In all the games we have played we had a sync loss somewhere in the game.
Examples are:
*Tech researched on client, but not on host.
*Client is doing fine , but other clients see him with high dissent and very low IC (resource shortage, propably lost trade agreement)
*Loss of local flags / event info. (USSR choosed purge but "purge" flag was absent in hosts savegame)
using hamachi does improve the situation, but not solve it.
Depending on how the mp communication works, implement a "safe" connection where transmissions are acknowledged and are resend if no acknowledge is recieved.
Or once a month make a checksum and sync clients to host.
Examples are:
*Tech researched on client, but not on host.
*Client is doing fine , but other clients see him with high dissent and very low IC (resource shortage, propably lost trade agreement)
*Loss of local flags / event info. (USSR choosed purge but "purge" flag was absent in hosts savegame)
using hamachi does improve the situation, but not solve it.
Depending on how the mp communication works, implement a "safe" connection where transmissions are acknowledged and are resend if no acknowledge is recieved.
Or once a month make a checksum and sync clients to host.
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