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Diego I de Persia

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Jun 21, 2021
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i am looking for people to discuss and plan out an ancient era mod, mostly for ideas for the technologies and buildings but any contributions are welcome

I am specifically thinking of a 500-300 BCE period, but the exact date may vary
 
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Ancient era mod for EUV would be my dream come true. I believe the best and quickest way to do it is to use I:R startdate as a template. Maybe it's not the most historical source, but it is a source for the most important part of the world and it contains info for both borders and population (size, religion and culture). Also all techs can be copied (renamed a bit if you need something "fresh").
 
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Ancient era mod for EUV would be my dream come true. I believe the best and quickest way to do it is to use I:R startdate as a template. Maybe it's not the most historical source, but it is a source for the most important part of the world and it contains info for both borders and population (size, religion and culture). Also all techs can be copied (renamed a bit if you need something "fresh").
The Imperator one is fairly innacurate and i am certain i could do better than it and for inventions while yes i could use the imperator ones the system does not really translate directly into euv
 
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I guess Imperium Universalis team Will try too, i would suggest contact them to work together
 
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for inventions while yes i could use the imperator ones the system does not really translate directly into euv
IMO Imperator's innovations are too romanocentric. They're ok if you're playing rome, though a bit awkward since you should be adopting almost all of them faster than the game's mechanics will allow, but for everyone else you're basically just turning yourself into rome without the actual legwork that romanization should require.
The Imperator one is fairly innacurate and i am certain i could do better than it
I'm not sure how off it is but I wish you the best.
I am specifically thinking of a 500-300 BCE period, but the exact date may vary
Are you talking about the start tade or the entire timespan? Also would the plan be to include (almost) all of afro-eurasia like CK3 will as of next expansion, or cutting things like Imperator did?

For discussions I think the most important thing is getting the massive variations in how people mobilized their armed forces right. Rome, Carthage, and over in the east China are massive outliers among state societies in just how efficiently they could turn population into military power. Imperator got the Diadochi mostly correct, but it also made their mobilization model standard for literally everyone in a way that doesn't map to actual history. The way non-state peoples like the gauls and germans could moblize populations above and beyond any state society, though of course without the same qualitative factor, is pretty important too. The floor of moblization rates begins at what Rome could theoretically manage (around 8%) and caps out at literally everyone. Imperator made a token effort to represent that with tribal migrations but it doesn't really work in practice, and the AI doesn't bother reenacting the Cimbrian War with it, partially because you actually can't due to the lack of causus bellis you can get as a migratory tribe.
 
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IMO Imperator's innovations are too romanocentric. They're ok if you're playing rome, though a bit awkward since you should be adopting almost all of them faster than the game's mechanics will allow, but for everyone else you're basically just turning yourself into rome without the actual legwork that romanization should require.
Yeah i do agree it is the reason i asked
Are you talking about the start tade or the entire timespan? Also would the plan be to include (almost) all of afro-eurasia like CK3 will as of next expansion, or cutting things like Imperator did?
1.- Start date, i was thinking 401 BC o
2.- plan would be the world but the east and south asian parts really are something i know near nothing about
 
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Just out of curiosity, what is inaccurate about Imperator's start date? I don't know much about this period of history
Most of the regions outside of Italy and Greece are lifted straight from the wikipedia maps without checking sources really, and even there there are some relatively minor issues and omissions in those regions
 
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I'm curious about what the start date is going to look like, because in the range of 500-300 BC we could either have a very powerful Achaemenid Empire or After Alexander's conquests (Even though his conquests are at the end of this range). So what do you want the world to look like in terms of details such as that?
 
I'm curious about what the start date is going to look like, because in the range of 500-300 BC we could either have a very powerful Achaemenid Empire or After Alexander's conquests (Even though his conquests are at the end of this range). So what do you want the world to look like in terms of details such as that?
likely 404bc but to be defined
 
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I would suggest that it should extend to 500 AD, I really want to see Roman Empire era mod for EU V, tho 1000 years could be too much so I see why you would stick to 500 to 300 BCE
 
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Itd likely end at year 1 BCE
Wang Mang and the glorious Xin Dynasty is most displeased by this
R (3).jpg


Assuming you plan on adding China(which would be sick! I'd love to see the Warring States era in game.)
 
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Ancient era mod for EUV would be my dream come true. I believe the best and quickest way to do it is to use I:R startdate as a template. Maybe it's not the most historical source, but it is a source for the most important part of the world and it contains info for both borders and population (size, religion and culture). Also all techs can be copied (renamed a bit if you need something "fresh").
I'd say Imperator Rome is set in the 'Classical Era'- I personally count the Ancient Era as ending with the Bronze Age Collapse, and moving into the Iron Age.

That said- I think EUV serves as a better platform for Imperator Rome- essentially becoming Imperator Rome 1.5. I think Imperator Rome could have been salvaged with fixes to missions and culture mechanics, but I think a lot of what killed it was design direction (I can't figure for the life of me why nobody has done a mod for that game that allows levies to be recruited from within a culture group- culture groups are in essence entirely useless in that game).
I would suggest that it should extend to 500 AD, I really want to see Roman Empire era mod for EU V, tho 1000 years could be too much so I see why you would stick to 500 to 300 BCE
Well EUV is going for about 500 years of history.
 
Could Alexander be handled with a Situation alla Rise of Timur? Or perhaps it'd be Phillip instead to start. Basically a great Hellenic Conqueror's appears to topple the Achaemenid empire.

I could see the argument though that having it be post Alexander would be best for guaranteeing the Hellenic states. For my main area of interest, China, it wouldnt change too much basically just China would be somewhat more consolidated compared to a 404 start, though if it was earlier than 404 it could have more differences based on the Partition of Jin and the existence of Wu if you went quite far back to the beginning of the 5th century bc instead of the end(though a post-alexander start would mean no Yue either, which would also be sad). Oh, and post Alexander Qin would already be a post Shang Yang legalist state increasingly turning into basically a single-minded War Machine which has ups and downs.
 
For discussions I think the most important thing is getting the massive variations in how people mobilized their armed forces right. Rome, Carthage, and over in the east China are massive outliers among state societies in just how efficiently they could turn population into military power. Imperator got the Diadochi mostly correct, but it also made their mobilization model standard for literally everyone in a way that doesn't map to actual history. The way non-state peoples like the gauls and germans could moblize populations above and beyond any state society, though of course without the same qualitative factor, is pretty important too. The floor of moblization rates begins at what Rome could theoretically manage (around 8%) and caps out at literally everyone. Imperator made a token effort to represent that with tribal migrations but it doesn't really work in practice, and the AI doesn't bother reenacting the Cimbrian War with it, partially because you actually can't due to the lack of causus bellis you can get as a migratory tribe.
I strongly disagree, I doubt EU5 will be able to truly represent the differences between states accurately while staying "balanced" and demanding this from modders for an era we have far fewer sources on(most sources on army sizes are frankly bogus and unreliable, which is what you seem to base your claims of "literally everyone" one which is absurd) is a very high bar.
 
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If you do end up working this, i propose making the Persian Empire an IO. local satraps could accumulate a lot of power irl, so some dregree of independence would give interesting gameplay opportunities with them, and would allow for more interesting expansion options for the persian empire, as well as just avoiding the issue of a giant blob covering most of the map.