I created a mod that doubles all science points needed so it takes double the time to research.
Thing is: if everyone goes half as fast in tech research, some end game disasters might trigger too fasts (Scourge arriving for example). Any idea where I can find the values to tweak these?
Any other things that you could think of, that will get unbalanced by doing this doubling thing?
Thing is: if everyone goes half as fast in tech research, some end game disasters might trigger too fasts (Scourge arriving for example). Any idea where I can find the values to tweak these?
Any other things that you could think of, that will get unbalanced by doing this doubling thing?