I'm not good at English, so please understand that I'm writing in translation.
If anyone knows the title of the mod that displays this error, I'd appreciate it if you could let me know.
After the 1.2.5F1 update, the following errors continue to appear.
If anyone knows what mode the notification for this error is in, please reply.
==================================================================
[ERROR] Collection was modified; enumeration operation may not execute.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <c03468d2fee641abba39a2eec40e96b6>:0
at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__89`1[T].MoveNext () [0x00137] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__92_0 () [0x000d9] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__92_0 () [0x001a5] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <0563fbdd09a94ad8a503082b1bc79703>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.<RunNextTask>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Colossal.IO.AssetDatabase.<<SaveSettings>b__92_0>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
==================================================================
If anyone knows the title of the mod that displays this error, I'd appreciate it if you could let me know.
After the 1.2.5F1 update, the following errors continue to appear.
If anyone knows what mode the notification for this error is in, please reply.

==================================================================
[ERROR] Collection was modified; enumeration operation may not execute.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <c03468d2fee641abba39a2eec40e96b6>:0
at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__89`1[T].MoveNext () [0x00137] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__92_0 () [0x000d9] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__92_0 () [0x001a5] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <0563fbdd09a94ad8a503082b1bc79703>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.<RunNextTask>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Colossal.IO.AssetDatabase.<<SaveSettings>b__92_0>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
==================================================================