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my question is what are all of those slots for? does the DN carry like 9 BC's and 18 spares? its kinda confusing
Er, are you sure you're looking at the hunter carrier not the dreadnought battlerider carrier? Because the battlerider carrier should tote 9 BRs and I don't know how many spares, while the Hunter carrier should have 3 hunters and possibly some spares.
 
Er, are you sure you're looking at the hunter carrier not the dreadnought battlerider carrier? Because the battlerider carrier should tote 9 BRs and I don't know how many spares, while the Hunter carrier should have 3 hunters and possibly some spares.

Basically, theres two sides of the slots that you can drop the BC's, and BR's in. it doesnt really have a detailed explaination for that, so im jc what they do? it would make sense for a, for example, hunter carrier, to carry 3 BC's, but i see other slots for them. it would make sense if they just released all of the BC's into battle instead of just letting 3 go per time, and if they are "reserve" BC's, when do they replish lost bc's.......sorry for a confusing question........... :O
 
Well, battlerider carriers typically have the ability to carry some reserve battleriders. They can only launch their regular complement in battle, but during the strategic turn you can move BRs from the reserve to the general pool to the ready squadrons at will. It's useful if, say, you're running a long-term Invasion or Patrol mission and get some of your squadrons chewed up in a battle but don't want to pull the fleet out.
 
Well, battlerider carriers typically have the ability to carry some reserve battleriders. They can only launch their regular complement in battle, but during the strategic turn you can move BRs from the reserve to the general pool to the ready squadrons at will. It's useful if, say, you're running a long-term Invasion or Patrol mission and get some of your squadrons chewed up in a battle but don't want to pull the fleet out.

so the squads on the left side on the br manager screen, are the ones you deploy, and if they die in battle, the other ones will replace them, but my carrier command LV has more ships in reserve, then it releases in battle?!?! i believe it has the ability to carry 24 br's, and about double that in reserve, maybe waaay more, i cant remember. what benefit is there to having extra stored br's, when it just makes sense to send them all out?

another thing, since tarkas get bc's, i think that thier LV should carry them into battle, and not br's........ is that some bug? it would make sense if they are the only ones that build them, to have the ability to also use them in a LV?

is there a place where i can read what the pros/cons special features and abilities that each race has, all i can find is a wiki with some fiction stories on the races. while thats nice id like to know how they differ.

thanks in advance
 
For Lore I would redirect you to the Lore Sub-forum of the Kerberos Production board.

www.kerberos-productions.com/forums/viewforum.php?f=41

I feel the same way around Tarkas Battlecruiser. I don't know what to say other than post a suggestion topic in the paradox SotS 2 suggestion sub-forum or Kerberos Production suggestion sub-forum either way.

There are far too many pro/con to list them all in one place for any race. I think there is a post in Kerberos Production board that talk about some of the general pro/con.
 
so the squads on the left side on the br manager screen, are the ones you deploy, and if they die in battle, the other ones will replace them, but my carrier command LV has more ships in reserve, then it releases in battle?!?! i believe it has the ability to carry 24 br's, and about double that in reserve, maybe waaay more, i cant remember. what benefit is there to having extra stored br's, when it just makes sense to send them all out?
The benefit of the extra stowed BRs is that you have replacements at hand to replace losses. Or you could carry different types in reserve and change the composition of your squadrons depending on what the enemy is fielding.

You can't launch them because the ship doesn't have the capacity to. They're not ready to fly. They're stuffed...someplace, best not ask where they found the space...in storage to be pulled out when the fortunes of war free up some room in the launch assembly.

If you don't want to store reserve BRs on your carriers, or for that matter your supply ships, which should also be able to carry reserve riders, don't. Nothing stopping you from leaving the reserve capacity empty. Sometimes it's useful, other times it'll just be a waste to build riders you won't launch.
another thing, since tarkas get bc's, i think that thier LV should carry them into battle, and not br's........ is that some bug? it would make sense if they are the only ones that build them, to have the ability to also use them in a LV?
No, that's not a bug, the Tarka carrier LV is supposed to carry battleriders, not hunters. A hunter-carrying Leviathan might be cool, but unlike the Liir-Zuul alliance, larger riders aren't really the Tarka's main thing. Hunters are a cool side option, not the core of the navy.
is there a place where i can read what the pros/cons special features and abilities that each race has, all i can find is a wiki with some fiction stories on the races. while thats nice id like to know how they differ.

thanks in advance
They differ...comprehensively. Everything from FTL to turret arrangement, tech tree chances, and quite a few less obvious things.

