Personally, I am concerned about what you say about mana, because it still seems like you just don't get "it". Mana is not any currency. Minerals in Stellaris are not mana, although they are a currency. Prestige in CK2 is not mana, although it is a currency. The reason monarch points were originally called mana when the term first emerged is because the resources were overly abstracted. What is an Oratory Power? Nobody knows. If you were to try and describe it in roleplay terms, it is really difficult to do. How evocative your character is? Well, it can't be that, because it stacks up over time and your character isn't going to get more evocative by spending a bit of time not being evocative. Compare this to prestige. What is prestige? It's how prestigious your character is. You can become more prestigious over time, and you can get help by "spending" prestige - that is, bannermen flock to you because you are grand and mighty, but the fact you had to rely on your reputation and not gold in itself reduces prestige a bit.
There's a really big difference between them. Prestige is not mana. Tyranny is not mana. Stability is not mana.
Moreover, you seemed really close to getting the point, and then just failed to do so. You are talking about how moving pops could create tyranny, and how that would create some really interesting dynamics because you couldn't do it too often without revolt. That sounds amazing. That's a dynamic, emergent system where two mechanics are interacting directly. But for some reason, you think that this is something only a minority of people would like, and a majority would prefer a system where you move pops with no consequences except having a timer for when you can move pops again? With the greatest possible respect, I think part of the reason you seem a little taken aback by Imperator's reception is because maybe this is not a minority after all, and you misjudged your audience.
Your changes just won't do much. Do I care if Kemetic has +5% discipline +5% manpower instead of +10% income? No, not really. I don't "notice" that change. It doesn't make Kemetic play distinctly differently from anything else. Just throwing more spreadsheet modifiers at the problem won't fix it. Instead, different religions and cultures need to have different mechanical differences. But you don't have room for that because all of Imperator's mechanisms are abstracted into mana. There's no meat and bones, only timers.
Could not have put it better in a million years. I know many people have said it here but damn man, great post. Post it to Reddit, so I can give it gold lol.
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