Garbon said:Because owning Samarkand (/Transoxiana) is a fundamental stumbling block for the formation of the Mughal Empire. India was the secondary prize that Babur settled for when he couldn't hold onto what he really wanted. If he'd kept Samarkand it is likely that he would have followed Timur's model and thus the Mughal Empire would not be formed.
That said, Lord Grave, I guess it could be alright to give the players a choice. It is sort of odd to give up Samarkand but if one wants to be the Mughals...
The fundamental issue here is that it really isn't historical for the Timurids => Mughals but we need to have the option for the player. Since that's the goal, then yea, giving up Samarkand to gain India could make since to me. I'll re-script the sequence this weekend.
sorry gabron but , we can come with lots of "fundamental" issues regarding various "ifs", and will just become way too complex no? i mean after all this is a flawed game that follows algorithms, so again i find myself against an arguments that is a "flavour" one. i am not saying you are not right, very likelly that the HISTORY of the region it is as you say it is, i am sure people researched it well.(i am a history buff myself, however not much for that area). but here i see a clear case where the gameplay will suffer. i fully agree to keep game as much as possible historical, those are the mods merits; but going "too much" might become something playable only for its creators
i will not bring furthure arguments since my issue is NOT about beeing right or wrong as much as about game playing wich in the end is the first and foremost incentive for anyone to start the gc... or otherwise will become an even more of a "close circuit" one(it is already so), if players constantlly have to hit events with NO CHOICES, no matter how hard or easy those might or COULD be...