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Sidney

Texan by Choice
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Jun 20, 2000
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I'm about 50 years into my third go around (first was only about 100 years and second only about 70 as well so it is all early) with a campaign using both mods and i am very pleased. Great job.

I really like the lower income feature for Real EU. I'm playing currently as France- whihc I despised before beucase I could buy anything I wanted- now the larger nation is more of a challnge because it takes so much effort to do things like forts, bailiffs etc... Playing as Tuscany was downright brutal becuase I was so broke (and then the machine crashed and I decided to try a state whose income I knew and could compare to).

Three issues, one I can't imagine is REU/IGC related but I'll ive it a whirl. Played a bit as Portugal and could not dock in the Azores.

Second, Navarre still has a 63k army. The income changes have slowed the rate of army growth and the number look more normal but for small states that don't go to war they just pour their resources into an army and Navarre has 63k men and Wurrtemburg has 52k. I know REU can't stop this but it makes me really want to try and get into the game and start monkeying around with unit costs. Someone indicated this is editable- can anyone tell me how.

Third, as France I'm in 1561 and rapidly closing in on logistics. This is way, way faster than I ever did tech advances before. I'm gonna have th musket before 1600 at this rate. Now, I've buried naval research at 0 (continental strategy) and my stability has not been below 2 (everyone will DoW France thank you), my monthly income is -1.0, and I gained Flanders from Spain in 1512 (which is now looking like a white elphant gift) and have had a monopoly for about 10 outta 12 months from then until 1561 so I'm doing pretty well money-wise but this type of tech advance doesn't feel right.
 
Originally posted by Sidney
I'm about 50 years into my third go around (first was only about 100 years and second only about 70 as well so it is all early) with a campaign using both mods and i am very pleased. Great job.

I really like the lower income feature for Real EU. I'm playing currently as France- whihc I despised before beucase I could buy anything I wanted- now the larger nation is more of a challnge because it takes so much effort to do things like forts, bailiffs etc... Playing as Tuscany was downright brutal becuase I was so broke (and then the machine crashed and I decided to try a state whose income I knew and could compare to).

Three issues, one I can't imagine is REU/IGC related but I'll ive it a whirl. Played a bit as Portugal and could not dock in the Azores.

Second, Navarre still has a 63k army. The income changes have slowed the rate of army growth and the number look more normal but for small states that don't go to war they just pour their resources into an army and Navarre has 63k men and Wurrtemburg has 52k. I know REU can't stop this but it makes me really want to try and get into the game and start monkeying around with unit costs. Someone indicated this is editable- can anyone tell me how.

Third, as France I'm in 1561 and rapidly closing in on logistics. This is way, way faster than I ever did tech advances before. I'm gonna have th musket before 1600 at this rate. Now, I've buried naval research at 0 (continental strategy) and my stability has not been below 2 (everyone will DoW France thank you), my monthly income is -1.0, and I gained Flanders from Spain in 1512 (which is now looking like a white elphant gift) and have had a monopoly for about 10 outta 12 months from then until 1561 so I'm doing pretty well money-wise but this type of tech advance doesn't feel right.

hi,

Glad real EU is pleasing you.

1) really don't know. I did notyhing about Azores...

2) editing the army costs: I suspect it will not change really ( AI seems in war to build as much as possible, whatever the cost). then with nations yet at the 2 highest rates ( A and B) it shouldn't change anything. the file is in the db folder, named landcosts. Open with excel and save as .csv file.

3) Real EU is accelerating tech research for AI and so for human. You chosed a strategy focusing on land tech. if you want to slow you, edit the 1492o scenario file or the savegame file. Find your country ( France in this case). Change the string 'group = latin' to ' group = muslim '. It should suffice to slower you a bit especially if you expand.

BTW, the new feature of patch 1.8 raising tech cost when a nation is the first to reach it should slo you anyway.
 
I've understood from other posts that the Azores is a real problem to find the port sprite. There is some trick - I've never played Portugal, though. I've found in my English experiences that having the map zoomed out a lot allows easier selection of ports - still hit and miss, though.
 
The real trick is, that You don´t even have to click on the port sprite. If You select Your fleet and then rightclick on the Azores isles, the fleet will 'understand', that it has to go to the port. Works universally, of course. :)

Hartmann
 
Sydney,

After more rumblings... In the original land file, date for level 12 (musket) is set at 1600. With your settings, you should obtain level 12 between 1580 and 1585...ie 15 years ahead the 'normal date' with a strategy focusing on land tech and income settings devouted to researches: these 15-20 years of advance aren't very significant, aren' t they?
 
Originally posted by laurent Favre
Sydney,

After more rumblings... In the original land file, date for level 12 (musket) is set at 1600. With your settings, you should obtain level 12 between 1580 and 1585...ie 15 years ahead the 'normal date' with a strategy focusing on land tech and income settings devouted to researches: these 15-20 years of advance aren't very significant, aren' t they?

No 15-20 years ins't too much with the way I'm pouring it into land tech but isn't 1600 a bit early for muskets? I'd think the default date would be at earliest 1680 and likely 1700.
 
laurent-

I know that one of your main goals with Real EU is to prevent the AI minor countries from getting unreasonable tech leads but at the same time preserve the ability of the AI majors to do tech research. I've noticed that you accelerate the tech timetable (muskets moved from 1600 to 1522, for example).

