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I'm really looking forward to it, but I can't afford to get it until the end of the month so I've been trying not to look at the forum.
 
can't await to play it by my own. ... the most "lets play" videos i found where a little disappointing, cause it seems there is no one who has experience in playing this kind of games.

The only one who seems to know how to play such games was Sijin in this videos:

 
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I am cautiously optimistic.

It has taken me many months to get used to the art style, which for me was / is slightly too cartoony. However the mechanics are intriguing and I am a fan of the Tropico series. Plus I want a colonist game on Mars. :p
 
There is a lot of interest in space as of late (see how much buzz a floating car in space generated recently) so I think there is plenty of room for a Mars Colony simulator.

Some people point at the cartoon art style as a mistake, but I think such criticism misses the mark: I think the non-realism approach of using a 1950s vision of a mars colony was a mistake.

Kerbal space program is a prime example of a cartoony game with explosive popularity. People are curious about actual science, engineering, technology made accessible through games. Surviving Mars doesn't quite have the same depth to ensure longevity in my opinion.

My honest 2 cents.
 
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There is a lot of interest in space as of late (see how much buzz a floating car in space generated recently) so I think there is plenty of room for a Mars Colony simulator.

Some people point at the cartoon art style as a mistake, but I think such criticism misses the mark: I think the non-realism approach of using a 1950s vision of a mars colony was a mistake.

Kerbal space program is a prime example of a cartoony game with explosive popularity. People are curious about actual science, engineering, technology made accessible through games. Surviving Mars doesn't quite have the same depth to ensure longevity in my opinion.

My honest 2 cents.

I think using 1950s art is perfectly acceptable, you want to see what your colony is doing, and need to differentiate buildings visually. I am more worried that the science all seems to be hidden away. A really cartoony game like "Oxygen not included" can get away with a lot, and "Gameplay" is a perfectly acceptable excuse for everything. From Surviving Mars I expect more scientific accuracy, it is realistic enough that inconsistencies start to irk me.
 
I think using 1950s art is perfectly acceptable, you want to see what your colony is doing, and need to differentiate buildings visually. I am more worried that the science all seems to be hidden away. A really cartoony game like "Oxygen not included" can get away with a lot, and "Gameplay" is a perfectly acceptable excuse for everything. From Surviving Mars I expect more scientific accuracy, it is realistic enough that inconsistencies start to irk me.

I feel the same way. It kinda irks me the way they mashed 1950s sci-fi with modern science. With franchises like Fallout the developers tend to pick outdated futurist theories and run with them, like how in 50s pop culture they thought nuclear radiation had mystical properties and the like but that isn't the case with Surviving Mars.

It looks fun regardless but the sloppy mix of retro and modern makes me a bit uncomfortable. Maybe a good mod idea would be to make everything retro.
 
I'm really excited for this game! I just pre-ordered the First Colony edition and now I'm waiting for the release: I don't want to watch YouTube videos at the moment because I want to be surprised when I play the game for the first time myself. :)
 
I am looking forward to its release. I have it pre-ordered so when it comes out I will try it. But I am definitely not hyped like I would be for an EU game.