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Though I feel for you and you have clearly expressed your knowledge and passion on the topic, I think giving the player a window to directly influence the selection of Pope (a la Ck2's "College of Cardinals", but you probably have your own "a b c d e f g are all wrong" speech about that mechanic) is one of the very low bars I have left regarding the "ok, considering engine limitations, this is a good enough Catholic Church, now is the time CK3 should move on to add East Asia" state of mind I possess.

Chances are they can always return back to flesh out religion more. At the moment even orthodoxy is bland in details as well, and this applies to all other religions.
 
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Your post is kind of long for the point I want to make by asking the following questions:
  1. Are you satisfied, as of the current version, with how the peoples and states that took part in the Crusades are represented in game? The European feudal states, the crusader states, the maritime republics (let us not forget Venice also launched another crusade), the Roman Catholic Church, Catholic holy orders, the Eastern Roman Empire etc.
  2. Are you satisfied, as of the current version, with how the peoples and states that were targets of the Crusades are represented in game? The Seljuk Sultanate, the Fatimid Caliphate, the Ayyubid Sultanate, the Mamluk Sultanate, the Abbasid Caliphate, the Baltic peoples, the state of Lithuania, the Eastern Roman Empire etc.
  3. Are you satisfied, as of the current version, with how Crusades are represented in game? The summoning of Crusades, the costs and risks of travel, breaking away from the main crusading host to carve out your own realm, the cost, rewards and consequences of Crusades, the need for more help from home maintaining Crusader states, Muslim Jihad and pagan responses etc.
  4. If you are not satisfied with the above 3, why do you support adding China before fixing Crusades in Crusader Kings 3?
And cut me the nomad line, it's not like the Mongols took part in every crusade.
Exactly! We have more issues to handle before introducing China to the game. I don't think Paradox's next DLC will be on China, just because some fanboys want to play in an unrealistic China in a broken game.
 
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Unless their workrate triples it has to all be about China, or at worst East Asia as a whole, if we're getting a version of China that works well
Exactly my thoughts on the matter. This is why I am so skeptical about this addition.
 
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i dont want them to expand the map, my 15 year old computer from 8 generations of technology ago will not handle a 20% increase in map size so therefore i dont care what the majority with decent computers wants, or the revenue the game will have by attracting new potential users from a gigantic market. i want the game to run at 3 fps rather than 2 fps. /s
My CPU is in the 73rd percentile of Intel processors and it still performs pretty poorly in the mid-late game. I don't want to even imagine how it will fare if China is added to the map.
 
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It worries me adding China would be harvest season - and a poorly executed one at that - if they don't fix something at "center stage" like the Catholic Church, so to speak. If Swedes don't care about their own history, I am leery about believing they care about Chinese history.
The ultimate result being a good adventurer-esque surprise would be a "I'm wrong, but I welcome that" moment, but allow me to be doomer.
I just want rulers' relationship with the pope to matter. Historically, conflicts between secular rulers and the reform Papacy defined much of Western Europe for most of the CK period (at least, the post-1066 part of it). The starting 1066 Holy Roman Emperor famously had to kneel in the snow at Canossa to make a temporary peace with the Pope. In-game, he'd just create his own incestuous sex cult and shrug it off.
It all depends if they wanted an approach of a barebones China with more details to be fleshed out at later point, or if they want a semi-detailed China and basically leave China and East Asia for good once they added it to the map.
The track record of Paradox going back and changing things that were added in a DLC is not great (at least, not without creating another DLC to sell the changes later). Look at Royal Court, for example; we've had flavor and clothing packs, but the royal court appearances are basically the same (outside a few artifacts being added).

Even just from a marketing/bang-for-your-buck perspective, dev time spent on old DLC content is going to be deprioritized, because it only affects the experience of folks who have already bought that DLC, whereas time spent working on the base game affects everybody.
To the first three, of course, it's a paradox grand strategy game, there is always room for improvement. My concern is that the longer it takes to add China, the more difficult it will be to add China.

So my answer to the fourth is, yes. Because once China is in, game systems can be developed and modified with China in mind and the hump of adding China will have been overcome. Sooner is invariably better on this score.
I'd actually argue that it would be easier from a balance perspective to add China later rather than sooner. Because China should play very differently from most of the rest of the map, which means that any balance changes for adding additional new things post-China would have to involve redoing the balance with both China and, e.g., Europe. Whereas if China is added later, you can just focus on how China interacts with the existing parts of the map, because they are (theoretically) balanced.

The steppe nomad example from earlier is a great one for explaining this. If they do steppe nomads before China, then they can balance the steppes versus the existing feudal/clan folks, and then when they add China, they can focus on tweaking the relationship between China and the nomads (and other Chinese neighbors), because the rest of the map is already balanced. But if they add China first (and presumably balance it for the relationship between it and whatever placeholders will be on the steppes without a nomadic government), and then add nomads, then they have to simultaneously balance the nomad-China and nomad-feudal/clan/Byzantine relationships at the same time, which is an extra layer of work.
 
