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Austria's Naval Tech Development

I'm playing ICG 2.3b (1520) and am up to 1621. Austria, which has never had a port has a Naval tech about equal to the rest of the Latin countries. Russia's is (sensibly) much lower What gives?

Can the landlocked AI's be toned down to Naval tech spending?
 
Re: Removing the Iroqois leaves no indigenous

Originally posted by Savant
opposition to British-French colonization in North America. The Iroqois are limited as to what they can do, but they have a good and unique sprite, occupy a key location on the continent between strong colonial powers, and make for interesting gameplay in that part of the world. Moreover, the civilizations in the new world should have more representation than just the Aztec and Inca. Much of American folklore, place names, and myths originate among these people. If they are non-actors, then I would rather something be done to energize them. Removing them from the game would seem an extreme over reaction and simply wrong for the sake of filling some small gap in SE Asia.

One of the problems with the Iroqois now is they know too many provinces. Make friends with them, exchange exploration information, and you have discovered almost all of north eastern NA. This speeds devopment of NA unhistorically.
 
Kevin - you are current!

The Iriquois issue is very recent as there has been some discussion as what to do with/to them. I think you may have offered a partial remedy to the problem by giving them less map knowledge.

The other issue about land/naval tech progression has been an ongoing concern in the EU forums and the target of several people's efforts. Currently, Cunctator has been studying and revising these files and I think his adjustemnts are available for DL at his site. I think the idea is to add these to the IGC+ which we are working on and eventually some or all of the IGC+ files may be subsumed in the IGC proper.

So welcome. We could use your help.
 
Moldovia

<i>In the eastern Europe the map was simplifying. The Polish-Lithuanian union became fully effective in the reign of Casimir IV, who used his superior resources to force the Teutonic Knights to surrender much of Prussia and do homage for the rest (1466). He had already obtained a slice off the tip of Silesia (1457) and later, <b>when the Ottomans started to advance against Moldavia, received the voluntary submission of this border state (1485).</b></i> - The Penguin Atlas of Medieval History, Colin McEvedy

IMHO, Moldavia should be a Polish vassal.:)
 
on the D_S_R relations issue, may it be possible to include a relationship-worsening event upon Sweden's cancelling vassalage to Denmark?

Unfortunately, those events do not work. :(
 
Can the landlocked AI's be toned down to Naval tech spending?

It would be nice, but it is not possible to do. (Well, Paradox could fix it, but us poor scenario tweakers can't.)
 
Vinland Ueber Alles?

I downloaded IGC 2.3b and decided to play Vinland with the following options also on:

Free Ireland
Free Brittany
Chaos Hurts
Austrian/Spanish Netherlands

By the end of the game I was militarily kicking everybody out of North America just to have something to do. My initial strategy was to just lay out as many trading posts as I could into every territory I could find and do my best not to offend any European countries for a while. If played on a "development strategy", Vinland can become very powerful.
 
I think one of the things that annoyed me when playing the IGC was the inevitable Swedish-Finnish-Dutch-Turkish alliance (which in itself is quite unrealistic, I play with Free/Aus. Lowlands, Free Finland, etc.) And with Free Norway, Denmark become very weak, but the AI doesn't seem to think so, so it declares wars with reckless abandon. I've seen powers ranging from the Netherlands to Holstein holding Jyland and/or Skane and Gotland.
 
Dogface, just to bad some of the monarchs you get later on are very bad :(

MY strategy as vinland was to take the aztecs before spain, put trade post everywhere and just hope to handle the inflation.

And it worked just fine, england never got an notrh american colony, althought france took kebec and some other places, but that was the only colony, so I could claim the entire NA quite easy. But im playing 2.2 and there you need the aztecs gold provinces because in that version your economy was so weak you couldn't afford to maintain the troops and ships you had at the start even :( I tried first withouth thaking them but the money went away, and you don't have you own COT in that version either.

But anyway, it's a fun country to play. The fun thing is that england are doing much better in europe since I have taken NA and austrailia and new zeeland, they can spend their money on troops instead, and they kicked some french ass too :)
 
Re: Vinland Ueber Alles?

Originally posted by Dogface

I downloaded IGC 2.3b and decided to play Vinland with the following options also on:

Free Ireland
Free Brittany
Chaos Hurts
Austrian/Spanish Netherlands

By the end of the game I was militarily kicking everybody out of North America just to have something to do. My initial strategy was to just lay out as many trading posts as I could into every territory I could find and do my best not to offend any European countries for a while. If played on a "development strategy", Vinland can become very powerful.


As always it's easy to beat the AI ;)
 
Test

Ill just put in a call for making the changes in the IGC optional in the initial configuration to the extent it is humanly possible :)

I realise it would be a lot of work, but I really believe it would make the IGC much more attractive (as well as remove my personal inclination to the old-fashioned IGC 1.09)


Btw, damn good work there Team IGC!!
 
Started a game in 1520 last night. I noticed about half the Spanish provinces are unfortified! This can't be right ?! I mean, for example the Golden Horde, thos great fort builders, have level 1 forts everywhere at the very least. Level 4 colonies in Aden have forts. But half Spain would be unfortified? No wonder people always take Andalusia in 1492.
 
Time to retire this thread...

IGC 2.3 final is now released and I will soon be gone on vacation. Thus, I hereby unstick this thread and start up another one for suggestions for the new version. I look forward to harvest your ideas when I get back. :cool:
 
Am I the first person to d/load the IGC 2.3? This says too much about my life, for my liking.

Even so, I'd like to thank dr_A for telling me about this game and BiB for spending however the hell long he did typing that AAR in Crapland...