Summary
Influence from Cars goods is not applied to tilesExpected Result
Influence from Cars goods is correctly applied to tile expansions, visible in Region Influence lens and correctly updated from turn to turn in each tile's accumulated influence tooltip.Actual Result
Influence from Cars goods is shown in city income but not in Region Influence lens or each tile's accumulated influence tooltip. Checked using influence per tile formula from wiki https://millennia.paradoxwikis.com/InfluenceSteps to reproduce
In general:1. Build Car Manufacturer improvement.
2. Create Cars goods in it.
3. Compare influence values in city income, Region Influence lens and from turn to turn change in bordering tiles' influence tooltip.
In my save:
1. Go to Liverpool city. It produces 12 Cars goods which gives +120 influence in city income making it 160 total.
2. Check and memorize any tile's current accumulated influence value.
3. Press End Turn button.
4. Check accumulated influence value on tile from step 2. It added 0.54 which equals to 40 / 50^1.1 which exactly as formula says but without +120 from Cars goods.
5. Toggle Region Influence lens and check values added to each bordering tile. There are 50 bordering tiles (including already owned by another cities), so it should display 160 / 50^1.1 = 2.16 while it actually displays the same 0.54.
Note, before the end of turn Region Influence lens displays 0.43 but I have no idea why.
5. You can reload save and remove all workers from Car Manufacturer improvement, so no Cars goods are created. Then repeat steps 2-5 to see that absolutely nothing changes.
Build Number
1.0.23492.F but game started on 1.0.23298.FUpload Attachment
View attachment SAVE00147.saveView attachment SAVE00147.save.saveinfo- 1