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Unless their workrate triples it has to all be about China, or at worst East Asia as a whole, if we're getting a version of China that works well

I'm fine with that because I'm definitely on the side of adding China but we can't say that they'll just drop one chapter 4 slot on adding China to the game because that would probably lead to a widely panned launch
Adding China (along with Korea and Japan, as some people here wish) should be a standalone game, much like Sengoku. Otherwise, what we’ll get will be a sloppy, half-baked addition; moreover, the issues we already have will only continue.
 
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Adding China (along with Korea and Japan, as some people here wish) should be a standalone game, much like Sengoku. Otherwise, what we’ll get will be a sloppy, half-baked addition; moreover, the issues we already have will only continue.

People want a game where East Asia also gets to interact with the West, so a standalone game like Sengoku likely isn't going to be as popular for PDX.
 
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Adding China (along with Korea and Japan, as some people here wish) should be a standalone game, much like Sengoku. Otherwise, what we’ll get will be a sloppy, half-baked addition; moreover, the issues we already have will only continue.

Look, there is never going to be a standalone game set in the same time period with East Asia. It's either brought into CK3 or it is not done at all. This should not be proffered as a solution because it is not a solution.

The debate itself is based on the fact that in the Floor Plan they themselves said they wanted to add it. You would have a stronger case for opposing it if was merely hypothetical, but it isn't, it's on the list the devs talked about and they haven't told us they've changed their minds since. After all, if I got a menu which had Apple Pie on it, I would be entitled to talk about how I would like my Apple Pie when it arrives and asking if it is going to arrive in the near future.

Arguing the Apple Pie shouldn't be served because you want entrees instead and are fearful the main course maybe undercooked is a weird position to take as a result.
 
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People want a game where East Asia also gets to interact with the West, so a standalone game like Sengoku likely isn't going to be as popular for PDX.
Well, you never heard of the Total War: Warhammer Series?
Because CA has managed something unique, by giving Players the Option to connect their Campaign Map with all Campaign Maps from all Total War: Warhammer Games, this could work here too and should give Paradox more Money, because they can charge the Full Price for another Game.

And most importantly, Players who don't want China in their Game, don't have to take the Performance loss from having China on the Map.
 
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Well, you never heard of the Total War: Warhammer Series?
Because CA has managed something unique, by giving Players the Option to connect their Campaign Map with all Campaign Maps from all Total War: Warhammer Games, this could work here too and should give Paradox more Money, because they can charge the Full Price for another Game.

And most importantly, Players who don't want China in their Game, don't have to take the Performance loss from having China on the Map.

I think it should be possible today to make a map expansion an option for the players as some sort of game rule. But even playing most East Asia expansion mods for CK3, I don't think there's that much performance issues by adding east asia.
 
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I think it should be possible today to make a map expansion an option for the players as some sort of game rule. But even playing most East Asia expansion mods for CK3, I don't think there's that much performance issues by adding east asia.
It would be fair to also provide a game rule that disables Europe and North Africa, India, Sub-Saharan Africa, and Siberia.
 
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Look, there is never going to be a standalone game set in the same time period with East Asia. It's either brought into CK3 or it is not done at all. This should not be proffered as a solution because it is not a solution.

The debate itself is based on the fact that in the Floor Plan they themselves said they wanted to add it. You would have a stronger case for opposing it if was merely hypothetical, but it isn't, it's on the list the devs talked about and they haven't told us they've changed their minds since. After all, if I got a menu which had Apple Pie on it, I would be entitled to talk about how I would like my Apple Pie when it arrives and asking if it is going to arrive in the near future.

Arguing the Apple Pie shouldn't be served because you want entrees instead and are fearful the main course maybe undercooked is a weird position to take as a result.
We keep arriving at the argument that devs will add it, and that's true, you are quite correct that they will, or at least that's their intention.

What I cannot understand is why we aren't focusing on the actual topic of discussion: whether the devs should make China sooner rather than later. There are plenty of indirect statements to that effect, but nobody really comes out and says it for some reason. Judging by the fact that my most disagreeable statement (in terms of reactions) was me saying I'd rather see it done well at the end of the development cycle than at any other point, I image people are avoiding it because it is a more uncomfortable and difficult matter to discuss. After all, it is true that we all have our tastes and also that the decision isn't up to us, much like @Silens mentioned earlier on.

To your credit, you are the one who makes statements about this particular discussion the most in here, at least from the "add China asap" side of the conversation.
 
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We keep arriving at the argument that devs will add it, and that's true, you are quite correct that they will, or at least that's their intention.

