Rules:
Behavior: Hopefully this isn't necessary, but this is a friendly game.
-No personal attacks will be tolerated.
-You are expected to show up on time and warn when you cannot(and try to get your sub if possible).
-If for some reason you are thinking of dropping the game, don't just disappear, say it and give some delay. However I expect if you sign up you are commited to play for the duration of the campaign.
-If a country drops, he will be picked up at jan unless he is at war, at which point he will be picked up immediately.
-Countries that weren't played from start won't be added as regular players unless 2/3 of the regular player pool agrees to do so.
Edits: There is no such thing as a mid-session edit. Cosmetic edits(changing city names, and so on) are accepted. Province transfers and other similar edits are accepted. All edit requests must be posted at the latest saturday, noon EST or 17 GMT.
Culture rules:
-The scenario will include a common colonial culture.
-You must control either 10 provinces of a culture or 75% of it, whichever is less, to claim it. Major cultures(french, anglosaxon, iberian, dutch, german, scandinavian, russian, greek, arabic, mongol, italian, persian) take 50 years to claim. Minor cultures(romanian , slavonic , armenian , syrian , gaelic, basque , swiss ,czech , lithuanian , baltic , ugric , ruthenian, magyar, berber, georgian, polish, kurdish, uzbekh, kazakh) take 30 years to claim. 1 province cultures can be claimed at any time.
-Exotic provinces in Asia, not connected via a land connection to your capital, will become a colonial culture province via edit after nationalism has died out.
Core rules:
-If 1) nationalism has died out, 2) province is either same culture or religion as your country; then you may claim a core on the province. Yes, cores will be allowed on oversea territory including colonies, to encourage colonial competition.
-For 100 ducats, you may place a core on a foreign nation's colony. This again is to encourage the colonial scene. These cores must be placed within a specific limited geographic area. Furthermore, you will be required to write an AAR about it.
Colonial scene:
-Treaty of Tordesillas will be disabled
-Map trading with AI forbidden. Map trading with players allowed in 1600.
-Spain and Portugal restricted to historical areas until 1600, after which everything is fair game.
War & Peace:
-To keep the game fluid, players are encouraged to disband their alliance during periods of peace, and to create alliances(or not) only for periods of war, and between liege & vassal.
-Using Pirates to prevent retreat/landing is forbidden.
-You may not stabhit for European territory if the majority of your warscore is from colonies. You may stabhit for colonies however if the majority of your warscore is from Europe. No stabhitting alliance leader over warscore gained on its allies.
-If you are at -3 stab and -99WS, and WE is 5 or more, you have to accept next stabhitting offer.
-A player may lose a maximum of 5 provinces per alliance that invaded him in war. If one or more alliances demand he peaces more than just their alliance as part of peace treaty, they will be considered a single alliance for the purpose of this rule.
-Players who are forced-vassal must remain vassal for 20 years and behave as a good vassal would(answer call to arms from liege lord, no embargo, request permission before dow). At any point after the 20 years are over, if the nation wishes to break free, it must fight for its independence.
-Extraordinary peaces are allowed provided they are agreed to.
-No stab-dow will be allowed.
General rules:
-Historical events: Purposefully avoiding an event such as Spanish Bankrupcy by getting rid of a few key provinces will not be tolerated. If you want the gold, suffer the price. Events generating vassalage on a player will be enforced like the vassal rule above: cannot be broken before 20 years and a war.
-If you switch to CRC, you must remain CRC for at least 20 years, unless an event forces you back into another religion.
- Move capitols is permitted but the request nation will lose -3 stab points and 1000d.
- Any nation can purchase an explorer or conquistador. The first one costs 1000 for England, France, Netherlands, Portugal, Russia & Spain, while others can buy the first for 500 ducats. The specialist will have a 5 year life expectancy. Each subsequent purchase costs an additional 500 ducats. No explorers or conquistadors can be bought that way before 1550, and 20 years must pass between one purchase and the next one.