• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vaelrisian93

Second Lieutenant
61 Badges
Apr 21, 2014
105
258
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Age of Wonders: Planetfall Premium edition
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Galaxy Edition
  • Majesty 2
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
I feel the first priority for a potential second season should be an Aquatic themed content pack paired with an expansion of the vanilla factions' unique features to bring them in line with Reavers and Primal. Aquatic gameplay and the original cultures could all really use some TLC after the first season winds down. After that, well, I'm not really sure. I'm too tired right now to come up with more ideas, so I'll leave that to all y'all.
 
  • 4
  • 1Like
Reactions:
In addition to the Galactic Empire game mode, I would like to add caravans with trade routes that can be plundered. Well, now I also want to expand the old cultures with subclasses. I’m not a fan of the sea, but it would also be nice to develop this side.
 
  • 2Like
  • 2Love
  • 1
Reactions:
1- Definitely an empire mode to add a long goal over more maps. I've beaten the campaign twice now, once before and then after the golem update. And while the random maps are fun, the game needs a mode to keep me coming back. It doesn't need a story or anything, just some functions between random maps to keep the feeling of progress there. They did this really well in planetfall I think. The hardest part for me is starting a new map and having to set everything up, where as presenting me an option of several random worlds to travel to in an empire mode would allow me to quickly jump in to my next adventure while having a feeling of progress.

2- There was a mod for aow3 that let you go through portals into the shadow realm, you can find it here

I always thought this was a super interesting concept that could be explored.

3- Bring the shadow demons back?

4- More leader types, I think the dragon dlc is still my favourite due to just how different dragons feel compared to the other leaders and how different they feel to fight.

5- We have Naga as a race transformation now, why not half spider people? Or centaurs?

The great thing about the aow series is just the amount of possibilities, it's a fantasy universe with alot of lore that can be explored and expanded on. And we're lucky enough to have to have brilliant proven team of people working on it. Every expansion they have released so far has surprised me in some way so I'm sure whatever they release will have me hooked.
 
  • 7Like
Reactions:
2- There was a mod for aow3 that let you go through portals into the shadow realm, you can find it here

I always thought this was a super interesting concept that could be explored.

3- Bring the shadow demons back?

The fourth DLC will have the theme of shadow demons. And I think they can add another playable plane there. You will get a dungeon, a surface, and a Shadow

4- More leader types, I think the dragon dlc is still my favourite due to just how different dragons feel compared to the other leaders and how different they feel to fight.

There is a champion of his people, a wizard king and a dragon leader. What other leaders options are you considering?
 
  • 2Like
Reactions:
I have individual wishes (such as specific forms or specific Mounts or Societal traits and even a specific culture) that I would like to see but nothing much in the way of large overarching themes that could be bundled in a piece of dlc.

I guess two ideas come closest. One is an aquatic theme like you said. This can include anything from added/improved water mechanics, amphibious mounts, water-related tomes to even an aquatic culture.

The second is tomes and mechanics that are dark but not related to (un)death such as those related to stealth, social manipulation, subterfuge, deception, illusions and the like.
 
  • 3Like
Reactions:
The second is tomes and mechanics that are dark but not related to (un)death such as those related to stealth, social manipulation, subterfuge, deception, illusions and the like.

Dark volumes with assassins, spells that take away half the hero’s health in the army. Or, for example, a revolution spell in a neutral city or vassal, which changes the leader and turns the city into a place hostile to everyone.
 
1- Definitely an empire mode to add a long goal over more maps. I've beaten the campaign twice now, once before and then after the golem update. And while the random maps are fun, the game needs a mode to keep me coming back. It doesn't need a story or anything, just some functions between random maps to keep the feeling of progress there. They did this really well in planetfall I think. The hardest part for me is starting a new map and having to set everything up, where as presenting me an option of several random worlds to travel to in an empire mode would allow me to quickly jump in to my next adventure while having a feeling of progress.
I definitely support this. Doesn't have to be super fancy, but something like a 10 maps chain with increasing challenge e.g. by providing AI's a headstart with more armies and cities along the chain.

I would also like to see more control on the world generation e.g. more granular options for mountain generation, or excluding certain cultures/leaders. And I would like to see some more variation on the world map e.g. in terms of natural wonders and new structures like the temple in AOW3 (which once cleared give you a random spell from a chosen affinity and is not present in your tomes, something like that).
 
  • 4Like
Reactions:
I definitely support this. Doesn't have to be super fancy, but something like a 10 maps chain with increasing challenge e.g. by providing AI's a headstart with more armies and cities along the chain.
Definitely, I like the AoW4, but after every game I kind of have a feeling like: "Oh its over, well that was it." The feeling of building toward something between games just isn't there as it was in Planetfall. I never ascend my heroes, because what is the point? It doesn't affect anything.

I feel that for a fairly low amount of effort this could already be much better and if they spend some real effort in this it can be great. Imagine how awesome if would be if you slowly build up your evil alliance of orcs, goblins and dark elves that take over the multiverse. Including a universe map of different planes that you are taking over, acquiring their reources and leveling up your lineage of leaders. All randomly generated to create an infinite amount of campaign variety.

For me at least, that would greatly increase the longevity and replayability.
 
  • 6Like
  • 1
  • 1
Reactions:
I have individual wishes:

First:
Now we have over 13 forms + (we dont know about Eldritch Realms [just a remark: this dlc 19.99 vs 9.99 Primal Fury. I scare imagine what a tons of content we get]) and of corse 8 cultures.
so...in future glad to see more cultures not forms: Japanise / Chinese (monk style), Rome / Greek.
I think, in this time we have enough forms.

