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BlackBishop

Dungeon Master
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Jun 13, 2012
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Welcome one and all, to a proposed game of Dungeons and Dragons, 5th Edition. Been away for a while, but in that time I have discovered my love for D&D, and I hope to share it all with you. Whether you're new to the game, or a seasoned veteran, I invite you to partake in some goblin slaying, spell casting, dragon flaying action!

This campaign will be a series of adventures based in a high fantasy world. Magic exists with magical elements woven into the setting, but spellcasters are rare. You will play as new members of the Adventurer's Guild, an organization of mercenaries for hire, based in the neutral and diverse city of Haven. Rise through the ranks of the guild, and become a reckoning power in your own right!

I'll be running a series of tight adventures with four players at a time. Those who aren't actively on an adventure do a downtime activity, possibly gaining gold and XP. So while 4 players actively play at a given time, players are unlimited, and may sub in if needed. Before an adventure, volunteers roll for initiative, the top three gaining a spot on the roster, the player with least XP gets priority for the fourth slot. But will get into more detail later.

If you're up for this, please state your interest. I can be reached for questions here or at Discord. We will be using the Discord IRC for OCC chat, and for dice rolls.

As for character sheets, we will be using online sheets from providers such as Dicecloud, or one of your choice.

I'll be getting busy doing some map making and nailing down the setting so you guys can flesh out your backgrounds. If you're eager to get started and, we can begin rolling for your ability scores on discord.

And finally, here's a link to the Player's Handbook with essential reading for character creation.
 
I have been in the mood for a D&D game for a while, and 5th is my favourite edition, so... :D

Count me in!
 
Getting a good amount of interest over on Discord, so happy to say we'll be moving ahead. That being the case, may as well begin introducing some of the world building stuff to help with character creation...

The World...

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The mapped world. The area surrounding the Caspian Sea is a tumultuous land populated by various kingdoms, city-states, and theocracies. Beyond the roads and walls of civilization, a dangerous wilderness is ever encroaching, threatening all, while the nations of the world are locked in an ever fluctuating tide of war and alliances. The Free City of Haven is the last bastion of neutrality, where all races and creeds are welcome no mater the diplomatic stance of their homeland. It is here where the Adventurer's Guild maintains its headquarters. It is here that you call home.

The Pantheon...

Evil Gods

  • Asmodeus, God of Tyranny

  • Bane, God of War and Conquest

  • Gruumush, God of Destruction

  • Lolth, Goddess of Spiders and Lies

  • Tharizdun, God of Madness

  • Tiamat, Goddess of Wealth, Greed, and Vengeance

  • Torog, God of the Underdark

  • Vecna, God of Evil Secrets

  • Zehir, God of Darkness and Poison

Neutral Gods

  • Erathis, Goddess of Civilization and Invention

  • Ioun, Goddess of Knowledge

  • Melora, Goddess of Wilderness and the Sea

  • Raven Queen, Goddess of Death

  • Kord, God of Strength and Storms

Good Gods

  • Avandra, Goddess of Change and Luck

  • Bahamut, God of Justice and Nobility

  • Corellon, God of Magic and the Arts

  • Moradin, God of Creation

  • Pelor, God of the Sun and Agriculture

  • Sahanine, Goddess of the Moon

On Gods and Magic


Magic in the Caspian Sea is common, but few have the power to wield it. Some actively hunts spellcasters and corrupt them to their own uses, or failing that, destroy them.

The Gods take active interest in the world, often shaping dreams and sending signs to mortals in order to have their divine will carried out. However they do not inhabit the world, but rather the Heavens and Hells above and below.

Rituals are common methods in opening up communication with the Gods, who tend to send signs and dreams to those partaking soon after a ritual is complete.

Upon one’s death, their soul departs the mortal realm, and either ascends into the heavens, or descends into the hells depending on the manner in which they conducted themselves over their lifetime. In some cases, however, the soul’s link between the divine realms becomes severed, and they are doomed to inhabit the mortal world until a time when their link may be reestablished.


On Character Creation...

All races and classes in the Player's Handbook are free to choose for players. I'm going rather light on world building, letting the details come out over the course of adventures, rather then writing entire volumes on it, but I'm more then willing to answer any specific questions you might have regarding possible backstories.

As for ability scores, we're going to have our handy dice bot roll our ability scores, rolling 4d6, keeping the highest 3, a total of six times. You may put the accumulated scores in whichever field you choose.
 
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