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Mar 16, 2003
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Triggers:

At war = yes

Confiscation of property from the nobilities!

When at war it was normal for a king to demand more taxes from the nobility, for a bitter loss in respect and stability.

Effects:

Money +100d
Stability -1
Aristocracy -1
Inflation +3%


Note: After the changes made to War taxes something like this should be brought to the game through modders.
 
isnt +3 inflation a bit too much? and, why would that create inflation at all?
 
Originally posted by Toom
isnt +3 inflation a bit too much? and, why would that create inflation at all?

No I think 2 -3 % inflation is a fair amount.

Reason for inflation:

If the goverment takes away the money from their own citizens they have to print more money afterwards to give back to them, thus causing inflation.
 
Originally posted by dictator
No I think 2 -3 % inflation is a fair amount.

Reason for inflation:

If the goverment takes away the money from their own citizens they have to print more money afterwards to give back to them, thus causing inflation.
Well... Taxes were, and still are, kind of a one-way system... ;)
 
Originally posted by Havard
Well... Taxes were, and still are, kind of a one-way system... ;)

Ah my savior, Havard. Thank you for un-banning me once again!

Your argument is true, but when the jewelry and money stolen from the nobility was melted for coins and given to soldiers, would not that mean:

More money to the people (soldiers) --> more money going around inside the country --> Inflation!!!
 
Originally posted by dictator
Triggers:
At war = yes

In my humble experience there hardly are any random events at all when you are at war. So any random event especially made for a warring country probably won't fire.

Also, unless you're an absolute minor, 100 ducats is way too little in exchange for the negative effects you get.

Note: After the changes made to War taxes something like this should be brought to the game through modders.

I don't get this. :confused: Why write this event anyway? IMO war taxes are just fine as they are, and have similar results as those your event gives.
 
The problem is that nobody in their right mind would take 100 ducats in exchange for 1% inflation...I wouldn't event take it for 1/2$ inflation. The only people who would take this option is the ai...which is already at too much of a disadvantage. If you really wanted to do this in a balanced way, I would do it based on countrysize with additional money for larger nations. And instead of inflation increases, do a province tax decrease of -1. This would more accurately simulate the draining of the coffers of the nobles for the crown. Short term gain...long term loss. Again, unless you gave me like 1000 ducats, I wouldn't take the -1 provincetax either, so...
 
Re: Re: Idea for a new event!

Originally posted by M@ni@c
In my humble experience there hardly are any random events at all when you are at war. So any random event especially made for a warring country probably won't fire.

My experience is that they happen during war as aften as during peace. I have the data to back this up available, but am too lazy to dig through the data to show it.
 
Yeah, but increasing the amount of specie in circulation ought to cause inflation. As objects made of precious metal are converted to coins there will be more money kicking around.

Problem with that theory is that people way just take coins and make jewelry and tableware out of them leaving the amount of coinage in circulation the same. However rich people are rather more likely to do this than poor people.