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Tristanxh

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Oct 30, 2014
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Good day to you! I'm Tristanxh, and this my current and primary idea for a fairly unique forum game, a School RPG set in a Science Fiction universe! While that may sound lame, I ask you to read on and endure my lengthy description before deciding.

*Also, feel free to PM me any questions you might have or if you want some details without having to read through the entirety of my thirty-some odd pages worth of lore / details,*


DqeHoab.png

(Claudia Ducal Academy Flag)

Also, as this is Sci-Fi the bounds of what you can do are fairly limitless, only limited by the bounds of theoretical science! For real, if you think something is possible, present me with your hypothesis on how you would build such a device and some research, I'll decide some odds based on the probability of such a device or overall plan working and roll a dice.


TL;DR Version / Summary of Game

-----------------

Where: Claudia Academy, a school set in a sci-fi universe drastically different from our own.
When: Around 101,504 A.D., or 51 years after the creation of Reginal Union / Reginal Archduchy.
Who: Class 15-A (Year 15, Class A)

Gameplay: Make money, go places, complete missions, get a job, do things, this is basically just a sci-fi RPG in a unique setting. You can read further on the setting and how to sign up in the rest of the thread.

Note: You do not actually have to take literal quizzes, it's just a dice roll. After all, I don't expect you to learn quantum physics over night.

However, allow me start with a seemingly senseless QA to explain my idea before getting too far ahead of myself,

IRC : Coldfront : #Scifi_Academy

-------------------------


Q: Why am I making a Scifi School RP game rather than a normal School RP game?


A: Obviously normal schools are terribly dull in comparison to fictional schools.

---

Q: That begs the question, why is it so much better? How does this Academy work differently from ours?

A: Well, utilizing the newest of theoretical technology, to provide for each child a unique education suited to them and their talents from age 3 to graduation, with on campus dormitories and free meals until 13, every child has an equal chance of success without pulling the standard down. Students go to the same four core classes (And PE as well) and learn from the same core subject teachers as other students. However, it is a computer AI determining their educational material based on how they perform, IQ, and other information about the student. Teachers are there to apply discipline and to explain subjects the AI makes unclear or fails to communicate to the student, not to give the entire class lectures.

However, expanding further in the means of personalized learning, every student may choose specialization skills for future careers once at the age of 13, whether it be maintenance, agriculture, strategy, or tactics, nearly any career is available to be learned and each specialization course pays an equivalent value to what the actual job would pay since they actually work as their chosen job(s) around the campus, being payed in Campus Currency Credits, the Academy's bartering item, or in lame man's terms, the School's version of Money.

---


Q: Cool, what does that mean in gameplay?

A: It means you can do whatever you want pretty much while working as certain job in the school, attending core classes, earning a living, and living out the teenage dream.
  • All core class grades will be 'personalized' to challenge the individual student, meaning all core grade rolls will be based on if you didn't skip class and whether or not you studied out of class, these effect the odds of success, while intelligence levels will alter little if any in core classes.
  • Specialization classes are basically paying jobs that require different skills / traits, and most require higher intelligence to succeed in.
  • Campus Currency Credit (CCC) allows you to buy items and services from the school and other students. As well as the amount deducted for basic necessities like food.
  • Each week day, (IRL days, Monday - Friday) players send in a list of orders, the default amount of orders is three, but if you skip core classes, each skipped class is an extra order, however your grades will suffer.
  • Grades are the multiplier for how much each specialization pays you, if you get a hundred total average, you get a hundred percent of your pay.
  • Each day on the weekend (IRL days, Saturday and Sunday) you can send in all 8 max orders.
  • Orders will be given a specific chance of succeeding *by me* based on the chances of such an action that you request working, like flying by jumping off a building would get a 0% chance with possible injuries / death. While on the other hand, trying to build an average household item may be lower or higher based on skills and traits.
  • You will have *x* number of skill points at start of game, which will be a random number created by a generator, traits however will be gained over the course of the game based on actions.
  • The multiverse is the limit!

---

Q: How do I know if the job I want for a Specialization will be in the game?

A: Ask, and I will give a yes / no with some possible edits and with the job description.
Examples of jobs,
  • Law Enforcement
  • Military
  • Agriculture
  • Journalism
Note: I didn't include politics because of the fact that players will elect a president who draws up a student council. And, I distaste the idea of career politicians, you're supposed to be serving and representing the people, and this is a 'perfect world' in which most people abide by such codes, not to say that some people won't break them. However, crime and what not is not technically a specialization, so you can be a criminal / hacker / mugger / anarchist, and I even encourage that some people become such roles, but you won't be paid in means other than via your orders.

---

Q:
So basically this is just an ordinary sci-fi RPG... In a school?

A: Basically, yea, but it allows for a unique experience and explains why everyone is grouped together in one place and not scattered across the galaxy, as well as some other aspects of the game I went over. However, you are not limited to the school and can use orders to travel the station or to other planets for adventures.

---

Q: So how are we grouped?


A: Unless we get like 20 players, I'll group all players into the same homeroom and core classes, if we get an unlikely high number, I'll go ahead and make two classes that will compete.

---


Q: Well, what are our current opponents / goals?

A: Goals?? Opponents?? This is a RPG! Well I suppose that other classmates who choose to be evil or anarchists would of course be possibly opposing the class. And if we end up with lots of players, there would be a lot of competitive stuff going on, obviously.

---

Q: Kinda ruins the investigation looking for 'Anarchists' if they post their character's sheet on here and we know who it is ahead of hand, not quite the same, you know?


A: Yea, which is why you will Forum PM me the requested rolls for skills and your character outline rather than posting on here. You do have to post on here after you get your character worked out, but you may lie about your character when you post on here about him / her. However, people will be able to easily find out your specialization classes so I advise against lying about petty stuff like that if you don't want to draw attention.

