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MoeinSS

TaeWang
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Feb 9, 2016
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For the upcoming "All Under Heaven" DLC, a compelling addition would be the integration of Imperial Naming Systems based on historical East Asian practices. By drawing from the rich traditions of China, Japan, Korea, and Vietnam, the game can provide a unique and immersive layer of complexity in dynastic politics, diplomacy, and leadership. Below are key elements of this system, alongside examples from Chinese history, that can enrich the gameplay experience and create deeper narratives for both players and characters.

1. Era Names: A New Layer of Dynastic Identity


One of the most distinctive features of Chinese Imperial systems was the Era Name (Nianhao), a title chosen by an emperor to mark their reign. This name was not only a reflection of the emperor’s ambitions but also symbolized the spirit of the time and often aligned with the emperor’s policies or achievements. Era Names were frequently used in official documents and played a role in shaping public perception.


Historical Example:
Emperor Wu of Han (r. 141–87 BCE) adopted several era names during his reign, including Taichu and Tianhan, reflecting his many policy changes and efforts to centralize and strengthen the empire.


Gameplay Feature:
In CK3, when a player ascends to the throne, they could be given the option to select an Era Name, which would provide various bonuses or penalties depending on the name's meaning. For example, a name like "Eternal Peace" could boost stability, while "Conquest" might enhance military effectiveness.


2. Posthumous Titles: Legacy Beyond Death


In East Asian contexts, emperors often received Posthumous Titles upon their death. These titles were typically awarded based on the emperor’s achievements or failures and played an important role in how their reign was remembered. The posthumous title could either glorify their memory or condemn their rule, based on historical judgment.


Historical Example:
Emperor Qin Shi Huang, the first emperor of China, posthumously became known as "Shi Huangdi" (始皇帝), acknowledging his monumental role in unifying China, despite his tyrannical methods.


Gameplay Feature:
Upon the death of an emperor in CK3, players could be prompted to choose a Posthumous Title, which could influence the legitimacy of their dynasty or trigger events affecting succession, stability, and public opinion. Titles like "The Wise" could boost wisdom-related attributes, while "The Tyrant" might lead to uprisings or civil wars.


3. Royal Epithets: Defining Emperors Through Titles


In addition to Era Names, Epithets were often added to emperors’ names to define their character, achievements, or flaws. These epithets became crucial in shaping the identity and legacy of a ruler. Whether an emperor was known for wisdom, cruelty, or military prowess, these epithets highlighted their core qualities.


Historical Example:
Emperor Taizong of Tang (r. 626–649) is often referred to as Taizong (唐太宗), recognizing his military victories, administrative skills, and efforts to consolidate power within the Tang Dynasty.


Gameplay Feature:
In CK3, players could give their emperors specific epithets such as "The Just", "The Cruel", or "The Brilliant". These epithets would not only influence how the character is perceived but also provide unique bonuses or penalties. A ruler known as "The Just" could gain diplomacy bonuses, while "The Cruel" might suffer from unrest and dissent.


4. Advisor Influence: Shaping the Emperor's Legacy


In Imperial China, advisors and officials had significant influence over the emperor’s choice of Era Names and even his legacy. These decisions were not always made by the emperor alone, and the involvement of trusted advisors in choosing these names added an element of political intrigue and strategy.


Historical Example:
Emperor Wen of Han (r. 180–157 BCE) consulted his officials when choosing his Era Name, "Qianyuan" (前元), symbolizing peace and restoration after the fall of the Qin Dynasty.


Gameplay Feature:
In CK3, players could assign advisors to influence these decisions. Depending on the advisor’s attributes, the Era Name and posthumous title could differ, reflecting the advisor’s preferences and political goals. Advisors with higher intrigue could push for more aggressive titles, while scholarly advisors might propose more peaceful names.


5. Dynastic Names and Family Traits


The Dynastic Name of a ruling family could also shape the perception of the dynasty and its rulers. These names often symbolized the core values or ambitions of the ruling house. In many cases, the dynasty’s name would be associated with cultural or military achievements, affecting both internal stability and foreign diplomacy.


Historical Example:
The Ming Dynasty, whose name translates to "brightness" or "radiance", symbolized a period of cultural flourishing and national restoration following the fall of the Mongol-led Yuan Dynasty.


Gameplay Feature:
Dynasties in CK3 could have specific names that come with unique traits or bonuses, reflecting the historical significance of those names. For example, the Ming name could grant cultural advancements or stronger military units, while other dynasties might focus on economic prosperity or religious influence.


6. Era Names and Diplomacy: The International Stage


Era Names didn’t just affect internal politics but also shaped diplomatic relations. A ruling house that chose names reflecting peace, prosperity, or military dominance would influence how neighboring states viewed them.


