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Well, in mp you can't really say our games are turn based, since people so rarely pause. But in single player I think most people tend to pause as soon as they have a lot going on.
I really feel our mix is the best for the kind of games we make. I was really frustrated when I played "80 Days" for example, as I think that would have been a great pausable game, but as real-time, I found it too stressful for my liking. It has really great reviews though, so I'm probably missing something...

Also, as for pure turn based, they might be easier on your computer at the start of a game, but towards the end, the turns take forever. So I'm not sure which is better on old hardware, I think it will differ, and not be the same answer for every computer/game combo.
 
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As someone who grew up with Civilization and Total War, I can tell you turns may take forever, but the solution is to read a book in between. Seriously, I used to read maybe a hundred pages in two-three hours while I was actually playing these games. Late-game lag in real-time games feels far worse than long turns, although I prefer pausable real-time in general.
I have two screens, so I just use the other for whatever else I feel like. Reading, facebook, another game... :)
 
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The whole idea of Around the World in 80 days is Phineas Fogg and Passepartout rushing from one place to another to win Phineas' gamble. They don't really have time to do anything else but move forward.
Same thing in game you actually don't have time for sight seeing or trading commodities (actually most of the time you do, but sometimes you have to make a decision between looking at the market or departing immediately), even looking at the timetables could make you miss the airship that is departing in 2 minutes !
This is the feeling i get when the bus i should have taken pass right in front of me while i'm looking at google maps :D

But seriously the time constraint is not that stressful you got plenty of time actually if you go for a regular route, but then taking strange, more convoluted routes might lead you to more interesting encounters or secret destinations, but timing would become a bit more important then.

Can't do it, I NEED to optimize. :/
 
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