co_avanya
Community Manager at Colossal Order
Moderator
QA
Community Ambassador
Colossal Order Dev
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- Jan 4, 2021
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Yes, we have a bunch of improvements to the simulation that we want to make. Some come from our team while others are based on feedback from you all. Because all aspects of the simulation are so interconnected, these kinds of improvements take time to implement and test, often highlighting other bugs or creating new ones that need to be fixed. You saw this firsthand with the Economy 2.0 changes and the issues with homeless people being stuck, which has mostly been fixed (and we currently have a fix for the remaining issues in testing). As a result of those issues, we're improving our testing process to better catch those bugs before the game goes live, but as you can imagine, more testing takes more time.Hi CO,
Is there improvements planned in the simulation part of the game ? If so what are they ? Is there a roadmap ? What about bugs affecting simulation (postal...) ? I fear CS2 becomes a painter like CS1 with mini games like hotel DLC and parks etc.
Regards
This is why we don't have a roadmap for simulation improvements or fixes. We may be working on some, but that doesn't mean they will be included in the next patch, and we don't want to create a situation where you're excited about changes that may not be close to release. I think we've already had too many situations where we promised something only to have a new issue pop up preventing the release leading to (very understandable) disappointment. While we want to be as transparent with you as possible, we need to get back to a place where when we tell you something is coming, you can trust it. It's not perfect, but it means that for the time being, we're only really sharing improvements and fixes when they're set in stone.
Now with that out of the way, I want to ask you: What are the improvements you want to see the most? Which bugs are the most frustrating to you?
While I can't share a roadmap, a big part of what I do as community manager is make sure we prioritize the things that matter to our players. That's how the detailing improvements ended up in the game, but we know that's a playstyle only some of our players enjoy. It's always valuable feedback when you share how you play or what you want to see, even if others have mentioned it before it never hurts to share exactly what you hope we dive into next.