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Destraex

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Aug 18, 2011
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will their be infantry trenches. Will infantry be able to dig in or will trenches be "put" down by the player before the game starts? I guess the other option is no trenches at all.​
 
I remember them from close combat.
 
It would be cool to have thise, i extensively used them in old games like Blitzkrieg, but i really doubt they will be implemented, Eugen make their effort into map-based cover system. But that's where i'd be glad to make a mistake.
 
@TinyWiking

Can u tell us something about the Infantry?
I hope we will see a more important Inf. maybe like in Close-Combat or Sudden Strike.
The Inf. in Wargame (european escalation, air land battle and red dragon) was "stupid" and not realistic.
 
yes but without foxholes how do the infantry be good in defensive positions outside towns?
 
I think that it would be great to see infantry trenches to hold the areas outside of towns where it is mostly rural farmland/grassland. However, I think it should take time/resources (if there are going to be resources of a sort, capture points?) to build them. They would probably be immune to small arms fire, but mortars and other artillery would likely do a number on those in the trenches. It would be a great to see the "surrender" concept play into the game here. Instead of wasting shells and trying to pinpoint exact trench/foxhole positions with offsite arty, you could break their morale and have them retreat from the field to a better position.
 
@TinyWiking

Can u tell us something about the Infantry?
I hope we will see a more important Inf. maybe like in Close-Combat or Sudden Strike.
The Inf. in Wargame (european escalation, air land battle and red dragon) was "stupid" and not realistic.
Nothing at all to be brutally honest :D! More details will be shared in the near future but for now you will have to make due with the PC Game article ;).
 
yes but without foxholes how do the infantry be good in defensive positions outside towns?
In Wargame infantry in also strong in forest due to being hard to spot. So if there are enough forests to go by not sure if trenches would add all that much. Maps look kinda similar to Wargame ones too.
 
Not sure if I like the idea of entrenchment... It too time to build these (even sandbagging a line) and since this game seem to be timed, I do not like the idea of 'insta-entrechments'. Just like in WARGAME, sometimes it was a rush to a tree line, or city, or defensive position and then the game stopped. Don't get me wrong, I think defensive positions are important, but I also feel that Maneuvering should be Rewarded over Camping.
 
Not sure if I like the idea of entrenchment... It too time to build these (even sandbagging a line) and since this game seem to be timed, I do not like the idea of 'insta-entrechments'. Just like in WARGAME, sometimes it was a rush to a tree line, or city, or defensive position and then the game stopped. Don't get me wrong, I think defensive positions are important, but I also feel that Maneuvering should be Rewarded over Camping.

If this is going to be an 'accurate' portrayl of Normandy, it'll need to reflect that the only thing that held the paper-thin German front line were good defensive positions and swift counterattacks, not Hindenburg Line: Caen edition.
 
In Wargame infantry in also strong in forest due to being hard to spot. So if there are enough forests to go by not sure if trenches would add all that much. Maps look kinda similar to Wargame ones too.

thats true, but the infantry-battles are S**** in Wargame :)
I hope for inf. like in Close Combat or Sudden Strike.
 
thats true, but the infantry-battles are S**** in Wargame :)
I hope for inf. like in Close Combat or Sudden Strike.
Well if its only infantry vs infantry then yeah, but i'm not sure what could they do differently at this scale. Maybe the heavy mg's will be more important this time around, like a separate squad type or something.

I think i played some close combat like forever ago, isn't it more about controlling individual soilders? Thats definitely much smaller scale.
 
The PC gamer article says machine gun teams can pin infantry. I also see a static gun with sandbags in a screenshot. I also think that digging in perhaps should be a pre game thing done by the defending side with a points system. Sacrifice unit cards like base cards in red dragon I guess.
 
The PC gamer article says machine gun teams can pin infantry. I also see a static gun with sandbags in a screenshot. I also think that digging in perhaps should be a pre game thing done by the defending side with a points system. Sacrifice unit cards like base cards in red dragon I guess.
Instead or with the FOB you get a card of defenses or a Pioneer Batalion which can build a set amount of differnt static defense. From stuff like AT, AA and MG positions to Mines, Tank Traps and simple cheap Trenches.
 
U am kinda partial to being able to retreat and advance my towed stuff on a map this big.
 
will their be infantry trenches. Will infantry be able to dig in or will trenches be "put" down by the player before the game starts? I guess the other option is no trenches at all.​

I'd like to see this. Trenches were, and continue to be, a relevant way to fortify and conceal a position against enemy indirect and direct fire. And it doesn't have to be massive, 1918 Western Front-type of trenches, just shallow "shell scrapes" can already help quite a bit against artillery shrapnel and small arms fire (but not so much against tanks). Maybe something like CoH, where you spend a certain amount of time and resources building a trench, but are vulnerable while doing so. They should also be limited, somewhat, to make sure you can't just rush and turtle, making it difficult to throw you out.

In similar vein, I'd like to see anti-tank mines. I felt they were a missing element from Wargame, as they allow you to attrition the enemy, block off routes you don't intend to use, delay their attack, or force them to take you head-on. They were also a massive part of that era of warfare, as more tanks (on both sides) were lost to anti-tank weaponry than in tank-on-tank battles. Similarly, they too should be something that you have to consider using, and can't just mindlessly spam half the battlefield with (even if in cases that was done).

This could also help balance Airborne players, as they would have the means to make their infantry more viable in end-game against the enemy heavy tanks.