game"
Simple, civ 7 is just bad, and people are moving away from the civ franchise to greener pastures. Paradox is probably picking up some of the slack along games like old world.
 
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No they aint.Civ is now also competing against itself with lots still playing earlier versions..

Civ had no real competion up to the Civ4 peak era apart from Totalwar.It has lots more now.I still play it sometimes but have not moved away as such.
 
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Good afternoon,

Overall players this week increase a bit +1,68% but PDX is in a roll with +6.88% while other publishers are down -1,93%. The main reason is the announcement of EU V that has made many players come back to play EU IV and other games to practice for EU V, like Imperator. The PDX discount week helped too.

TIER I GAMES is for HOI IV undisputed
TIER II GAMES is for CIV VI that regains some of the lost players. Stellaris comes second after the huge rework and remains higher than previous peaks, testimony of its success and vitality.
TIER III GAMES is for CIV VII that does not seem to stop its way down. Honorable mention for Age of Wonders 4 that comes back to this category this week.

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TIER IV GAMES is for CK II. The Age of History sequel drama remains apparent this week although it is better than the CIV case. I:R remains stable with fairly same numbers than one year before.

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Stellaris comes second after the huge rework and remains higher than previous peaks, testimony of its success and vitality.
I was curious about this bit, given it's a nine-year-old game and the charts here were only started a couple years ago.

Looking at the monthly view, the current Stellaris peak is the 7th highest in the game's history:

Screenshot 2025-05-14 at 4.35.48 PM.png


Previous peaks above this level were:
68,602 - 1.0 launch
61,613 - 2.0 release (Apocalypse, complete overhaul of FTL and game systems)
50,262 - 2.2 release (MegaCorp and removal of the tile system)
64,120 - 2.6 release (Federations)
57,270 - 3.0 release (Nemesis, intel/first contact overhaul, economic/pop rework - again)
52,075 - 3.4 release (Overlord, overhaul of subject/overlord mechanics)

Honorable mention to the 43,675 peak from 1.5 (Utopia), which came in slightly under this launch's peak.

Interesting and surprising that Machine Age's bump was a much smaller since I think that is the most well-reviewed Stellaris DLC in many years and all people were talking about last year (at least when they were saying positive things). This release is much more chaotic and rushed, but I guess that's the power of 4.0 branding.

(If you're wondering, IsaacCAT's charts start just before the release of 3.5 Toxoids which is why the previous big peaks don't show up.)
 
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Good afternoon,

This week we have less players compared to last week, overall -3,17% with PDX -6,25% and other publishers -0,85%

TIER I GAMES is for HOI IV
TIER II GAMES is for CIV VI although I am not sure if he is in a new tier of its own.
TIER III GAMES is for CIV VII that is still going down, we shall see Victoria 3 regain its leadership position with the release of 1.9 in less than a month

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TIER IV GAMES: A lot of movement this week, with Norland and Age of Wonders III increasing a lot.

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