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unmerged(146254)

Corporal
4 Badges
Jul 17, 2009
27
0
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
i think these following suggestions could be implemented very easily:

- a new event for local "manpower-construction":

type = construct which = manpower where = 300 (f.e. Berlin) value = + 5

(esp. after hard nuclear war it is very important to generate new manpower for recruitment of soldiers and generating civil unrest after new nuclear wars)

- to be able to build infrastructure/AA/bunkers/IC etc. when you have lets say 93,5 % infra (to pay as if you would construct 10 % but to fill it from 93,5 to 100 % or 10/10)

-no victory point loss after nuclear attack or a new event:
type = construct which = vp where = 300 (f.e. Berlin) value = 10 (and also being able to remove vp by event: "..... = - 5"


- remove the 10.000 supplies/oil limit in provinces and set it to 2.100.000.000
--> result should be that you can maintain an unlimited number of overseas divisions. an alternative would be to refill the supply pool instantly, so that there never is a lack of supplies or fuel even with many thousands of overseas divisions, planes, ships as long as you have enough convoys and supplies on stock (on your mainland island)

- capability of producing at least one nuke a day (for example to allow reactor size of 11)

- a scrollbar in the techsreens for being able of making an unlimited number of new techs

- remove the 10.000 manpower pool limit (or make an excel file, where you can setup it for each country individually for example GER = 800.000 and SOV 1.200.000 etc.) or much BETTER ----> a new event you can fire:
type = mppoollimit_mod value = +15 %/- 15 % (added to the 10.000) (make it additive/subtractive like ic/tc_mod value)
or:
type = increase mppoollimit = +150 (10.000+150)
or:
type =increase mppoollimit = -100
Absolute (hypothetical) limit shouldnt be less then some billions

- being able to ban allies from alliance during war (at least in single player mode)


- possibility of giving each country an unique colour instead of how it is now (we need more slots for colours)

- making it possible to dynamicly add new countries into "country.csv" (so everyone could make much more then the given additional 20 countries that are actually allowed now)

- a tech that allows transporting oil with supply planes
activate = { type = transport_plane_carry which = oil} (or something like this)

- airsuperiority missions during peacetime

If someone realises this, the game will be almost perfect.
 
Upvote 0
another possible enhancement

command = { type = add_ABSOLUTE_prov_resource which = 300 value = 100 where = oil }

(as it is now, we only can add/subtract ressources by % rates (relative modificator) , but there is no option to add/subtract ressources in an "absolut" way, f.e. 100 units of oil in Berlin vs. 100 % more oil in Berlin