i really wish this was a thing, it would be so cool. even a relic world! basically my relic world would BE atlantis lol
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oh you CAN flood ecus? cool, good to know. what makes you say you can't flood habitats? i just flooded three.You can Deluge ecus.
You can't deluge ring worlds because the content for "what does a ring world covered with water act like" doesn't exist (and, narratively, flooding a ringworld would cost much, much more water than flooding a planet). And you can't deluge habitats because they accidentally missed making it possible when they added the Flooded Habitat modifier. It would probably just destroy the habitat, though: the water would get inside, but "a regular habitat filled with water" and "a habitat with functioning underwater interior" are two very different things.
If by "flood" you mean "make into a ocean-ecu"... ecus, gaias, and rings are already ideal worlds. They already perfectly meet the needs of aquatic pops; it's just that those aquatic pops are no better off than anyone else (who are also getting their needs perfectly met). If you were to add more water, it would just be a regular ocean planet.
Aquatic pops don't get an extra +10% to worker output because they're already getting the +10% to all output (or 20%, for ecus) that everyone else gets too. Though that symmetry broke a bit with 4.0, when the pop bonus became efficiency, while the planet bonus stayed as output.
Though I do wish you could do Angler things on a Gaia/Ring World. It would make more sense, and it's kinda silly that you can't.
oh you CAN flood ecus? cool, good to know. what makes you say you can't flood habitats? i just flooded three.
Aquatic pops take up more housing on ringworlds, ecus and gaias, especially if you took the hydrocentric ascension perk.If by "flood" you mean "make into a ocean-ecu"... ecus, gaias, and rings are already ideal worlds. They already perfectly meet the needs of aquatic pops; it's just that those aquatic pops are no better off than anyone else (who are also getting their needs perfectly met). If you were to add more water, it would just be a regular ocean planet.
Aquatic pops don't get an extra +10% to worker output because they're already getting the +10% to all output (or 20%, for ecus) that everyone else gets too. Though that symmetry broke a bit with 4.0, when the pop bonus became efficiency, while the planet bonus stayed as output.
Letting the water rise slowly currently is not possible in stellaris lore
Does Aquaman and his people mean nothing to you?I once read a sci fy story where they build an ecu over a ocean world - it doomed everything below the concrete/steel sheets to eternal winter and froze the ocean.
Deluging a finished ecu is like allowing a tsunami to sweep a city. Massive destruction.
Letting the water rise slowly currently is not possible in stellaris lore - and just plastering the ocean bottom with cities does not suffice to count as ecu. As it leaves all that ocean surface area empty. And a ecu leaves no space empty - even caves get filled with cityscape.
And by turning this into an ecu later on u still plaster the now increased ocean surface with metal sheets to not leave behind unused space.Isn't that exactly the lore for the Hydrocentric Ocean World "increase planet size" decisions?
You're slowly raising the water level to flood land and that makes more space for your aquatic pops.
Aquaman is anti-nature? Thats new to me.Does Aquaman and his people mean nothing to you?
He lives in a city under the sea.Aquaman is anti-nature? Thats new to me.
What matters in any situation is the ratio of housing used vs. housing provided, or pops vs. planet capacity. With the exception of civilian or livestock stacking shenanigans, Aquatic (and non-Aquatic) pops get a better version of the same bonus in all practical situations, on most of those planet types.Aquatic pops take up more housing on ringworlds, ecus and gaias, especially if you took the hydrocentric ascension perk.