Judging by that last error report I'd make it big(1000000?), but I'd wait for mattyg
idont said:I think the problem is that EU2 decides which of the commands of an event to apply before the event is fired, so any diplomatic commands that target a non-existent country are ignored. In our case that means the relations, CB and war commands are all ignored.
To fix this, I am now chaining three events:
- The first one releases the country and triggers:
- The second one which decreases relations, gives a CB and triggers:
- The final one which has the DoW
EDIT: Also, what should the new offset be?
That's just my guess at why the events don't work, I don't actually know if it is true.MattyG said:Good to know. Thanks.
The initial event immediately triggers the extra events, which have don't have country or province tags, so they happen to the original country.I am not sure how you are going to acheive this. Events have to be for either a country or a province. We don't know which country is receiving the initial event, and it won't own the province anymore by the third event.
idont said:The initial event immediately triggers the extra events, which have don't have country or province tags, so they happen to the original country.
As I understand it, no. If the events have no country or province tag, but a date they will happen to everybody (see vanilla reformation). If they don't have a date either, they will never happen, unless explicitly triggered by a normal event.But doesn't an event have to have a country or province tag? Either that or be random?
I already sent you the new version of these events, which seem to work. Didn't you get them?MattyG said:This is news to me.
If its true that this changes a lot of things for me, coding-wise.
I'm going to try it myself.![]()
Don_Quigleone said:That's pretty amazing actually... I wonder if it has other uses, oh yeah, Haven't had a chance to look at the events but does the new country response event have a trigger changing it's ai, due to the fact that it won't survive very long we could put in an ai that would play more fast and loose