• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Looks like a cool mod, but where exactly are the buttons to open those panels? I installed this mod on release and since then I've never seen its UI. No errors in logs, Harmony injections are successful. Maybe a load order issue? (but yes Gooee is loaded first). Or, I'm just blind lol.
Top left corner there is a bag icon.
 
I have a suggestion for truncating the demographics chart to something more "palette-able" that I made on the C:S Discord server. That huge bell curve of all ages is illegible even when playing on a large screen, so making it more compact would be a nice update :)
 
Are these macro informations only? Is there plan to add info on micro level, like buildings and citizens? Like income of a single selected citizen, or list of citizens working in a selected workplace building (like currently for households)? Is this at all possible?
Edit: also monetary values for selected buildings, like upkeep cost, service fees, income, profit. Would be so nice to view how a particular building is fairing monetarily.
 
Last edited:
this error i get wen the game try load the mod infoloom,but it happen,it not load. it happen after the patch .skyve give no compatible problems
EXCEPTION] - [12:34:27,388] - (Player.log)
[Modding] [ERROR] Error initializing mod InfoLoom, Version=0.9.1.0, Culture=neutral, PublicKeyToken=null (InfoLoom, Version=0.9.1.0, Culture=neutral, PublicKeyToken=null) Colossal.IO.AssetDatabase.ExecutableAsset+LoadExecutableException: Error loading assembly InfoLoom, Version=0.9.1.0, Culture=neutral, PublicKeyToken=null ---> System.TypeLoadException: Could not load type of field 'InfoLoom.Systems.CommercialDemandUISystem:m_CountFreeWorkplacesSystem' (5) due to: Could not resolve type with token 01000050 from typeref (expected class 'Game.Simulation.CountFreeWorkplacesSystem' in assembly 'Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Game.Simulation.CountFreeWorkplacesSystem member:(null)
at (wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type)
at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target)
at System.RuntimeType.IsAssignableFrom (System.Type c)
at Unity.Entities.TypeManager.InitializeAdditionalComponentTypes (System.Reflection.Assembly assembly)
at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly)
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction)
 
  • 2Like
Reactions:
this error i get wen the game try load the mod infoloom,but it happen,it not load. it happen after the patch .skyve give no compatible problems
EXCEPTION] - [12:34:27,388] - (Player.log)
[Modding] [ERROR] Error initializing mod InfoLoom, Version=0.9.1.0, Culture=neutral, PublicKeyToken=null (InfoLoom, Version=0.9.1.0, Culture=neutral, PublicKeyToken=null) Colossal.IO.AssetDatabase.ExecutableAsset+LoadExecutableException: Error loading assembly InfoLoom, Version=0.9.1.0, Culture=neutral, PublicKeyToken=null ---> System.TypeLoadException: Could not load type of field 'InfoLoom.Systems.CommercialDemandUISystem:m_CountFreeWorkplacesSystem' (5) due to: Could not resolve type with token 01000050 from typeref (expected class 'Game.Simulation.CountFreeWorkplacesSystem' in assembly 'Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Game.Simulation.CountFreeWorkplacesSystem member:(null)
at (wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type)
at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target)
at System.RuntimeType.IsAssignableFrom (System.Type c)
at Unity.Entities.TypeManager.InitializeAdditionalComponentTypes (System.Reflection.Assembly assembly)
at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly)
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction)
It seems Gooee issue.

[EXCEPTION] - [20:20:42,928] - (Player.log)
[UI] [ERROR] JS Error (Stack): TypeError: Cannot set properties of undefined (setting 'gameUI')
at _ (coui://ui-mods/Gooee.mjs:9:4224)
at lL (coui://GameUI/index.js:1:710669)
at o (coui://GameUI/index.js:1:1706182)
at HTMLLinkElement.s.onload (coui://GameUI/index.js:1:710448)

[EXCEPTION] - [20:20:42,928] - (Player.log)
Could not load type of field 'InfoLoom.Systems.CommercialDemandUISystem:m_CountFreeWorkplacesSystem' (5) due to: Could not resolve type with token 01000050 from typeref (expected class 'Game.Simulation.CountFreeWorkplacesSystem' in assembly 'Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Game.Simulation.CountFreeWorkplacesSystem member:(null)
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes ()
at Gooee.Plugins.PluginLoader.FindPlugins () in E:\Source\Repos\Gooee\Gooee\Plugins\PluginLoader.cs:34
at Gooee.Plugins.PluginLoader.Load () in E:\Source\Repos\Gooee\Gooee\Plugins\PluginLoader.cs:26
at Gooee.Injection.ResourceInjector.Inject () in E:\Source\Repos\Gooee\Gooee\Injection\ResourceInjector.cs:77
at Gooee.Systems.GooeeUISystem.LoadGooee () in E:\Source\Repos\Gooee\Gooee\Systems\GooeeUISystem.cs:44
at Gooee.Patches.UIPatches+ModManager_InitializeUIModulesPatch.Postfix (Game.UI.UISystemBootstrapper __instance) in E:\Source\Repos\Gooee\Gooee\Patches\UIPatches.cs:73
at (wrapper dynamic-method) Game.Modding.ModManager.DMD<Game.Modding.ModManager::InitializeUIModules>(Game.Modding.ModManager)
at Game.Modding.ModManager.InitializeMods (Game.UpdateSystem updateSystem)
at Game.Modding.ModManager.Initialize (Game.UpdateSystem updateSystem)
 
refusing to play this game until either this mod doesnt need gooee or gooee is fixed, I miss seeing my population pyramids too much lol. thanks for this mod tho
 
  • 3Like
Reactions:
AM I missing something? I can't find the UI button for this.
20240712142504_1.jpg