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IsaacCAT

Field Marshal
141 Badges
Oct 24, 2018
5.109
11.727
  • Victoria 3 Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
Description of problem
Prisoners Abroad non existing

What platform are you playing on?
Steam

What game version are you running?
1.4.1

Please select any/all DLC you have enabled.
Hellenistic world flavor pack,
Epirus flavor pack,
Magna Graecia Content Pack

Do you have mods enabled? No

Please explain your issue is in as much detail as possible.
After war ended, the game shows the banner of prisoners abroad with two names in two countries. However, the characters are free.

Steps to reproduce the issue.
Wage a war, get someone from your country prisoner, win the war.

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I experienced a similar case and was able to track down what happened:

I was together with an ally at war. My ally took an enemy general as POW after a victorious battle. Then I signed -as war leader- peace and annexed the enemy nation completely. The usual dealing-with-the-elites-thing triggered and I choosed "Imprisoning". When I openend the character screen with the "only imprisoned"-filter active, among all the captives from said elites event also that general POWed by the ally got listed. I couldn't interact with him, but I got the option to ransom him out, when going to the diplo site of my ally.

The games logic here is probably that I inherit the characters of the completed defeated enemy in terms of that there new "housing" nation (in the sense of "base", not necessarily citizenship, which has to given out individually) is my own - so that prisoner abroad belongs now to my empire, but the physical owner is still my ally. It is sure debatably if that realistic or good gameplay, but technically it might work that way.

I tried to load your save, but can't because of the missing Epirus DLC, so I can't check if that explains your case as well, though.
 
Thank you for replying. Maybe you are on something about the ally prisoner. I can't know because I cannot tell from the characters view if they were my ally's prisoners or mines.
 
Thank you for the report!

The issue has been added to our JIRA bug database.
 
This can also happen when you yourself imprisoned the characters before the peace treaty. I released them afterwards but that didn't change anything. The characters dying also doesn't remove it. It seems that I now have to storm the Olymp (or Hades) to release those poor souls :rolleyes:
 
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Still an issue - in my case I fought a rebellion war when a state's loyalty went too low, won the war, imprisoned all important people, and got the pop up saying I had a prisoner held overseas. I was the holder of the prisoner so I found him in my prison and sold him into slavery. He is now dead, in perfect health, held in a foreign nation which doesn't exist any more as it is a province I own, and is giving me -0.02 stab a month ^_^

And no, my stab of 3.51 isn't ALL his fault but I choose to blame him anyway

1615442318205.png
 
Thank you for the report!

The issue has been added to our JIRA bug database.
I have noticed this too. The reported prisoner was actually my prisoner; I released him but the warning persists and I now have a permanent stability penalty. Save game zip file attached, Steam version, no mods, all DLC enabled. I hope you can fix this, it's not a game breaker but is very annoying.
 

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I've created an entire thread on how to improve the current prisoner system
 
I have been looking for this and saving the games before choosing the disposition of the families after war. There was a character (who was himself and a duplicate clone) the system listed as being a prisoner abroad and causing the -.02 stability tick. This was also present after I freed them both from my jail.

I then reloaded the save and chose option #1, kill every character. The prisoners abroad notice disappeared.

So if you check for the prisoners abroad icon after each peace deal you should be alright. If it pops up, just kill all the characters to avoid the bug. This has only worked once, but it's the only time I've encountered it as well.
Disposition.png
 
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I have been looking for this and saving the games before choosing the disposition of the families after war. There was a character (who was himself and a duplicate clone) the system listed as being a prisoner abroad and causing the -.02 stability tick. This was also present after I freed them both from my jail.

I then reloaded the save and chose option #1, kill every character. The prisoners abroad notice disappeared.

So if you check for the prisoners abroad icon after each peace deal you should be alright. If it pops up, just kill all the characters to avoid the bug. This has only worked once, but it's the only time I've encountered it as well.
I believe banishing also works to avoid the issue
 
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