• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Very much impressed.

There is a preponderance to make eye-candy graphics mods (which are nice of course), but very little sound mods.

Yet sound is an essential immersion tool for games.

This is one of the best I have heard in a long time.

Fantastic.

Ayeshteni
 
Nicely done. Ever since I bought the game (around 1.03) I've replaced most of the interface clicks and fighting sounds with blanks. They were just dreadfully annoying for the most part. These are much, much better.

I also recognize some Total War sounds in there, which is great. CA at least did the music and sound right.
 
timetogetaway: Thank you sir.

Ayeshteni:
Immersion is very much why I made this. Glad to hear it is working as I planned.

Meat: Yes indeed. The horns must have tipped you off. :p I tried to imitate some of their sound effects, like the Building Complete one. The ambiance add-on was also an attempt to recapture their campaign music without passing their work out on the Internet.
 
I particularily like the church bell in the event pop-up sound.

Of course, one of your great ambient sounds has it too. I was playing CK and doing my revision for an exam I have later today, whenever I heard the church bell I would look up for the event like a Pavlovian dog!!

Got caught out a few times. Hehe, serves me right trying to play and study at the same time. :D

Ayeshteni
 
Ayeshteni: Heh, I had to adjust the pitch in some when I was getting tricked too. Though that was in the early stages, I can't remember now which effects have the bell.

Meat:
I don't have Shogun. Though I might have to give that a second look if there's samurai fighting in there!

Count Lake: You're welcome :)