I don't have a handy summary of the high points at the moment. The only way to really know what they've got going on is to play them, but reading up can of course give a general idea.
 
The benefit of the extra stowed BRs is that you have replacements at hand to replace losses. Or you could carry different types in reserve and change the composition of your squadrons depending on what the enemy is fielding.

You can't launch them because the ship doesn't have the capacity to. They're not ready to fly. They're stuffed...someplace, best not ask where they found the space...in storage to be pulled out when the fortunes of war free up some room in the launch assembly.

If you don't want to store reserve BRs on your carriers, or for that matter your supply ships, which should also be able to carry reserve riders, don't. Nothing stopping you from leaving the reserve capacity empty. Sometimes it's useful, other times it'll just be a waste to build riders you won't launch.

No, that's not a bug, the Tarka carrier LV is supposed to carry battleriders, not hunters. A hunter-carrying Leviathan might be cool, but unlike the Liir-Zuul alliance, larger riders aren't really the Tarka's main thing. Hunters are a cool side option, not the core of the navy.

They differ...comprehensively. Everything from FTL to turret arrangement, tech tree chances, and quite a few less obvious things.

I don't have a handy summary of the high points at the moment. The only way to really know what they've got going on is to play them, but reading up can of course give a general idea.


To the other guy, im tired of reading about lore, i just wanna read about the gameplay aspects.

to ulzgoroth...........the point im trying to make about the reserve br's is, if i remember correctly, when u build them, you have more in reserve than in combat, and eg. if a country was in a war with aircraft carriers, and the enemy had similiar but different technology, it would make sense to launch them all to defend the mothership, and not just sit there inside. the ability for supply ships to carry extras is cool, and that should be one of thier secondary roles imo, but just having half ur strike craft sitting at base seems rediculous.
also, about the hunter carrying LV, since hunters are a unique ship of the tarkas, it seems like a waste of work not to make a carrier for them which can field a large number of them.......but i dont wanna turn this into a whine post

in my current game, im fighting the guys that look like birds, and ive already killed them. but when i pushed them back to their last 5 planets, i noticed they use a LOT of carriers. now i had 2 LV's and 3 PD ships......so do the math. the game im playing on is easy, but does the AI just build fleets composed of just 3ish types of ships or what?

and i remember seeing an article on the game, and it had what races pros/cons were, what their research handicaps are, what weapons they specialize in/can research faster....... but now that i have a decent grasp of the game i cant find it anymore :(
 
to ulzgoroth...........the point im trying to make about the reserve br's is, if i remember correctly, when u build them, you have more in reserve than in combat, and eg. if a country was in a war with aircraft carriers, and the enemy had similiar but different technology, it would make sense to launch them all to defend the mothership, and not just sit there inside. the ability for supply ships to carry extras is cool, and that should be one of thier secondary roles imo, but just having half ur strike craft sitting at base seems rediculous.
They're not ready and there's nowhere to launch them from. The launch bays are fully occupied with the active complement.

While it's...a bit mechanically dubious, think of the 'reserve' riders as being disassembled and packed away in crates. On the carriers the same as on the supply ships. In WWII, aircraft were transported that way...I don't know whether the carriers had crated planes in the hold, but it's quite possible that they did. Space on the flight deck and hangar deck was at a premium.

There's a really simple solution if you find having half your strike craft idle is ridiculous: give them carriers to fly off of, rather than stuffing them in a closet. When a battlerider is crammed under the port rear stairwell and stuffed full of cans of baked beans and spare missiles, you're not able to get it out and fighting on demand no matter how much you might want to.
also, about the hunter carrying LV, since hunters are a unique ship of the tarkas, it seems like a waste of work not to make a carrier for them which can field a large number of them.......but i dont wanna turn this into a whine post
I don't really think not making a whole additional Leviathan model can be called a waste of work! Though I wouldn't complain if it turned up.
 
They're not ready and there's nowhere to launch them from. The launch bays are fully occupied with the active complement.

While it's...a bit mechanically dubious, think of the 'reserve' riders as being disassembled and packed away in crates. On the carriers the same as on the supply ships. In WWII, aircraft were transported that way...I don't know whether the carriers had crated planes in the hold, but it's quite possible that they did. Space on the flight deck and hangar deck was at a premium.

