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I agree with this sentiment, however Eugen may feel that people would get annoyed at infantry moving too slowly. We'll have to wait and see what they have in mind. I think most land units in wargame move much faster than they ought to.
 
One thing I always wanted from RD was to have infantry move slower on rough terrain, and then give them a move fast option as well to walk in a line on a road :confused:
 
Again, you think this game will be wargame, it is already different.

Don't assume infantry will be the same as wargame. Eugen makes maps wider but not so deep. Maybe we will get realistic speeds. Maybe we will be able to switch between behaviours to change their movement to fit the situation more.
I hope there will be stamina like in CM where tired units are less accurate, move slower, are easier to pin down. We would have to watch out and care more about our units, so that we don't make them ineffective ourselves. A good commander takes care of his troops. People who want their elite troops to sprint 2 km in full gear would have to face consequences of their orders.
 
I'm not overly fussed how they do it in the end; but seeing how we're throwing ideas out there...

What if Infantry patrolled / attacked at a slower pace than compared to the Wargame series but could "fast move" along roads in file, similar to the old Blitzkrieg game. You could even make them easier to spot and take greater damage and moral penalties if attacked whilst marching on the road.
 
I think making them slow but no stamina would be good, if cover and concealment can be deeper. Realistically, infantry should not be sprinting everywhere, they need to conserve energy for the fight itself (and if you need to get someone somewhere in a hurry, then give them a truck or half-track). Sprinting also realistically would make a soldier less combat aware, since they are more focused in controlling their breath than staying aware of his surroundings. Just a slower general speed would be good, encouraging the use of transport.

Having a good recon system designed for infantry would be essential. No helicopters or advanced optics to help recon vehicles, so infantry should be the most basic eyes and ears of a military. No more requiring a vehicle for almost every job.

Perhaps a "stance" system. Infantry can be set to a safe, normal, or combat stance. Safe stance, infantry will take the fastest route and manner to a destination. Normal stance is default, balancing speed with combat effectiveness, and combat stance slows the unit but makes them stronger in a fight, harder to see, and tankier during a barrage (since they are paying attention to surroundings, advancing tactically between cover and concealment, and maintaining a formation that would take as few casualties from light artillery as possible). This way, you want "Safe" stance on parts of the map not seeing action, setting up a defensive position fast. "Normal" stance when advancing with vehicles or support. "Combat" stance for very infantry-focused missions, or small unit missions.