I like it. It's not my favorite ever addition to the game, but it's fine.
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I largely like Astral Planes. The launch ran up against some headwinds so I think it got a more negative reception than it would have otherwise. Namely:
1. There was a Paradox-wide (and tbh industry-wide) price increase due to inflation, and Astral Planes was one of the first DLC to reflect the new, higher prices. Not many consumers enjoy price increases.
2. They pushed the new Outliner without customization features, which was a disruptive UI change in the free patch accompanying release.
Most of the post-launch reviews and such were addressing one of the above, which made it hard to really have a conversation about the DLC itself.
Now that there's some distance from the launch, I think it was a worthwhile addition and I still continue exploring rifts in my games. I'm not sure if I've even seen them all (I haven't done wiki-trawling, so I don't know what's meant by "the Baol" one and such) and I know there are several which have additional branches I have yet to explore. I do think the point about ensuring branching paths aren't gotchas is a valid one, as there are a few rifts I've seen several times which have inferior or dangerous options that I have to remember not to pick. The branching is definitely an improvement over archaeology though.
However, astral actions are rather naggy. Yes, they increase in cost when you use them, so in general the time between uses stays the same as both your income (from completing more rifts or building storage) and price goes up. But that presumes you use all actions equally, and I very rarely have a need for the Astral Boost action. Which means late-game when I have dozens of threads coming in per month, the "Astral Action Ready" notifier is almost permanently on-screen (if you dismiss it, it just comes back later). You can also hit a point where the only feasible thread dump is the edicts, which burn through your supply until you run out, and then the edicts shut off and you fill back up again and encounter the dreaded "Storage Limit Exceeded" nag icon and have to micro your edicts again.
It's an annoyance that I have with minor relics too, now that you can gain decent monthly income of those. Since storage is finite and consumption is finite, there's a lot of late-game yo-yoing between zero and max, and a lot of button clicking to ensure the resource isn't wasted. I can't ignore it either because that same alert is used for other resources that I may actually want to prevent overcapping.
I hope the team in future DLC can find alternatives to introducing yet another niche strategic resource (buried in the non-expandable strategic resource dropdown on the top bar) with another low resource cap that forces you to enable/disable/spend it every few years, because it's already a lot of added busywork micro just for the ones we already have.
The actions themselves are mostly fine, though the AI really loves Dimensional Lock for some reason. I've never actually gotten to see the Chosen interact with the galaxy or doing anything because the AI will chain lock their wormhole (usually the AI connected to the Chosen, though the Chosen sometimes lock it themselves). I even saw an Awakened Empire do it when they took over the local empire, instead of steamrolling the Chosen like they could have. I wish the special boost wasn't for Physics research, which is already the lightest tree, but I guess that was balanced somewhat recently by Cybernetic Augmenters granting Engineering.
I thought so too until I got it. When I looked at my research cost, it said something like +400% Empire Size, -50% Luminarium. So it's not as good as doubling your physics research.Lumanarium subject is also stupidly good. -50% physics technology cost is too much. It would still be evry strong even at half that value.
I thought so too until I got it. When I looked at my research cost, it said something like +400% Empire Size, -50% Luminarium. So it's not as good as doubling your physics research.
Oh wow! Thanks for checking - that's still a great benefit then.View attachment 1180163
I looked into it and it actually still doubles physics research. The two percentile bonuses aren't added together, but are applied multiplicatively.
131250 x 274.24% = 359940
359940 x 50% = 179970
First, many things don't matter, most rifts have a clear winner, which makes the branching useless.
I just wish that the Astral Actions were locked behind an Ascension Perk. It somehow feels off to have them as a mechanic available to everyone because, unlike wars and resource gathering, this doesn't feel like something every empire in the Galaxy should specialize in. And as is, I can't say that I like how the "Astral Actions For Everyone" affects the overall gameplay loop.
I just wish that the Astral Actions were locked behind an Ascension Perk.