There's a really simple solution if you find having half your strike craft idle is ridiculous: give them carriers to fly off of, rather than stuffing them in a closet. When a battlerider is crammed under the port rear stairwell and stuffed full of cans of baked beans and spare missiles, you're not able to get it out and fighting on demand no matter how much you might want to.

I don't really think not making a whole additional Leviathan model can be called a waste of work! Though I wouldn't complain if it turned up.

Imo, it is a waste of work, and my opinion is right :)
seriously, the point being is, the devs made an effort to make a ship unit to a race to put on DN's, why not LV's too? i wouldnt be upset if they ditched the battlerider carrying LV, and gave them a hunter carrier, it just kinda makes sense. Its just the fact that the company had to pay someone(or people) lots of money to make something, and its a shame to see it not used to its full potential. im all about effeciency and getting what you can out of something, im trying to think of an analogy, but i cant atm. its not a waste of work, and the diversity is VERY appreciated by me, just thing of other rts or 4x games that have a special feature/benefit for a specific race, if it can be applied throughout, it should, unless it makes the game unfair. making a LV that carriers 9 bc's isnt unfair, and if some say it is, make each BC take up some command points or something. Adding stuff to a game thats already there is seemingly easy. perhaps calling it a waste of work isnt correct, but not being used to its full potential is more accurate.

and while i see and agree with ur point with carriers carrying units, having some backup craft, especially for long invasions, sure great idea. but having so many doesnt make sense. although proportionally, in the 3:1 "effective command point" ratio, the amount of strike craft is a fair amount, so its not a huge deal. then again, im a noob to sots' so what do i know.

and back to topic, the strike craft that i use now is pretty darn unfair. i had a LV, and 2 carrier DN's and WHOA, they completely raped a fleet and planet. i cant remember what upgrades i bought and the UI doesnt really explain well. but the question is, are there any major upgrades to drones that would make me go from losing them all in battle, to losing 2ish and completely decimating the enemy?
 
Imo, it is a waste of work, and my opinion is right :)
seriously, the point being is, the devs made an effort to make a ship unit to a race to put on DN's, why not LV's too? i wouldnt be upset if they ditched the battlerider carrying LV, and gave them a hunter carrier, it just kinda makes sense. Its just the fact that the company had to pay someone(or people) lots of money to make something, and its a shame to see it not used to its full potential. im all about effeciency and getting what you can out of something, im trying to think of an analogy, but i cant atm. its not a waste of work, and the diversity is VERY appreciated by me, just thing of other rts or 4x games that have a special feature/benefit for a specific race, if it can be applied throughout, it should, unless it makes the game unfair. making a LV that carriers 9 bc's isnt unfair, and if some say it is, make each BC take up some command points or something. Adding stuff to a game thats already there is seemingly easy. perhaps calling it a waste of work isnt correct, but not being used to its full potential is more accurate.
...It's not like you're supposed to stop using dreadnoughts, you know...

A Hunter-carrying leviathan would be a new model bigger than all three Hunter models put together. They would have to create that. It might happen, but I really don't think that can be seen as a trivial thing.
and while i see and agree with ur point with carriers carrying units, having some backup craft, especially for long invasions, sure great idea. but having so many doesnt make sense. although proportionally, in the 3:1 "effective command point" ratio, the amount of strike craft is a fair amount, so its not a huge deal. then again, im a noob to sots' so what do i know.
Well, you have however many reserve strike craft you choose to carry. I mean, what are you suggesting here? That they should take away some of the reserve slots? They're not going to give more active slots.
 
If your drone is surviving far better than before. Most likely you got some armor upgrade, either the poly line or reflective coating, against either ballistic PD or energy PD. I don't think drone can survive very long under inteceptor PD. So without knowing which PD your enemy is using I can't really make a meaningful speculation.


As for LV battlecruiser for Tarkas, we can make a trade off by sacrifice more weapon just like how they did in SotS Prime for the Tarkas DN when it was the only thing to carry battlecruiser for Tarkas. I have not seen Tarkas LV yet but I would assume that they do have plenty of surface area for few battlecruiser to latch down on.

I might try to rush to Tarkas LV/Tarkas DN and see what you meant by 3 hunter models put together.

