Maybe increase the amount of l.arm to try and replicate the sheer amount of tanks Germany destroyed in Barbarossa IRL.Should the number of soviet armour be increased to lower the infantry bulk and get back to 293 divs in late june 1941?
Maybe increase the amount of l.arm to try and replicate the sheer amount of tanks Germany destroyed in Barbarossa IRL.Should the number of soviet armour be increased to lower the infantry bulk and get back to 293 divs in late june 1941?
front = {
passivity = {
FIN = 100
ROM = 95
}
}
Re: Finland (but not only):
what about changing the current increase of tech teams from
20-40-60-80-100 etc.
to
5-10-20-40-60-80 etc.?
This would make playing minors funnier, and would also help them a bit against their stronger neighbours (just take Finland: having only one tech team, with 12 base IC, is almost ridiculous... having 3, on the other hand, could slightly help it against the USSR).
Then maybe the interval could be just 10. But it would be good to know what other people think about this!@Titan79: The intervall needs to be the same. Either every 20 IC or every 10 IC another team can be used.
@Blecky: If you have twice the techs team and reduce research spendings by 50% the reserarch will be increased. Also remember that the AI has to pay nothing for research.
Then maybe the interval could be just 10. But it would be good to know what other people think about this!
This would mean that other countries like ITA and JAP would have ten tech teams. This might create some (additional) balancing problems.
This would mean that other countries like ITA and JAP would have ten tech teams. This might create some (additional) balancing problems.
Maybe giving them some blueprints for the basic stuff could speed up their research to adequate levels.
Ok, in that case, let's forget the idea. The problem that minors are hardly playable this way still remains, though...Actually it would only increase research to those levels of Armagodden. AoD doubled the number of tech slots buth halfed the speed per slot. But i am a bit reluctant about such massive changes, too.
Increasing the minimum amount of techteams is one possible solution. Every country gets 3-4 teams? Another possibility is making the IC value required for additional teams exponential instead of flat.Ok, in that case, let's forget the idea. The problem that minors are hardly playable this way still remains, though...
This is exactly what I had in mind - it would be the best solution, IMHO. But, unfortunately, it seems (?) not to be viable...Another possibility is making the IC value required for additional teams exponential instead of flat.
That could be solved by making older techs much cheaper to research.This is exactly what I had in mind - it would be the best solution, IMHO. But, unfortunately, it seems (?) not to be viable...![]()
Hm, yes, that's a possible solution. But to be honest, I like the idea that the country which researches a project first enjoys this advantage over the others for a set period of time, so I wouldn't change that this way.That could be solved by making older techs much cheaper to research.
Well majors would still have the advantage. If you put a 3 year delay on making techs cheaper you'd have a fair deal. Minors will still have few slots and still have extremely bad tech teams (usually).Hm, yes, that's a possible solution. But to be honest, I like the idea that the country which researches a project first enjoys this advantage over the others for a set period of time, so I wouldn't change that this way.
Ah, yes - a 3 year delay would be fair enough. Don't know why, but I thought you wanted to make this gap way smaller.Well majors would still have the advantage. If you put a 3 year delay on making techs cheaper you'd have a fair deal. Minors will still have few slots and still have extremely bad tech teams (usually).
Well, then set the soviet retaliation only if the finns conquer more than their original provinces - and let the finns get passive against SOV if they have conquered their provinces, like in history.@NiL_FisK|Urd: Handicap seems to be the better choice, but the problem seems to be that finnland advances at in the north and than the offensive sov ai kicks in.