Am i the only one that's seeing similarities to beyond earth in concept. I really want this game to succeed but I'm worried it might get stuck with the same issues BE had
You should be scared. We should all be scared.
Dread Reapers in space, with laser scythes, supported by moon mammoth riders.
These are terrifying times
Why do i see all the hatred for beyond earth? The game was quite fun, and engagingAm i the only one that's seeing similarities to beyond earth in concept. I really want this game to succeed but I'm worried it might get stuck with the same issues BE had
Why do i see all the hatred for beyond earth? The game was quite fun, and engaging
Are you talking about how the game would automatically select another unit after you finished your moves with the one? Cause there was an option to shut that off, Civ V had the same feature. If thats not what you’re talking about, then i have no clue to what you’re referring to.Didnt allow much control in handling wars and coordinating them... leading as a rule to general clusterfucks. With the primary screams coming from screen kidnapping and pulling you away from something you were counting moves and carefully microing units. You click your way back there again and is ripped away yet one more time to something that is quite frankly of very low importance.
What exactly do you mean non existent lore, there is as much if not more lore then in Civ V. Plus the factions feel the same at the beginning because their all from earth. It’s only when they start interacting with the various flora and fauna on the world that they begin to develop their own culture. Plus there’s a lot more variation between games then there is in Civ V. As for affinity, the unique gameplay starts at the first level and tou go from there.In my mind, the two biggest sins of Beyond Earth were having next to non-existent lore, especially as the game progressed, and having only minor changes between the starting factions then letting the unique gameplay of each affinity only appear at the very end of the tech tree. Every game felt the same, and there wasn't anything to explore in the lore. From what we've seen of planetfall I don't expect either of these flaws to be a problem.
There were also some balance issues, which are a risk with any game, and issues specific to the Civ formula that don't matter to Age of Wonders
What exactly do you mean non existent lore, there is as much if not more lore then in Civ V. Plus the factions feel the same at the beginning because their all from earth. It’s only when they start interacting with the various flora and fauna on the world that they begin to develop their own culture. Plus there’s a lot more variation between games then there is in Civ V. As for affinity, the unique gameplay starts at the first level and tou go from there.