I think there is something holding Kerberos Productions back more than just making the model and balance it out.
 
If your drone is surviving far better than before. Most likely you got some armor upgrade, either the poly line or reflective coating, against either ballistic PD or energy PD. I don't think drone can survive very long under inteceptor PD. So without knowing which PD your enemy is using I can't really make a meaningful speculation.


As for LV battlecruiser for Tarkas, we can make a trade off by sacrifice more weapon just like how they did in SotS Prime for the Tarkas DN when it was the only thing to carry battlecruiser for Tarkas. I have not seen Tarkas LV yet but I would assume that they do have plenty of surface area for few battlecruiser to latch down on.

I might try to rush to Tarkas LV/Tarkas DN and see what you meant by 3 hunter models put together.

I think there is something holding Kerberos Productions back more than just making the model and balance it out.

The leviathan carrier for the tarka carries br's, and i was about to tell you how many, as i just got out of the game, but i had a brain fart :(

the general pattern with strike craft is, with the 9:3:1 LV DR CR ratio, if a cruiser carries 3 br's, and a dread carries 3 bc's, then a LV carrying br's should have 27, and 9 battlecruiser....wow i just confused myself.


EDIT: ok, just looked. first off the DN br carrying for the tarkas carries 9. the LV carrier for them, first of the description said something like "brings Zuul battleCRUISERS into battle", but i, obviously, isnt a zuul ship. the other thing is it doesnt carry bc's, it carries 24 br's. either way, its either a program or text error. i also noticed on my "better" cnc DN theres wierd text in the command section.
*hopes that they add a hunter carrier LV*
 
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As for LV battlecruiser for Tarkas, we can make a trade off by sacrifice more weapon just like how they did in SotS Prime for the Tarkas DN when it was the only thing to carry battlecruiser for Tarkas. I have not seen Tarkas LV yet but I would assume that they do have plenty of surface area for few battlecruiser to latch down on.
It's hard to imagine there's a reason it's theoretically impossible, certainly.
I might try to rush to Tarkas LV/Tarkas DN and see what you meant by 3 hunter models put together.
Hunters are cruiser-sized, leviathans are 9 times longer than cruisers. The reference to 3 hunter models is because, IIRC, there are 3 different models of Hunter (They're single-section, not two-part like BRs or three-part like most ships.) The basic fusion unit, the antimatter unit, and an AM-warp unit.
I think there is something holding Kerberos Productions back more than just making the model and balance it out.
I can't say you're wrong, but adding a (huge) section and hammering out the apparently inevitable glitches with it does take developer time.
The leviathan carrier for the tarka carries br's, and i was about to tell you how many, as i just got out of the game, but i had a brain fart :(

the general pattern with strike craft is, with the 9:3:1 LV DR CR ratio, if a cruiser carries 3 br's, and a dread carries 3 bc's, then a LV carrying br's should have 27, and 9 battlecruiser....wow i just confused myself.
The Leviathan carriers break the pattern. Most of them have more than 27 riders (30 for Hiver or Liir, 36 for most races, 48 for Morrigi). The Tarka only get 24, though. Anyway, a leviathan is surely big enough that a place to mount Hunters could be found.
EDIT: ok, just looked. first off the DN br carrying for the tarkas carries 9. the LV carrier for them, first of the description said something like "brings Zuul battleCRUISERS into battle", but i, obviously, isnt a zuul ship. the other thing is it doesnt carry bc's, it carries 24 br's. either way, its either a program or text error. i also noticed on my "better" cnc DN theres wierd text in the command section.
*hopes that they add a hunter carrier LV*
...There's a lot of screwed up strings for tooltips and such, sadly. Kerberos just doesn't seem to be interested in fixing them so far. Maybe when they get back to things after their holiday break.

My guess would be that that string is supposed to go with the Liir BC-carrying leviathan. Since the Liir faction's battleriders/cruisers/ships are Prester Zuul vessels. And the Suul'ka Horde Zuul don't have battlecruisers.
 
48 is alot of battleriders, makes me wanna play the morrigi. do they have drone carrying LV's? and if so many does each race get? same question for bc's and bs's if ya dont mind. this will determine who i play as next.
 
