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thx!I get it.

and.......which tools to modify the map?

I see this
MIMAGE /I <source[.psd]> <destination[.eu2map]> [/1|/2|/3] [/G:<level>] [/P] [/PEDANTIC]

.psd file is a file created by photoshop?
 
thx!I get it.

and.......which tools to modify the map?

I see this
MIMAGE /I <source[.psd]> <destination[.eu2map]> [/1|/2|/3] [/G:<level>] [/P] [/PEDANTIC]

.psd file is a file created by photoshop?

Yes, it is.

And it must be at least a 7 years ago photoshop version
 
any manual for the pic created by photoshop?

I have no idea about the size or format.....ORZ

The map is 18944 x 7296 pixels.

There are 4 layer when you import the map: Borders, IDs, Shading, mapinfo

The first one, as the name suggests, concerns the borders between provinces (land, sea and rivers). For the coasts isn't indispensable draw borders, but for select provinces to fill in IDs layer is necessary.

The second one are the Id layer, in which the game recognizes the id of the provinces. So provinces one takes a color, the second another one... you must have the colormap (I don't find any relative links now), to take the color of each province and to color the IDs layer. Obviously you must use wizard tool with tolerance 0 in Borders layer to select the area of a province. Then you must select a color of color map and finally fill the province with the relative color.

The third one is shading layer (the map you see in diplomatic map of Eu2). You can do it with magellan actions or by hand. It must be in grey scale.

The fourth one is map info, that you must obtain with mimage /E and you must not edit. This layer is indispensable for inject the map in the game
 
Actually that's not true since you can generate most of the borderlayer in photoshop using XieChengnuo's actions for example, which is what most modders do... Only for rivers it should be drawed. Also, the game will run just fine without borders being defined (in example an empty borderlayer). I'd always suggest to make the ID-layer first and make sure here are no problems with that. The other layers are mostly there for the looks.
 
Being able to play in political screen-mode made borders almost redundant imho... But anyway, I merely wanted to correct the suggestion that border layer is indispensable for a map to run at all, which obviously is not the case.
 
Being able to play in political screen-mode made borders almost redundant imho... But anyway, I merely wanted to correct the suggestion that border layer is indispensable for a map to run at all, which obviously is not the case.

That is right. ;) A broken IDs layer is the death of a map. A lacking borders layer is no big deal.
 
Being able to play in political screen-mode made borders almost redundant imho... But anyway, I merely wanted to correct the suggestion that border layer is indispensable for a map to run at all, which obviously is not the case.

A map without borders sounds like an interesting idea... and like you mention quite reasonable now that you can play off of the political map... If anybody makes it, I'd be willing to give it a try.

Hell, even if you just take the borders off of the vanilla map, that should get rid of that stupid red line in Karelia...
 
I know that if borders aren't between provinces, you can see them in some kind of map in the game. I will use them to draw nowadays coastline, to see the difference. Or is it the reason because in SGLv001 the game crashes to desktop? :confused: