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Mar 4, 2002
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i had problems installing EEP with EU2 v1.0(while loading the game, program was giving me quite a few messages as "england.txt line 114 unknown culture", and starting the grand campain as Byzantine, game CTD each time i tried to see how many preachers i was getting a year. so, here follow my questions:
1. is EEP known to be buggy with v1.00, and work properly with later patches(1.05 installed)?
2. if not, how can i implement them manually? can i just copy paste them to whichever events files, or must each event go to a specific events file?

thanks in advance...
 
Originally posted by Soarom
i had problems installing EEP with EU2 v1.0(while loading the game, program was giving me quite a few messages as "england.txt line 114 unknown culture", and starting the grand campain as Byzantine, game CTD each time i tried to see how many preachers i was getting a year. so, here follow my questions:
1. is EEP known to be buggy with v1.00, and work properly with later patches(1.05 installed)?
2. if not, how can i implement them manually? can i just copy paste them to whichever events files, or must each event go to a specific events file?

thanks in advance...
EEP is not tested for earlier versions than 1.04, and is currently not compatible with 1.05.
Why not get a patch? ;)
 
It's pretty close to compatible with 1.05. I think Alsasce is the only glaring problem so far.
 
Originally posted by Crook
An updated zip file? I dunno... Considering that 1.1 should (if I figure the way to configure the link properly) be out pretty soon.

I'll see what I can come up with. A short "How to" maybe
I was thinking of a "do it yourself - home improvers guide to fix EEP 1.0 for 1.05" :D - just until 1.1. is released
 
Originally posted by Soarom
another thing-assuming i only want to implement specific events, doest it matter which file i paste them to?

No, it really doesn't as long as they are in one of the event text files.

Convention would be that if you wanted to write an event for Spain, that you could paste the event in the major_spa text file. But it would actually work from any of the files if written properly...

e.g. here are a series of Portuguese and Spanish (actually Castillian) events, which I had pasted into the Portuguese event file for convenience.

Code:
#####################
#Treaty of Alcacovas#
# Idea: Baston##########
# Scripting by Annibale#
########################

event = {

	id = 18008
	trigger = {
		OR = {
			owned = { province = 801 data = CAS }
			owned = { province = 802 data = CAS }
			owned = { province = 803 data = CAS }
			owned = { province = 804 data = CAS }
			owned = { province = 805 data = CAS }
			owned = { province = 818 data = CAS }
			owned = { province = 1595 data = CAS }
			owned = { province = 1596 data = CAS }
			owned = { province = 1597 data = CAS }
			}
		}
	random = no
	country = POR
	name = "Treaty of Alcacovas"
	desc = "The Treaty of Alcacovas forced the Spanish to cease trading along the African coast."
	style = 1

	date = { day = 6 month = march year = 1480 }

	action_a ={		#Press Our Trading Rights#
		name = "Press Our Trading Rights"
		command = { type = relation which = CAS value = -50 }
		command = { type = trigger  which = 18009 }
	}

	action_b ={		#Allow Free Trade#
		name = "Allow Free Trade"
		command = { type = relation which = CAS value = 50 }
	}
}

#Treaty of Alcacovas#
event = {

	id = 18009
	random = no
	country = CAS
	name = "Treaty of Alcacovas"
	desc = "The Treaty of Alcacovas forced the Spanish to cease trading along the African coast."
	style = 1


	action_a ={		#Sign Treaty#
		name = "Sign Treaty"
			command = { type = secedeprovince  which = POR value = 801 }
			command = { type = secedeprovince  which = POR value = 802 }
			command = { type = secedeprovince  which = POR value = 803 }
			command = { type = secedeprovince  which = POR value = 804 }
			command = { type = secedeprovince  which = POR value = 805 }
			command = { type = secedeprovince  which = POR value = 818 }
			command = { type = secedeprovince  which = POR value = 1595 }
			command = { type = secedeprovince  which = POR value = 1596 }
			command = { type = secedeprovince  which = POR value = 1597 }
                        command = { type = casusbelli  which = POR value = 12 }
	}
	action_b ={		#Reject Treaty#
		name = "Reject Treaty"
			command = { type = relation which = POR value = -50 }
			command = { type = trigger  which = 18010 }

	}

}

#Treaty of Alcacovas Rejected#
event = {

	id = 18010
	random = no
	country = POR
	name = "Treaty of Alcacovas Rejected"
	desc = "The Treaty of Alcacovas forcing the Spanish to cease trading along the African coast
		has been rejected."
	style = 1


	action_a ={		#Damn Spaniards!#
		name = "Damn Spaniards!"
                        command = { type = casusbelli  which = CAS value = 12 }

	}

}

The country = command makes it specific for a particular one regardless of which file it is pasted into.:)
 
A small addendum on How to correct scenario incompatibilities

1. open the file 1419a.inc, scroll down to where all include are and add a new line:

include = "db\scenarios\1419\1419_str.inc" that should take care of Strassburg

2. Danzig - 2 ways to fix it depending on who you want to control the province. Let's say we want it to be in Prussia hands. Then go into your EEP\scenarios\1419 directory and open the file 1419_lat.inc. Delete province # 301 from owned and controlled lists, and delete the city entry for province 301. That should fix the problem.
 
Can we stickie this little post? 'Updating EEP 1.1 for EUII 1.05'? I know we'll get 1.2 quite soon, but in the meantime this seems to be coming up a lot.