48 is alot of battleriders, makes me wanna play the morrigi. do they have drone carrying LV's? and if so many does each race get? same question for bc's and bs's if ya dont mind. this will determine who i play as next.
I've said before what types of leviathan exist. Morrigi leviathans, like a number of other Morrigi ships, have a bunch of drones in their arsenal. 25, or 35 for the invasion leviathan.

Morrigi battlerider sections have a lot of light mounts but are lacking in medium mounts.

The Liir battlecruiser and battleship carriers follow the 1:3:9 ratio.
 
I've said before what types of leviathan exist. Morrigi leviathans, like a number of other Morrigi ships, have a bunch of drones in their arsenal. 25, or 35 for the invasion leviathan.

Morrigi battlerider sections have a lot of light mounts but are lacking in medium mounts.

The Liir battlecruiser and battleship carriers follow the 1:3:9 ratio.

I'm starting a game as the Liir, got kinda tired of the 30 second waits between turns. anyways, do you, or anyone else have any advice on playing/starting as the liir. i asked some random people online and they say they're good with torpedoes and energy weapons. they also seem to travel very slow and someone else said that thier ships are fragile. any info/advice would be great...... oh yeah and what tech do i need to get battleship carriers/ and do battleships cost CP's?
 
Liir has great small turret coverage take advantage of that for PD. If nothing else you can always fit them with a Xray laser.

Battleship/Battlecruiser as far I am aware do not cost CP by themselves. Only the carriers they are in do cost CP. So in a sense they indirectly cost CP.

They are very slowing with FTL in or near to stars there is a drive tech that help mitigate the slow down.

Liir can't use all modules like other races on their Liir starship, except for LV, and instead use them on battlecruiser and battleship (battlerider don't use module). As for tech you just research Dreadnaught construction + battlerider tech then battlecruiser will be available linked from battlerider. You need LV construction and battlecruiser researched to unlock battleship.
 
Liir has great small turret coverage take advantage of that for PD. If nothing else you can always fit them with a Xray laser.

Battleship/Battlecruiser as far I am aware do not cost CP by themselves. Only the carriers they are in do cost CP. So in a sense they indirectly cost CP.

They are very slowing with FTL in or near to stars there is a drive tech that help mitigate the slow down.

Liir can't use all modules like other races on their Liir starship, except for LV, and instead use them on battlecruiser and battleship (battlerider don't use module). As for tech you just research Dreadnaught construction + battlerider tech then battlecruiser will be available linked from battlerider. You need LV construction and battlecruiser researched to unlock battleship.

Thanks!!! Just played a little more and you answered some questions i was going to answer.

Secondly, do you know about what that person may have meant when they said "they are good at torpedo and beam research"?

Thirdly, I'm gonna assume that later in the game after energy updates i will be able to go faster, right?

Fourthly, about your last paragraph, they dont get use of all the modules? that kinda sucks?.....is it all modules, some modules or what? and after you research LV, then battlecruisers, you automatically get battleships?

Finally, I'm playing them becuase i like carriers. I know they're the only ones that get bs's, but do they have any other advantages i can exploit?

and i just thought of this....... last game i played(first game in sots ever) i played it on easy. its my second game and im playing it on medium. what the difference in how the ai acts/attacks? thanks in advance
 
Liir have generally very good research. They actually get more research done for the same money than most races, I believe. And they've got very nice tech tree chances for a lot of things. Though their chances aren't so great at missile, kinetic weapon, or armor technology.

Their drive tech has some very interesting qualities. Liir capital ships which use the stutterwarp-based drives are basically inertialess and very nimble. And have other benefits. (This won't apply to battlerider/cruiser/ship types which use Prester Zuul reaction drives.)

I think there's supposed to be some way for the Liir to summon The Black. Don't know how though.
and i just thought of this....... last game i played(first game in sots ever) i played it on easy. its my second game and im playing it on medium. what the difference in how the ai acts/attacks? thanks in advance
The AI's thinking should be the same, but on normal, the AI has the same economic rules as you do. On easy, it's at a huge penalty. Something like halved revenue and halved research.
 
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Liir in general has more torpedoes launcher on their starship than anyone else. I think their cruiser have 3 torpedoes for mission while everyone else has two.

It is not just limited to "beam or torpedoes". Liir-Zuul have greater chance to get all energy weapon and torpedoes which are only close second to Morrigi's and Loa's respectively chances. The Liir-Zuul also has the best chance for all bio-missile weapon and their cures.