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Doomdark,

I think that a correction should be done regarding the state religion of Moldova (Moldavia) and Wallachia. These two countries never been catholic, but orthodox. The religion was inherited from Byzantium after those territories broke away from the Empire.

Thanks in advance.
 
Re: My suggestion (About Flandres):

Originally posted by das
Well, in 1492, Flandres was indepedent one-province nation, through it was Austrian Vassal. Its IGC, after all;) !

After the Burgundian era came to an end Flanders was effectively being ruled by Habsburgs as were all the other Burgundian parts of the Netherlands, so also in 1492.

Though it should be a possible revolter :D
 
Re: Re: My suggestion (About Flandres):

Originally posted by BiB


After the Burgundian era came to an end Flanders was effectively being ruled by Habsburgs as were all the other Burgundian parts of the Netherlands, so also in 1492.

Though it should be a possible revolter :D

I've been playing with a modified "Mighty Burgundy" version which has an independent version of Burgundy in the Low Countries with its capital at Brussels. It's allied, RMed, and a vassal of Austria. Something like 80% of the time it is annexed by Austria early in the game, but other times it survives and has to deal with the Dutch revolt later on (once the revolters reached Brussels, broke the government, and changed the religion, immediately ending the Dutch revolt!). It works out very well and makes things quite intersting in that area. I've even modified the Burgundy monarch list to mirror the Habsburg rulers and governors. I do need to modify their stats, however; I thought I had, but looking yesterday, I realize I merely recycled the old Mighty Burgundy rulers' stats and ther rest after that are all 1 1 1, which would explain why Burgundy falls apart so quickly in the late 1500s! :D
 
Russian COT

I really think the Russian COT shall be in Ingermanland.
Because in history the russians fought for that piece of land just to get acces to the trading waters.

I really think you shall change location.
 
An odd offshoot of having a bunch of orthodox countries in the game (like, say, in the balkanization scenario or through various revolters appearing) is that they always seem to band together and be in pretty much permanent alliance. In the regular GC, this doesn't happen much because there are SO few orthodox countries, and russia gets into other alliances. But in the IGC, often, a permanent orthodox alliance frequently forms. I'm not saying that it's good or bad, it's just merely something I've noticed (In 5 IGCs or so, using countries far away from the orthodox nations, so, without my influence).
 
Though they can never end up as Spanish then.

Why do they have to be independent anyway ? Burgundy had ceased to exist and after that had happened there always was a Habsburg ruler. An independence movement wasn't really there at that time, not that there weren't struggles with Maximilian, the man in actual charge, next to his wife, or as regent for his son, also an Austrian Habsburg, of xure but then again there also were struggles against Burgundian rulers and they never attempted to break free from those either. The Netherlands or Burgundy or so shouldn't become independent. The Dutch revolt will see to that later :D

With his marriage with Mary of Burgundy Maximilian of Austria effectively secured the Netherlands as Habsburg possessions. Along the way u can argue about slight dynastical issues (a regency here, actual rulership, pinpoint accurate succesion rules, ...) but the Netherlands were Austrian Habsburg for xure. Max I, Felipe I, Karl V, ... are all Habsburgs and they ruled the Netherlands. Spain, PLC and so on also are united in the game from the start even though they weren't. Why should the Netherlands be treated otherwise ? Even though IMO it is a more clearcut case than those others ?

The Mighty Burgundy fantasy option is nice but it remains a fantasy option. I prefer playing the 1520.inc which quite solves all the Netherlands issues.

The defining characteristic of the Burgundian realm as we know it was the ruling dynasty and they had passed on. Why should there even be a Burgundy revolter ? Was there such a strong independence movement there in the Franche-Comté compared to the Provence, Normandy or any French province ? Burgundy became what it was because of the autonomous path the rulers set upon and their ability at it to excel but once the dynasty died out, there really wasn't anything special about Burgundy left. Bourgogne itself was conquered back by the French King and the rest were a collection of counties that came under Habsburg rule. Now I like Burgundian history a lot but it ended before the game starts, it was a late medieval dynasty and has no bussiness in a modern era game IMO.
 
BiB,

I am not sure I am interpreting you correctly, but are you of the opinion that the Burgundy option should be dropped and the tag used for something else?
 