Second:
Thats why will be cool to improve "World"
Bigger maps, no just empty fields - add new objects, strategic spot, global effects, player should have a stronger impact.
Improve undergrounds and those who choose them:
secret paths, create own spesial corridor - look like dworfs in Moria. (sorry i dont like water...ok maybe expantion #3 lol)

also, map editor more like AoW3.
Just exsample: Heroes 3 - community create a rily big maps with a intristing long play story + RP elements.

in two words:
-deeper game, focus on what we have and improve it

ps. Totally agree, first - improve base cultures. (Primal looks fantastic)
<3
 
Last edited:
  • 3Like
  • 3
Reactions:
1. More ruler types.
2. Ocean depths layer like the underground.
3. Fey transformation, fey focused culture.
4. More defensive options (fort province buildings?) beyond just fortifying the city itself.
5. More terraforming. I don't start in my dream location? Yeah, we'll see about that.
6. Ocean start, but actually - don't start me near the ocean, literally put my city as the only land in the middle of the ocean (or a lake, on more landlocked maps)
7. More underground water gameplay
 
  • 3Like
  • 2
Reactions:
Some ideas for what could go into an aquatic DLC:
Sharkfolk form with great white head, hammerhead head, etc. (or fishfolk form with great white head)
Merfolk transformation
Floating cities
Return and overhaul of naval units
A Naval focused Tier IV Tome called Tome of the Mariner that buffs ships and adds a Tier V naval unit (maybe the ghost ship, but that would overlap with Tome of the Scourge Captain from Timberwood's Tomes of the Sea mod) and has an attack spell for naval battles.
Water magic spells and tomes (maybe just assimilate Tome of Tides from Age of Tomes mod and the Tomes of the Sea mod into the base game)
An aquatic-focused culture, perhaps Nomadic or Mercantile (water nomads like Maori, or water merchants like Venice or Carthage). Possibly a Japanese aesthetic culture like Sanctuary in HOMM VI
 
  • 1
  • 1Like
Reactions:
Some ideas for what could go into an aquatic DLC:
Sharkfolk form with great white head, hammerhead head, etc. (or fishfolk form with great white head)
Merfolk transformation
Floating cities
Return and overhaul of naval units
A Naval focused Tier IV Tome called Tome of the Mariner that buffs ships and adds a Tier V naval unit (maybe the ghost ship, but that would overlap with Tome of the Scourge Captain from Timberwood's Tomes of the Sea mod) and has an attack spell for naval battles.
Water magic spells and tomes (maybe just assimilate Tome of Tides from Age of Tomes mod and the Tomes of the Sea mod into the base game)
An aquatic-focused culture, perhaps Nomadic or Mercantile (water nomads like Maori, or water merchants like Venice or Carthage). Possibly a Japanese aesthetic culture like Sanctuary in HOMM VI
I actually suggested the idea of floating water cities as well (In game it would just be cities you can build on Ocean tiles to make it easier to implement) simply because I don't think the devs would be willing/want to design an entire new underwater layer that only a single subculture could use.

So I suggest that Aquatic Culture would just be a culture that build floating cities on Ocean tiles and have bonuses from Oceanic Terrain but PENALTIES for settling on land other than Marshland (which they can inhabit).
 
  • 3Like
Reactions:
my list so far in no paticular order-
sea cultures- atlantic(operates like high culture but focuses on the sea),

aquatic forms- fish form,shark form,squid form

Recrutiable sea monsters- sea serpent, squid sharks

ancient cultures- think egypt and aztecs.

Mutation tomes- Like chaos mutations from Warhammer.

Shadow demon tomes-

More demons in general- there are to few in the game as is rn in my opinion.

fortress culture- think like chaos warriors from warhammer fantasy, make them like the primal culture but more focused on heavy armor and industry over nature.

an unlikely option i want is a reinforcement pack like gladius adding units to cultures- I want my manticore riders back.
 
  • 2Like
Reactions:
More cultural units, culture skins (greco- roman aesthetic for high culture), more hero gear visuals when updating gear for hero, combat and campaign screens.
 
  • 1Like
Reactions:
The game is awesome as it is but if i had free wishes for features:

- Empire Mode
> a progression mode like in planetfall

- an option for precreating the tome path for my rulers (for when they are controlled by AI of course) to add more flavor. would be much cooler as just the personalities)
> my chaos orcs always end up as tiny dudes with goatlegs as AI because chaos. that's not what i had in mind by creating chaos orcs haha :D

- alternative culture skins/themes for more visual diversity
> mystic culture could have an alternate egyptian theme and a more western wizard one, feudal a more fancy knights theme and an east asia inspired one etc.

- some kind of sorting system for own factions.
> be able to create own folders with own names like ''human kingdoms'', ''orc clans'', ''undead humans'' etc. would be awesome.
 
Last edited:
  • 6Like
  • 1Love
  • 1
Reactions:
- some kind of sorting system for own factions.
> be able to create own folders with own names like ''human kingdoms'', ''orc clans'', ''undead humans'' etc. would be awesome.
Oh yeah, I def. need this so I can sort my Octopath hero/villain factions from my Final Fantasy factions and my personal original factions!
 
Less a DLC thing and more a general wishlist:
- More options to define the map
- More stuff on the map that is interesting to interact with. Previous games had shotps, visit structures, altars and and many other things that mattered. AoW4 is lacking in that regard.
- Similarly stuff that is relevant for your citiy to acquirre and actually has an effect beyond some numbers. When you got as focus chamber ion AoW3 in a city (+2 physical and +1 Lightning damage for archers built in the city), that combined with the at the time fixed +3 damage per channel when flanking, made archers a serious consideration even if they weren't what you would normally use. AoW4 has nothing like that, to impact city planning.
 
Last edited:
  • 4Like
Reactions: