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Ok, I studied the acceptance and migration desire per culture in Europe, then I have some ideas.

LAWS, ACCEPTANCE AND MIGRATION DESIRE, FIRST DAY OF GAME:
*only european countries and heritage

FRANCE
Laws: open borders; cultural exclusion; freedom of conscience;

Acceptance
97% are fully
accepted

Migration desire
Basically 0 migration desire from acceptance inside France

GREAT BRITAIN
Laws: National Supremacy, Freedom of Conscience, Migration Controls

Acceptance
65% are fully accepted
30% are second-class
15% are discriminated

Migration desire
Catholic-Irish and Welsh have +20% for migration desire;
Caribbeans cant migrate due to borders law

SPAIN
Laws: National Supremacy; State religion; migration controls

Acceptance
90% are fully-accepted
6.77% are second-class
3% are discriminated

Migration desire
Basque population have +20% migration desire
Caribeans cant migrate due to borders law

AUSTRIA
Laws: National Supremacy; freedom of conscience; migration controls

Acceptance
19% are fully accepted;
75% are second-class;
6% are discriminated

Migration desire
Czech, Italians, Polish, Ukranian, Hungarian, Slovak, Non-Germany protestants and Orthodox have +20% migration desire

PRUSSIA
Laws: National Supremacy; freedom of conscience; migration controls

Acceptance
83% are fully-accepted;
15% are second-class;
2% are discriminated

Migration desire
Polish have +20% migration desire

OTTOMAN EMPIRE
Laws:
National Supremacy; State Religion; migration controls

Acceptance:
39% are fully-accepted;
10% are second-class;
51% are discriminated

Migration desire
Greeks, Bulgarians, Serbian, and albanians (european heritage in general) have +100% migration desire!

RUSSIA
Laws:
National Supremacy; State Religion; No migration controls

Acceptance
73% are fully-accepted;
5% are second-class;
20% are discriminated.

Migration desire
Polish, Georgian, Lithuanian, Armenian have +50% migration desire
 
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Some conclusions:
Migration restrectivness (migration controls law) doesn't affect migration desire in Europe because most minorities are accepted. Ottoman Empire and Russia are the exception, but these countries start with open borders! Jews are regular in Europe, but they cant migrate.

Thanks to Ottoman laws and frequent border-wars against Egypt, Russia and Austria, Greeks and Albanians are by far the most common minorities to migrate to americas. Not only inaccurate, around 40% pops of these cultures migrates what prove that mass migration is not the problem, the problem is: migration is not coming from the right countries.

To solve this problem, increase the migration desire per second-class citizens (at least 35%) is very important; Increase the number of second-class pops, including classical minorities, in Spain (catalan, basque, galician), unified Italy (south-italian) and Germany/North Germany Federation (south-german), in the second-class tier. Also increase the migration desire from Open Prejudice status (40-59 acceptance score) for 60%

Like I prove in this thread, most imigrants came to America from Italy and Germany. So, Provoke constant devastation/turmoil there and also in Ireland (like a Irish famine event what happens in Vic2) to turn migration more realistic and stronger is also important.
 
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I think the migration system isn't that bad in design, but I agree on the balance. When VTM was maintained, it had a different pop-growth curve and less MAPI so there was a lot less growth in Europe with a lot more people. This created a lot of migration from Europe to the new world, because the game actually had poverty.

With 1.9, we got a lot more pop-growth, but also a lot more eco growth and stability with companies/trade, so there's very little poverty. So I think the solution is to slow down growth to introduce poverty.
You have good points. Gdp per capita is growing too fast for the Victorian Era. Maybe the standard of living too

Companies construction throughput is totally non-sense. I liked the new trade, but assymetric information should be implemented: access =/= better prices. You should get access to the goods, but it doesn't means that you're exporting/importing good prices. Trade capacity should be changed for trade efficiency
 
You have good points. Gdp per capita is growing too fast for the Victorian Era. Maybe the standard of living too

Companies construction throughput is totally non-sense. I liked the new trade, but assymetric information should be implemented: access =/= better prices. You should get access to the goods, but it doesn't means that you're exporting/importing good prices. Trade capacity should be changed for trade efficiency

Economic growth is okay, the problem is that industries are growing more wide and not tall, so the employment rates in well payed jobs are to high. Industrialization caused wide spread poverty in rural communities.

The masses that left Europe were very poor peasants that could barely make it and had zero opportunity. High birth rates, wars, revolutions, hunger and descrimination made them leave their homelands. Promotion from the New World steered where the migrants decided to go.

If you play in Europe, it is very easy to avoid all these issues. There is even the issue that you run out of poor people in the 1880s... That should not happen.

Industrial growth needs to be a bit more disconnected from pops. Industrial production and cheap imports for substance goods should decrease living conditions for peasants a lot. Substance farms should never be able to hold pops. Developed arable land and industry should attract migration, not the land itself.
 
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Economic growth is okay, the problem is that industries are growing more wide and not tall, so the employment rates in well payed jobs are to high. Industrialization caused wide spread poverty in rural communities.

The masses that left Europe were very poor peasants that could barely make it and had zero opportunity. High birth rates, wars, revolutions, hunger and descrimination made them leave their homelands. Promotion from the New World steered where the migrants decided to go.

If you play in Europe, it is very easy to avoid all these issues. There is even the issue that you run out of poor people in the 1880s... That should not happen.

Industrial growth needs to be a bit more disconnected from pops. Industrial production and cheap imports for substance goods should decrease living conditions for peasants a lot. Substance farms should never be able to hold pops. Developed arable land and industry should attract migration, not the land itself.
Totally agree about industries growing wide and the consequences of this in economy and SoL
 
In my brazillian game I was already receiving immigrant weaves before I got to pass multiculturalism, then again, the SoL was pretty high, I ended the game with 27 average.

Companies and 25k construction can do wild things.

Of course I ended up passing multiculturalism later, and then I got spammed.

Had a trade bloc with freedom of movement, of course.