What I cannot understand is why we aren't focusing on the actual topic of discussion: whether the devs should make China sooner rather than later. There are plenty of indirect statements to that effect, but nobody really comes out and says it for some reason. Judging by the fact that my most disagreeable statement (in terms of reactions) was me saying I'd rather see it done well at the end of the development cycle than at any other point, I image people are avoiding it because it is a more uncomfortable and difficult matter to discuss. After all, it is true that we all have our tastes and also that the decision isn't up to us, much like @Silens mentioned earlier on.

To your credit, you are the one who makes statements about this particular discussion the most in here, at least from the "add China asap" side of the conversation.

I think the problem is if we add China later, can we get a properly fleshed out Nomad DLC/mechanics? Because at the end of the day, a lot of Nomadic interaction are with China and China has a habit of playing off nomads against each other to ensure no one can threaten them.
 
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The "count-to-emperor in 4-5 generations" is literally one of the few truly engaging playstyles available, for both satisfying roleplay and gameplay. Ruining it to add a bland China/Indo-China/East Asia, that will *definitely* get fleshed-out (in about 4 years from now), is the opposite of a better game.
Are we playing the same game here? Count to Emperor doesn't take anywhere close to 4 generations, even if you restrict yourself to only landing dynasts.
 
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We keep arriving at the argument that devs will add it, and that's true, you are quite correct that they will, or at least that's their intention.

What I cannot understand is why we aren't focusing on the actual topic of discussion: whether the devs should make China sooner rather than later. There are plenty of indirect statements to that effect, but nobody really comes out and says it for some reason. Judging by the fact that my most disagreeable statement (in terms of reactions) was me saying I'd rather see it done well at the end of the development cycle than at any other point, I image people are avoiding it because it is a more uncomfortable and difficult matter to discuss. After all, it is true that we all have our tastes and also that the decision isn't up to us, much like @Silens mentioned earlier on.

To your credit, you are the one who makes statements about this particular discussion the most in here, at least from the "add China asap" side of the conversation.
If we assume they will add East and Southeast Asia eventually, as they said they planned, I think it is better to do so earlier rather than later. The argument for doing it later, as far as I can gather, is that the currently on-map stuff isn't good enough. But it will never be good enough. I guarantee you that, whether they add China or not, whether they cut India and the Steppe even, when CK3's development wraps up, we will look at crusades and the Catholic Church and "feudalism" and whatever else and still it will not be remotely good enough. So that frankly doesn't strike me as a good reason to delay a map expansion.
It worries me adding China would be harvest season - and a poorly executed one at that - if they don't fix something at "center stage" like the Catholic Church, so to speak. If Swedes don't care about their own history, I am leery about believing they care about Chinese history.
The ultimate result being a good adventurer-esque surprise would be a "I'm wrong, but I welcome that" moment, but allow me to be doomer.
The Swedes don't care about their own history. I've been beating the same drum for years that it's astounding how little Northern Lords cares about Scandinavia's post-Viking Age history, even though it's most of the game's timeline. But vikings are popular, and fourteenth-century Norway isn't. We'll get China and Japan, and more attention will be lavished on them than on Scandinavia, by the same token.
 
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I think the problem is if we add China later, can we get a properly fleshed out Nomad DLC/mechanics? Because at the end of the day, a lot of Nomadic interaction are with China and China has a habit of playing off nomads against each other to ensure no one can threaten them.
Sure we can, and should! China is hardly unique in that respect. The Byzantines did the same sort of manipulation, arguably even more successfully than the Chinese did! Interactions with Turkish tribes coming from the steppe obviously played a huge role in the Middle East as well (and by extension with India), the Magyars raided across Europe, and the Rus not only interacted regularly with the various steppe peoples but actually managed to expand into the steppe during this period (although not as much as they would in the EU period, obviously). The basic dynamics between steppe nomads and settled peoples were reasonably similar throughout the areas bordering the steppe.

It's perfectly doable to represent steppe nomads without China (only the ones near the Chinese border would actually interact directly in CK terms), but it's basically impossible to represent China without steppe nomads.
 
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The Swedes don't care about their own history. I've been beating the same drum for years that it's astounding how little Northern Lords cares about Scandinavia's post-Viking Age history, even though it's most of the game's timeline. But vikings are popular, and fourteenth-century Norway isn't. We'll get China and Japan, and more attention will be lavished on them than on Scandinavia, by the same token.
It is striking how both Northern Lords and Legacy of Persia restricted their concerns to the earliest start date. Christian Scandinavia and the Seljuks and Ilkhanate, etc are also interesting and could be flavored up!
 
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It is striking how both Northern Lords and Legacy of Persia restricted their concerns to the earliest start date. Christian Scandinavia and the Seljuks and Ilkhanate, etc are also interesting and could be flavored up!
I mean the Swedes still have Viking clothing on the later start dates,they didnt bother giving them new clothes.
 
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