Currently there's a lot of resentment bubbling against Paradox Interactive in various corners of the internet for how Imperator has gone down. Say that it's totally fair or maybe that it's totally unfounded or somewhere in between. But the main line of criticism I hear is. "Yeah, Paradox will eventually fix their broken/empty game and charge their longtime fans hundreds for the privilege."
And typically that is okay, when a base game is already exciting and interesting - but it seems pretty clear that Imperator is not (yet) exciting and interesting to the same extent that CK2 and EU4 and Stellaris were, yes, EVEN at launch. Anyways, a lot of people are currently pissed. And a lot of those people are also people who can't afford to buy the DLC for all games, and eventually give up on playing catchup on all the expansions they can't afford. Feels bad, man. Anyways, I didn't purchase at launch due to the bad release buzz, but I think that the people that did - and endured the difficulties of playing a game that is, let's just be honest here, less finished than its peers, should get something for their trouble.
It's not something that will benefit me, but the huge volume of unpurchased content that Paradox creates (content packs, music packs, unit packs, old expansions) across all its titles could probably be used to rebuild goodwill among the unhappy segments of the fanbase. Imagine if Paradox decided to say, "Yeah, okay, this was rough, we're doing our best, and we're going to fix it - and to show our appreciation here's $5-10 of free DLC on any of our other titles."
I think that would almost immediately fix the negative sentiments that are swirling around all the corners of the internet about what is widely seen as a nickel and dime DLC policy, and it might actually make people more likely to buy the DLC that will be needed to fill out Imperator and address the comments of an empty game and missing technical features that are so common on steam reviews and elsewhere on the internet.
I'm not telling Paradox to change its business model. I'm advocating that it act to stem the rising tide of dissatisfaction with said business model - and who knows, if a DLC giveaway stimulates new sales, it might actually even be profitable. That's for the analytics department to figure out.
Please give your comments on this idea and what you think. For those of you who bought the game and are frustrated, would this make you more likely to buy Imperator DLC in the future?
And typically that is okay, when a base game is already exciting and interesting - but it seems pretty clear that Imperator is not (yet) exciting and interesting to the same extent that CK2 and EU4 and Stellaris were, yes, EVEN at launch. Anyways, a lot of people are currently pissed. And a lot of those people are also people who can't afford to buy the DLC for all games, and eventually give up on playing catchup on all the expansions they can't afford. Feels bad, man. Anyways, I didn't purchase at launch due to the bad release buzz, but I think that the people that did - and endured the difficulties of playing a game that is, let's just be honest here, less finished than its peers, should get something for their trouble.
It's not something that will benefit me, but the huge volume of unpurchased content that Paradox creates (content packs, music packs, unit packs, old expansions) across all its titles could probably be used to rebuild goodwill among the unhappy segments of the fanbase. Imagine if Paradox decided to say, "Yeah, okay, this was rough, we're doing our best, and we're going to fix it - and to show our appreciation here's $5-10 of free DLC on any of our other titles."
I think that would almost immediately fix the negative sentiments that are swirling around all the corners of the internet about what is widely seen as a nickel and dime DLC policy, and it might actually make people more likely to buy the DLC that will be needed to fill out Imperator and address the comments of an empty game and missing technical features that are so common on steam reviews and elsewhere on the internet.
I'm not telling Paradox to change its business model. I'm advocating that it act to stem the rising tide of dissatisfaction with said business model - and who knows, if a DLC giveaway stimulates new sales, it might actually even be profitable. That's for the analytics department to figure out.
Please give your comments on this idea and what you think. For those of you who bought the game and are frustrated, would this make you more likely to buy Imperator DLC in the future?