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Persipnei

First Lieutenant
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Sep 22, 2011
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I created a mod that doubles all science points needed so it takes double the time to research.

Thing is: if everyone goes half as fast in tech research, some end game disasters might trigger too fasts (Scourge arriving for example). Any idea where I can find the values to tweak these?

Any other things that you could think of, that will get unbalanced by doing this doubling thing?