Very good thread IDLF
.
May i ask you a special question with AI modding ?
How can you make an AI warmongering extremely well ?
I reworked China in my GC , they now don't get any bad Revolution Events in the 16th Century at all , start with Manchu + Korea + Japan annexed + 15 more Provinces north of Manchu and 5 Land tech and 50000 Gold .
I also made a few conversion Events for them that fire every 50 years and give the Chinese 100 free conversions and -200% Inflation in total .
China has also Cores for whole Asia , Afrika and half Europe .
So far so good .
My goal is that China overwhelms until 1600 at least whole Asia and then competes with my for world dominance .
Unfortunately in my games so far China has not done so well , normally they conquer only South Asia and then stop . I gave the Timurids 1000 starting gold but changed nothing else . They do extremely well normally and keep their possessions + conquer India .
China is still much stronger then Mughals but they don't attack them
.
The 2nd nation i improved greatly ( but not as much ) are the ottomans , they do extremely well and achieve at least their historical expansion , often more . I didn't change their AI-File .
Here my changed AI-File for China :
What else can i do to make them better warmongers ?
China also gets +50% Tax income and +0,5 Morale because i gave it to them as religion boni since they are the only Confucian .
Finally Confucians have many sliders so China should be perfect for becoming a 300 province empire .
Thank you in advance for suggestions how i can enchance their performance by adjusting their AI-File even more![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
May i ask you a special question with AI modding ?
How can you make an AI warmongering extremely well ?
I reworked China in my GC , they now don't get any bad Revolution Events in the 16th Century at all , start with Manchu + Korea + Japan annexed + 15 more Provinces north of Manchu and 5 Land tech and 50000 Gold .
I also made a few conversion Events for them that fire every 50 years and give the Chinese 100 free conversions and -200% Inflation in total .
China has also Cores for whole Asia , Afrika and half Europe .
So far so good .
My goal is that China overwhelms until 1600 at least whole Asia and then competes with my for world dominance .
Unfortunately in my games so far China has not done so well , normally they conquer only South Asia and then stop . I gave the Timurids 1000 starting gold but changed nothing else . They do extremely well normally and keep their possessions + conquer India .
China is still much stronger then Mughals but they don't attack them
The 2nd nation i improved greatly ( but not as much ) are the ottomans , they do extremely well and achieve at least their historical expansion , often more . I didn't change their AI-File .
Here my changed AI-File for China :
Code:
#
# Europa Universalis.
#
#
# Chinese AI
#
#
# Henrik Fåhraeus 01-10-2001
#
#
continent = { asia }
region = { india indonesia }
area = { Amur Baikal Kazakhstan Formosa Persia Oman Malabar Ceylon Sudan Ethiopia Aden Tanganyika}
# The amount of provinces we try to colonize at the same time
expansion = 3
# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 1
# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 100
# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = 0
# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 100
# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 25
# 100 = Total warmonger, 0 = absolute pacifist
war = 90
ferocity = no
#if possible we WILL go counter reform
counterreform = no
#Which countries to conquer if possible. (to guide nation historically)
combat = { CHG MOG DAI MCH KOR CHA CAM AYU MLC VIE TAU MYA PEG ASS TIB ARK BGL }
#How important is it to gather troops close to base
base = 0.1
#How important is it to be as close to target position when gathering troops.
front = 50.0
#Evaluation factors for conquer plans
conquer =
{
# multiply enemy province value
enemy = 1.0
# multiplying supply factor
supply = 0.5
# factor for distance to not owner provinces
distance = 50.0
# factor for owned provines
owner = 1.0
# Multiplier for provinces not in supply.
notsupply = 15.0
# Multiplying the base constant for conquer.
base = 50.0
}
# Modifiers for garrison plans
garrison =
{
fortress = 1.0
strategic = 3.0
size = 1.0
supply = 2.0
war = 5.0
}
What else can i do to make them better warmongers ?
China also gets +50% Tax income and +0,5 Morale because i gave it to them as religion boni since they are the only Confucian .
Finally Confucians have many sliders so China should be perfect for becoming a 300 province empire .
Thank you in advance for suggestions how i can enchance their performance by adjusting their AI-File even more