How does accelerating tech research help accomplish your goal? I know there is less money in Real EU, but doesn't accelerating the tech levels still result in too rapid tech advances overall?

I'm not questioning the wisdom of it; I'm trying to understand how it works. Thanks. :)
 
Originally posted by Olaf the Unsure
laurent-

I know that one of your main goals with Real EU is to prevent the AI minor countries from getting unreasonable tech leads but at the same time preserve the ability of the AI majors to do tech research. I've noticed that you accelerate the tech timetable (muskets moved from 1600 to 1522, for example).

How does accelerating tech research help accomplish your goal? I know there is less money in Real EU, but doesn't accelerating the tech levels still result in too rapid tech advances overall?

I'm not questioning the wisdom of it; I'm trying to understand how it works. Thanks. :)

it was one of my fears before to begin real EU but the new 1.8 feature seems to keep things in relatively good order until now: a player with too much advance will be slowered.

i'cve changed the dates a few time to get results as close possible of the dates given in the original files. That's not to say they're matching perfectly, but until now, I see all AI of major nations reaching level 20 to 30 years before or after the dates. In the normal GC or IGC, most major AI nations are very late on the schedule ( level 7 for Spain in 1630 for example).
 
Originally posted by Sidney


No 15-20 years ins't too much with the way I'm pouring it into land tech but isn't 1600 a bit early for muskets? I'd think the default date would be at earliest 1680 and likely 1700.

musket is the name for level 12. rememeber there are 52 land tech levels so if you're at 12 around 1580, you have yet 40 to discover ( to a greater rythm, it's right but once again the 1.8 penalization mechanism should slow you sufficiently to not reach max level around 1700).

BTW, you will have soon or later to develop a little your naval tech: the most useful mechanism is the port blockade.
 
But what if ur landlocked ? I don't see the point for a fleet as, say, Austria, even if u do have a harbour.

I force myself to research naval tech but I could do just fine without it ...
 
Originally posted by laurent Favre


musket is the name for level 12. rememeber there are 52 land tech levels so if you're at 12 around 1580, you have yet 40 to discover ( to a greater rythm, it's right but once again the 1.8 penalization mechanism should slow you sufficiently to not reach max level around 1700).

BTW, you will have soon or later to develop a little your naval tech: the most useful mechanism is the port blockade.

I thought about this after I posted and realized just what you said. My assumption was when the term musket was used we were walking about the 'final' evolution (like the Brown Bess foir the UK) that and the fact that in all my other non-REU games it was about 1700 before me (or any AI nations either) reached that level. I was letting the nomenclature get in the way of common sense.
 
Originally posted by BiB
But what if ur landlocked ? I don't see the point for a fleet as, say, Austria, even if u do have a harbour.

I force myself to research naval tech but I could do just fine without it ...

You will get dragged along by you neighbors so even if at some point you snag a port you won't be grossly out of whack.

For me, the issue is this: Austria is never going to be a naval power and it is silly to try and be one (short of some odd circumstance like getting Venice itself). Even if I gained a port I'm not going to build a navy becuase the resources I pour into a navy are much more useful keeping the KuK Army at full strength. If I have no navy then it doesn't matter what tech level my non-existent ships are.
 
I once discovered naval tech after naval tech very shortly next to each other just by the huge neighbour bonus. Meanwhile I had a field army with a tech level the double of most of Europe ...

Hence I force to invest in naval tech to keep it interesting. Also play with naval countries too now so I can use it a bit at least.

Stopped playing Russia and the like cuz of that.
 
Originally posted by BiB
I once discovered naval tech after naval tech very shortly next to each other just by the huge neighbour bonus. Meanwhile I had a field army with a tech level the double of most of Europe ...

Hence I force to invest in naval tech to keep it interesting. Also play with naval countries too now so I can use it a bit at least.

Stopped playing Russia and the like cuz of that.

I slowed both Austria and Russia to avoid that unhistorical land tech advantage in Real EU 4.0
 
How can u slow down better research if u totally neglect one aspect ? Xurely that'll mean more money will go to the rest and thus will be further advanced. It doesn't necessarily have to be landtech. U can nicely spread it out over trade/infrastructure too.

In the end, seeing other countries, even landlocked ones, research naval tech, u will have an edge in the rest as u will have more money to invest proportionally.
 
Originally posted by laurent Favre


I slowed both Austria and Russia to avoid that unhistorical land tech advantage in Real EU 4.0

And if u mean slowed down research in general than u seriously handicapped the AI of those countries unlike the rest as they will research naval tech.
 
Originally posted by BiB


And if u mean slowed down research in general than u seriously handicapped the AI of those countries unlike the rest as they will research naval tech.

Both Austrian or Russian AI always prioritize land tech, whatever the coastal provinces they own ( Illyria, Parma and Romagna once for Austria). So the problem doesn't exist.
 
But they still research it, xure it isn't the priority but they do. Not doing it is a human thing, not AI. Not researching a whole field is still an edge for a human player (would also be for the AI but it doesn't do that)
 
Originally posted by BiB
But they still research it, xure it isn't the priority but they do. Not doing it is a human thing, not AI. Not researching a whole field is still an edge for a human player (would also be for the AI but it doesn't do that)

AI does that.

edit the savegame file: example for Austria

'navalpercentage = 0.000000
landpercentage = 0.496340
tepercentage = 0.248170
pepercentage = 0.248170 '


0.000000 should be really close to 0 ;)