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oh and want sheer craziness..? AoW1 had a scenario. Life and death. Must be the same track as named that?
Archons (pure good semi-angels) being perfect at slaughtering undead and basically win when outnumbered 2:1
Undead however have a secret weapon... the raise city spell. So when the main archon army approaches you raze your own city and run away to gather a doom stack. Meanwhile your undead hero runs in circles casting raise city to turn ruins into undead cities.

All the while spreading dead land... on which none but undead can prosper..

Archons COULD reverse the dead land but its SLOW. And its bloody expensive and slow for then to rebuild ruins.

So after every thing has been razed at least ones and death spread all over, undead turn the tables and stomp the remaining archons. EPIC scenario.
 
You should be scared. We should all be scared.

Dread Reapers in space, with laser scythes, supported by moon mammoth riders.


These are terrifying times

And the poor doomwolves who never ever got to eat speedberries.. those berries just froze to death if they came close.... and being among the fastest units speedberries would be a bit insane fr those giant superwolves.
 
Am i the only one that's seeing similarities to beyond earth in concept. I really want this game to succeed but I'm worried it might get stuck with the same issues BE had
Why do i see all the hatred for beyond earth? The game was quite fun, and engaging
 
Why do i see all the hatred for beyond earth? The game was quite fun, and engaging

Didnt allow much control in handling wars and coordinating them... leading as a rule to general clusterfucks. With the primary screams coming from screen kidnapping and pulling you away from something you were counting moves and carefully microing units. You click your way back there again and is ripped away yet one more time to something that is quite frankly of very low importance.
 
Beyond Earth was quite fun and I do not have a problem with there being similarities between games, because seriously just about every game out there will have a similarity to another game and it doesn't mean that is a bad thing at all
 
Didnt allow much control in handling wars and coordinating them... leading as a rule to general clusterfucks. With the primary screams coming from screen kidnapping and pulling you away from something you were counting moves and carefully microing units. You click your way back there again and is ripped away yet one more time to something that is quite frankly of very low importance.
Are you talking about how the game would automatically select another unit after you finished your moves with the one? Cause there was an option to shut that off, Civ V had the same feature. If thats not what you’re talking about, then i have no clue to what you’re referring to.
 
In my mind, the two biggest sins of Beyond Earth were having next to non-existent lore, especially as the game progressed, and having only minor changes between the starting factions then letting the unique gameplay of each affinity only appear at the very end of the tech tree. Every game felt the same, and there wasn't anything to explore in the lore. From what we've seen of planetfall I don't expect either of these flaws to be a problem.

There were also some balance issues, which are a risk with any game, and issues specific to the Civ formula that don't matter to Age of Wonders
 
In my mind, the two biggest sins of Beyond Earth were having next to non-existent lore, especially as the game progressed, and having only minor changes between the starting factions then letting the unique gameplay of each affinity only appear at the very end of the tech tree. Every game felt the same, and there wasn't anything to explore in the lore. From what we've seen of planetfall I don't expect either of these flaws to be a problem.

There were also some balance issues, which are a risk with any game, and issues specific to the Civ formula that don't matter to Age of Wonders
What exactly do you mean non existent lore, there is as much if not more lore then in Civ V. Plus the factions feel the same at the beginning because their all from earth. It’s only when they start interacting with the various flora and fauna on the world that they begin to develop their own culture. Plus there’s a lot more variation between games then there is in Civ V. As for affinity, the unique gameplay starts at the first level and tou go from there.
 
What exactly do you mean non existent lore, there is as much if not more lore then in Civ V. Plus the factions feel the same at the beginning because their all from earth. It’s only when they start interacting with the various flora and fauna on the world that they begin to develop their own culture. Plus there’s a lot more variation between games then there is in Civ V. As for affinity, the unique gameplay starts at the first level and tou go from there.

Civ V has the advantage of historical context, so it doesn't need to do a lot of work worldbuilding. Everyone knows why a musketeer is better than a swordsman, but why is a marauder better than a brawler? Having a wall of technobabble in a wiki that occasionally contradicts gameplay doesn't do enough to make BE feel like a real world.

As for affinities providing unique gameplay, i'll have to disagree. All they do in the early to mid-game are some relatively minor mixups to the economy, and a mostly interchangeable unit upgrades and unique units. And that makes the minor differences between the factions really feel unimpressive.