Ok, based on the situation/feedback, I'm tentatively planning for a game where all of the players are Venetian patricians: Most of the interest was in playing as a merchant, and with the proper EURPG starting up I don't want to split the more realm-based players between two games. In fact, we may even make this a single-thread game to keep things simple.
There will be a slight bit of alternate history: I'm thinking we'll be starting in 1000 AD, but the Great Council will already be formed. Patricians will also be fairly independent to start, so players have to actually work to enforce any laws they come up with — think Holy Roman Empire, but with everyone sharing a city. All trade will also be dependent on players, so there won't really be a silk trade until players' trade routes reach Asia. This is obviously ahistorical, but it's a lot easier than running NPC trade, keeps the players at the center of things, and makes exploration a bigger part of the game.
I'm also working on a map of Venice so players can battle over influence within the city. So that will be fun.![]()
So, will all players start on the micro/patrician scale, or does one start on macro/doge level or will this be more focused in internal politics?