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I think I have encountered a number of like-minded sentimaents as that expressed below regarding the additional leader list. I wonder if adding so many leaders (of course for well-known countries) jeopardizes the game and its original balance. We perhaps need to revisit the leader ratings and devlop some criterion that may be applied other than people's judgments.

For example, If we had any stats about the battles the leader was involved in such as strength ratios and the nature of the conflict (seige, manouver, etc) we could tally these data and come up with more objective rules for assigning leader strengths. I think the idea would be:

1. identify battle features that are informative
2. select from these those we can actually record
3. record and list the data
4. develop 'rules' for combining the data to represent leader strengths

I disagree on Turkey, though. I extensively tested this setting because I was worried about Persia, and (after MANY testrounds) I have to state:

- Turkey almost always makes it´s breakthrough in the middle east
- Turkey gains on the Balkans in about 50% of the games

In my last game they actually became a big unstoppable moloch subjugating even the province of Silesia, where there northern border ended.

Hartmann
 
Yes, we had this issue before, actually. We then came to the decision

1. To implement leaders for ALL nations (thereby already trying to compare them to the already existing ones during the process)
2. After we have finished this, to make extensive crosschecking and finetuning

For the second task Your principles seem excellent to me. :) It´s just that we did not yet reach this stage of the enterprise. (Sometimes I think to myself: Uhh, what a long way for us to go still...)

Hartmann
 
TY for the response H.

This is a link to an ongoing discussion of seiges and attrition. The issue here is if conquering is too easy and doesn't emulate war-making of the time.

http://www.europa-universalis.com/forum/showthread.php?s=&postid=42994#post42994

Perhaps one remedy is by changing some fortress settings if that is possible. I suggest something along this line below.

I am not aware if the game has this feature or not, but fortresses actually became easier to overcome during this period because of advances in artillery. This was suddenly slowed in a dramatic fashion with the advent of the Vauban fortress architecture. Is such a feature present in the game? If not, it would seem easy to include, perhaps even by editing some of the text files.
 
It may be getting crowded with threads and stickies, but I was wondering if it would be useful to have an 'IGC Sources Thread'? Here people could include http addresses, books, etc that are used to provide data/documentation. It can possibly be used to comment on the accuracy of sources as well.
 
It is getting crowded with stickies! Hey Mr. H, maybe my idea of a 'sources thread' was not so good as it is still empty? Could be that the threads for specific IGC features you have now serve the same purpose anywho?