Not the Burgundy the Mighty option, I'm xure a lot of people like that one but I mean the country that is called Burgundy after the dynasty has died out, in the GC. I don't think u can drop the one without the other anyway but apart from that fantasy option I don't see a need or even historical basis for an independent France-Comté (unless someone proves me otherwise that is :D). I mean wasn't the Provence tag for example also used somewhere else ? And aren't the Provence or Normandy or Aquitaine or so much more independent aimed, or at least evenly so, regions ?

Or, while I'm at it, does Spain really need all those possible revolters ? I mean, Spain is united at the start, why have an Aragon revolter ? Xure, a Catalunyan one but how often did Aragon go at loggerheads with Castille when things became settled later on ?

Those catholic tags could be used to implement more Italian troubles for example :D Mantua, Sardinia, and who knows what else. Balkan countries maybe ? Québec ??

Oh, and if u ever use that French protestant tag, Flanders is reformed and there aren't many reformed countries out there ;)

PS this is just my opinion, I also think New Spain (unless u add Brazil, Québec and so on :D) and Novgorod for example should go :D
 
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Agreed, if it wasn't for the fantasy scenario, the BUR tag could be used for something else... Sardinia will probably return, with New Spain changing tag to FPR.
 
2 things.

First I think giving mainland england all of its forts level 2 is a bit much, espically considering the non-historical general's stats for Scottland. I think giving The Marches, Lancashire and Yorkshire and maybe the capital too should be enough.

The other thing is I'd really like to see a fantasy option for an exanpansionistic China, say they didn't decide to destroy their fleet and look inward. They'd haveto in this option though be given the extra colonization tag or someone else would haveto loose it.
 
Idea for Fantasy option:

Mongolian hordes.

The mongols unites under a new great khan and goes for a new campaing of world conquest.

Make these nations one with kara kum as capital:
kazan
ryzan (to get area:D)
golden horde
krim
astarkhan
sibir
uzbeckistan
and the sibir coridor.

China vassals and +200 relations (puppet govrament)
same with persia.

All monarches will be generals to, stats like 5,5,5,5!
The mongols would be very close united so the monarch could be monarch for like 50 years so there is no need for many monarches - little programming=)

Can the buildingcost file be changed? if then give then infantery C cavalry D canons C warships A galleys B transports B and CB shilds all over europe.

This would not take so much programming i think so i hope you can add it.
 
Originally posted by Doomdark
Agreed, if it wasn't for the fantasy scenario, the BUR tag could be used for something else... Sardinia will probably return, with New Spain changing tag to FPR.
Ugh, Sardinia?I would prefer Lithuania, you know :D
IIRC FPR is protestant (or reformed) tag, won't it make New Spain turn reformed.
That wouldn't be very nice.
 
And one more thing.
Many is tierd of knowing exactly where to go to get good resourses for colonies.
Why not add a fantasy option with randomized goods.csv I have tried to roll a dice and see the effect in the game, the results are very interesting. It is no longer clear where to go for colonies.
 
Originally posted by Maur13

Ugh, Sardinia?I would prefer Lithuania, you know :D
IIRC FPR is protestant (or reformed) tag, won't it make New Spain turn reformed.
That wouldn't be very nice.

they would get colonist and be able to grow.
i think it sounds great.
 
No, there are simplier ways to give them colonists
there are one place to add a colonial dynamism, and it should go to New Spain, I suggested it already here.
Or we can replace US one, they will aready have colonist from religion.
(besides why nobody is suggesting to get rid of US?
i have NEVER seen them :))
 
Re: Russian COT

Originally posted by billyccc
I really think the Russian COT shall be in Ingermanland.
Because in history the russians fought for that piece of land just to get acces to the trading waters.

I really think you shall change location.
Uh
next IGC isn't supposed to be that unhistorical, i think
 
Both Sicily and Naples should have CB shields on eachothers provinces.
This will cause the creation of the "Kingdom of Two Sicilies" much more often - what it's name is in game doesn't matter much.

It is actually quite fun when this actually happens in game - usually by an annexed naples revolting and taking over sicily, or the other way around. Either way, CB shields would help.