As of right now, the upkeep costs are the same than the purchasing costs, so that should prevent the stacks of doom from existence.
The cost of light cavalry will go down to 100/125. Also, ships (of a single kind) will have a cost of 100 as well.
Also, towns are +30 level settlements, for the drilled units that is.
Also, don't think you can recruit 10 units of infantry from a small town and not having an effect in it. Once you pass a certain threshold, the location's levels will go down, as you're drawing too much manpower & resources from them. (This won't happen always, it's a 'You've broken the system' device)
I was thinking of something even simpler. Every settlement has X slots for units, and once those slots are full, you simply can't have more, unless you take some action to improve that settlement. So if you fill all your slots with one unit type, that's all you get.
For the sake of getting things going, I propose we start the game soon. As in this next week. We can sort things out as we go, but as it is we're in danger of getting trapped in development hell forever. The first few turns can be a temporary truce period until we get things settled.
I propose the following game structure:
1 turn = 1 week real life time
1 turn = 1 season Neumark time
In a combat-heavy turn, we might have shorter turns in Neumark time to give people time to react to battle outcomes. It doesn't make sense to have a battle in July, and the opposing armies staying camped on the battlefield until september waiting for new orders.
Orders will be sent via email to a gmail account I'll set up. Otherwise my inbox will be perpetually jammed with PMs and important messages will get lost.
I'm thinking the order deadline will be either thursday or friday, with updates on Saturday (when I'm most likely to consistantly have time for them).
We'll keep this thread for OOC conversations/questions on things like rules and proposed background lore
The first turn or two will be taken up by a grand parliment, where players will vote on a Regent. NPC votes are determined by the GMs, so remember to pander to them!

The Regent will then appoint a Small Council.
These positions will have tangible benefits:
The Regent gets control of the Crownlands and their levies, as well as the power to appoint and remove small council members in the absence of a monarch
The Master of Coin gets control of the funds collected by royal taxes (I'm thinking we start with 10% on all direct vassals of the crown). These don't go directly into his pocket, but there's no rules against him profiting from their use.
The Lord Justice controls the royal courts of law, and with that the dungeons, spies, and informants on the crowns payroll
The Chancellor can negotiate with foreign (NPC) powers in the crowns name
The Lord Marshall commands Neumarks armies in times of war (unless the King or Regent chooses to take personal command) and sets military policies
The Small Council should then start working on naming an heir to our ailing king, and getting that heir proclaimed in Parliment. Unless, of course, they
want a disputed succession...