Historical Example:
Emperor Kangxi of the Qing Dynasty (r. 1662–1722), whose era name symbolized peace and stability, played a pivotal role in consolidating Qing power and securing China’s position as a dominant force in East Asia.


Gameplay Feature:
In CK3, the Era Name could influence diplomatic relations, with certain names leading to stronger alliances or trade agreements. A peaceful era might lead to better relations with neighboring kingdoms, while a more warlike name could attract both admiration and fear from other realms.


7. Unique Events Linked to Era Names and Posthumous Titles


Choosing an Era Name or Posthumous Title in CK3 could trigger unique events and storylines that further enhance the player’s experience. These events could reflect the historical weight of the name chosen and its impact on the realm, both during the emperor’s reign and after their death.


Historical Example:
Emperor Yang of the Sui Dynasty (r. 604–618) earned the posthumous title "The Cruel" due to his tyrannical rule, disastrous military campaigns, and extravagant spending, which contributed to the fall of the Sui Dynasty.


Gameplay Feature:
Players could experience events related to their choice of Era Names or Posthumous Titles. For example, choosing a title like "The Magnificent" could inspire loyalty and pride in the realm, while "The Tyrant" could lead to revolts and challenges from within the dynasty.




By incorporating these elements of East Asian imperial naming systems into the "All Under Heaven" DLC, the game would offer an immersive and nuanced experience that goes beyond simple titles and labels. Whether through Era Names, Posthumous Titles, Royal Epithets, or the influence of advisors, players would be able to shape their rulers’ legacies in a way that reflects the complex historical realities of East Asia. These features can create intricate narratives that allow players to engage deeply with their dynasties while adding layers of strategy, role-playing, and immersion to the game.

Additionally, these systems can be expanded to other East Asian realms, allowing for unique gameplay mechanics and historical depth that span across China, Korea, Japan, Vietnam, and beyond, enriching the overall experience of the DLC.

This implementation would undoubtedly enhance both the storytelling and gameplay aspects of CK3, bringing the dynastic grandeur of East Asia to life in a way that is both historically grounded and strategically engaging.
 
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I'd rather have the game choose these names, like with the current nickname system, than have the player do it. After all, most of the characters and realms won't be controlled by players anyway...
 
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Well with Era names the important thing to remember is that prior to the Ming, most Emperors usually had multiple era names. Emperor Wu from your example had 11 era dates over his reign(notably, Changping was not an era date he chose; did you use Chat GPT to research this post?). Many emperors especially those who lived for longer periods of time had numerous era names. It was not until the Ming that they really started to have one era per Emperor, and then the Qing followed suit. This is why for those dynasties we often refer to the Emperors as "The X Emperor' with X being their era name, because they were Emperor for their entire era, as opposed to going off their temple name "Emperor Wu, Emperor Taizong" etc. Instead we say Yongle Emperor, Jiajing Emperor, Qianlong Emperor etc. Also because there were a few too many repeating temple names.
 
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Well with Era names the important thing to remember is that prior to the Ming, most Emperors usually had multiple era names. Emperor Wu from your example had 11 era dates over his reign(notably, Changping was not an era date he chose; did you use Chat GPT to research this post?). Many emperors especially those who lived for longer periods of time had numerous era names. It was not until the Ming that they really started to have one era per Emperor, and then the Qing followed suit. This is why for those dynasties we often refer to the Emperors as "The X Emperor' with X being their era name, because they were Emperor for their entire era, as opposed to going off their temple name "Emperor Wu, Emperor Taizong" etc. Instead we say Yongle Emperor, Jiajing Emperor, Qianlong Emperor etc. Also because there were a few too many repeating temple names.
Thank you for pointing that out. It seems I made an error regarding that Era Name. I must admit, I relied on ChatGPT for some of this information, and unfortunately, it led to this mistake. I’ve now corrected the error.
 
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I relied on ChatGPT for some of this information
I'm not having a go at you personally, but sheesh! Have people not yet realised that you can't rely on it for anything?

It's a text generator, not a search engine.
 
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Era names seem as gimmicky as the hindu avatar, norse gods, or new pray to tengri feature, just click every few years for a random op buff that adds to excess stacking. Changing names can also confuse any player vassal
 
I'm not having a go at you personally, but sheesh! Have people not yet realised that you can't rely on it for anything?

It's a text generator, not a search engine.
With how crappy search engines have gotten recently, I find that LLMs are actually much better at helping you find answers to complicated questions or questions that are just difficult to search for whatever reason. You just have to know their limitations and verify everything.
 
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With how crappy search engines have gotten recently, I find that LLMs are actually much better at helping you find answers to complicated questions or questions that are just difficult to search for whatever reason. You just have to know their limitations and verify everything.
>use llm to find something out
>use search engine to verify
>search engine uses llm results
>verify false things
 
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