Hi Doomdark:
Even though I haven't yet started playing IGC 2.2 (yet), I do have a few suggestions for 2.3. Specifically, in another thread, you asked for help with the leaders for minors.
Specifically, I took a look at the leader and monarch lists for Wallachia and Moldavia. Most of the historical monarchs are missing, and the dip/mil/admin ratings are rather odd. Each country has only one leader.
In a seperate thread you asked for help in enlarging the leader lists for the minors. I'd be happy to provide you with a complete list of princes for both countries and to work on a leader list for each one.
That, however, raises a few questions:
1) How and where would it be most useful for you to receive corrected
information? (Here or via e-mail, and what formatting would be most
convenient?)
2) Some of the Romanian princes reigned for a very short time (in some
cases only a few months). Do you want to go for historical accuracy, or do you want me to drop some of the minor monarchs and only list the year plus reigns?
3) How many leaders should I provide for each principality so that I don't damage game ballance?
4) Do you want the correct accents on the leader and monarch names?
I'd also like to see the following changes to more accurately reflect
the historical situation:
1) In each of my games, AI controlled Wallachia takes advantage of its vasslage/alliance with the Ottomans to conquer extensive Persian and Mamluke provinces. This is historically inaccurate. Given the way that vassalage works in EU, I'd eliminate the Wallachian vassalage to the Ottomans.
2) Moldavia and Wallachia regularly exchanged monarchs (the positions were elective, like in Poland), had brothers as princes or even the same prince at the same time. Consequently, I'd favor seeing a very close Wallachian-Moldavian alliance (+180 or more) and vassalage(historically, either one can be the vassal, since the dominant principality switched, depending upon personalities of the two princes). I'm not concerned about annexation, since in OTL, Michael the Brave did briefly unify Moldavia, Wallachia and Transylvania. In a reasonable alternative history, Romanian unification could have stuck well before the 1800's.
3) During most of the period covered by this game, Bessarabia was a Moldavian province. At a minimum, Moldavia needs to have a CB on Bessarabia. You may want to consider giving it outright to Moldavia, while PL retains a CB shield to it.
4) I'd give both principalities CB to each others territories, since there were no nationalist rebellions under any of the historical cases of joint rule (that would include Dobrudja, Bujak and Bessarabia). I'd also consider giving CB to the Transylvania provinces (Transylvania, Banat and Maros). While one of them (Maros) had a Hungarian majority, the others were populated by ethnic Romanians, and that may help reflect the historical conflicts between the two principalities and Hungary. I wouldn't remove the Hungarian shields - these were contested provinces (even if Hungary usually ruled them), and to all the Romanian Ottoman provinces.
5) None of the Romanian provinces were ever annexed by the Turks precisely because of nationalist revolts. I'd strongly urge you to remove the Ottoman CB shields from Moldavia and Wallachia themselves. Instead, give the Ottomans a temporary CB lasting till 1792. That would reflect the historical reality of constant Romanian resistance to Ottoman imperialist designs far more accurately.
Moving to other areas of the IGC:
1) There are many Moslem provinces that should still be Orthodox in 1492, and some that were still Orthodox at least into the 1700's or even 1800's. [Speifically, all of the currently Molsem provinces in the Balkans, Smyrna and Trezebon.] There also were Orthodox majorities in Transylvania and Banat. If you want, you can give the Ottomans one or two more conversion events to reflect the slow conversion of Albania and parts of Anatolia.
2) Having read the comments on this forum, I'm probably the only one to say so, but I find the Time of Troubles far too tame. I *never* get serious rebellions, and usually continue fighting wars during the Time of Troubles, though admittedly at a slower rate than before or after. My only problem is that my technological position continues to decline relative to my neighbors, but that's to be expected, and usually doesn't have a major impact on the game.
Originally posted by Doomdark
Ok, I might as well start up this thread right away. I need your feedback on 2.2, especially on these issues:
- Which nation would you most like to see instead of Granada: Kazakhs, Taungu (Burma), Koryo (Korea), or some other nation?
Probably the Kazakhs, but I tend to play Eurocentric games.