i just saw people complaining about unemployed utopian abundance builds. i totally agree that starting the game by disabling all jobs is a degenerate playstyle that needs to go. but these people were arguing you need authoritarian lifestyles to compete with it, or utopian abundance civilians should be nerfed, etc...
i disagree. utopian abundance's entire thing is that it is the best lifestyle in the game by far. it is also the most expensive. that is how it should be. this is like a ferengi complaining that the United Federation of Planets' moneyless society and perfect equality is OP. no, let them be mad.
so how can it be fixed without ruining utopian abundance?
I think it's actually kind of simple. automation. if you close all jobs on your homeworld without planetary automation, you suffer some sort of penalty. maybe a significant happiness penalty? the synergy between stability and civilians is major, so this would actually make starting the game with all unemployed no longer strong. and that is really the only valid complaint, that people do this at the start, and other builds can't catch up with this early advantage by the time they scale up.
tying the strat to automation gatekeeps it behind automation tech, and takes it off the table of the unfun metaspammers who are ruining utopian abundance by playing it not for the roleplay, but to turn the game into a spreadsheet. but it would keep it viable for those who want to roleplay Fully Automated Gay Space Luxury Communism, as intended.
maybe there could even be a policy for utopian abundance, tied to automation and civilians too.
another thing is these people are trading for all resources when they do this, and abusing the internal market for all your needs could also be looked at to make this not viable at least in the early game. though this would be complicated, since it would need to be done in a way that does not ruin megacorp trade strats.
i disagree. utopian abundance's entire thing is that it is the best lifestyle in the game by far. it is also the most expensive. that is how it should be. this is like a ferengi complaining that the United Federation of Planets' moneyless society and perfect equality is OP. no, let them be mad.
so how can it be fixed without ruining utopian abundance?
I think it's actually kind of simple. automation. if you close all jobs on your homeworld without planetary automation, you suffer some sort of penalty. maybe a significant happiness penalty? the synergy between stability and civilians is major, so this would actually make starting the game with all unemployed no longer strong. and that is really the only valid complaint, that people do this at the start, and other builds can't catch up with this early advantage by the time they scale up.
tying the strat to automation gatekeeps it behind automation tech, and takes it off the table of the unfun metaspammers who are ruining utopian abundance by playing it not for the roleplay, but to turn the game into a spreadsheet. but it would keep it viable for those who want to roleplay Fully Automated Gay Space Luxury Communism, as intended.
maybe there could even be a policy for utopian abundance, tied to automation and civilians too.
another thing is these people are trading for all resources when they do this, and abusing the internal market for all your needs could also be looked at to make this not viable at least in the early game. though this would be complicated, since it would need to be done in a way that does not ruin megacorp trade strats.
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