On such note, you may ask to hold a title of nobility as a starting trait.

---

Q: So does this take a lot of time each day?

A:
No, not at all, unless you want it to, you can spend a moment each day sending in 2/4 available orders or wait until the end of the week to send in a single order, it's up to you, any unused orders will go towards a task of your choice.

---


Q: Is it just me, or is this awfully like your Regina Academies from Destinies Among the Cosmos?

A: This is 110% my Regina Academies in DAtC, so feel free to use the Regina DAtC faction lore for reference to alien races, culture, history, and etc. Also, to clarify, Claudia Academy is on Claudia Station within the Regin Dyson Sphere, of the Centauri Sector of the Archduchy.

Archducal General Information and History


Polity Name:
Archduchy of Regina (Region of Talea Linea)

0aWsrmJ.png

(Arch Ducal Coat of Arms)

lJ2b1Ca.png

(Arch Ducal Flag)

Capital Name: Grand Duchy of Augusta on Regina
(the only Grand Duchy)


In-game Traits:

Positive Trait: Order of the Cutting Edge
The Order of the Cutting Edge makes up a good portion of the military of the Arch Duchy. Military units run on a volunteer basis in the Order, thereby reducing military upkeep to repairs and eliminates non-mercenary ship costs.

Negative Trait: Pai'Maris Corruption
The corruption of the Pai'Maris still stems in the government despite restricting their privileges to secondary class. Yet they are unlikely to enter the military, being about brains before brawn, and as such it is confined mostly to the civil sector.


Main In-game Titles:

Player Noble Titles: Lord or Lady, Count or Countess, Duke or Duchess (Planetary or Racial but not of a Station Duchy)

Player Political Titles: Parliament Representative, Tribune, Grand Mayor, Prime Minister (Other political titles may be set up by vassal land-owners, for example a Count may own a planet with cities and he may make City Councils or appoint Mayors)

Player Religious Titles: Priest, Monk, Nun, Patriarch

Player Military Titles,

Parliamentarian Military Ranks:


Land: General of the Army, General, Colonel, Major, Captain, Lieutenant, Sergeant, Corporal, Private
Space: Admiral of the Fleet, Admiral, Commodore, Captain, Commander, Lieutenant, Sergeant, Corporal, Private

Combined Arms: Lord Protector

Order Military Ranks:

Land: Lord Marshall, Marshall, General, Colonel, Major, Commander, Lieutenant-Knight, Lieutenant, Knight, Sergeant, Squire, Corporal, Private



Specialist Land: Reginal Commander, Reginal Lieutenant-Knight, Reginal Knight

Space: (Follows Land Hierarchy as there is are no different Land and Naval branches, one branch, one order.)

Feudal Military Ranks:


Land:
(Nobility makes up the Officers and base Hierarchy of Officers on their Noble Hierarchy) Sergeant, Corporal, Trooper, Private

Space: (Nobility makes up the Officers and base Hierarchy of Officers on their Noble Hierarchy) Sergeant, Corporal, Marine, Crewman

Primary Arch Ducal Laws:
1.Non-Heliocentaurians of a tolerated faith must pay tax to practice their faith. If a faith is not tolerated, it is treason to practice it.
2.Holding false idols is a crime punishable by banishment.
3.Cursing the name of god is considered a form of sedition.
4.Murder is a high crime, punishable only by death.
5.Adultery in which one breaks his or her sacred marital vows is a high crime, punishable only by death.
6.Theft of any kind is a high crime, punishable by banishment.
7.Sedition is a high crime but not considered treason, and is punishable by banishment.
8.Treason against the Arch Duchy is the highest of crimes, punishable only by death.
9.Any form of corruption is considered treason. Corruption can be defined as, dishonest or fraudulent conduct by those in power.
10.Duels are publicly outlawed and considered murder, with the exemption of government approved duels.
11.Government approved (and monitored for breach of rules) duels are legal and no punishment will be made. Breaching the rules of a duel is considered murder (if victorious) and if the breaker survives (victorious or not) he will be executed.
12.Leaving the Archduchy's territory without official permission will result in banishment.
13.Returning to the Archduchy after banishment is high crime, punishable by death.
14.Attempting to change the principles of which the order was founded on is considered sedition.
15.Breaking a contract is illegal and the guilty party will be forced to pay the other party a set amount of money determined by the contract. If a contract has no set amount, the punishment will be determined by the tribune presiding over the trial.

Succession / Inheritance Laws:
Any one may write their chosen inheritance of anything inheritable to anyone. In other words, person A can decide to give his duchy to person B, and to give cash to person C.
However, anyone inheriting money must pay any debt on that money, but not exceeding 75% the amount of money inherited. So, if person A owed 16 credits on his 15 credits but gives person C only 12 credits, person C only pays 9 credit. If an amount can not be divide into 3/4 then the compensation amount, not exceeding the entire amount or money inherited, goes to the owner of the debt. For example, person B got 3 credits, and can't get micro credits for some reason, so B must pay 3 credits rather than holding the 1 that can't be divided.
Non-noble titles may not be inherited, and noble titles that are elected may not be inherited. Only private wealth or dynastic / geniture noble titles may be inherited based on local law. Only the Archduchy or Parliament has the legal authority to levy taxes on inheritance, no other vassal or internal entity may. In 50 A.R.U. the Arch ducal Parliament has set the inheritance tax to 5% and it operates as a debt.

Political titles are not inheritable and will be returned to the institution from which they came upon the holder's death. Noble titles may be inheritable and the inheritance of them is based on local laws and customs.


Privileges of the Ducal Council:

The Ducal Council may revoke any noble's title.
The Ducal Council must elect an Archduke from it's ranks.
The Ducal Council may be granted new authorities by Parliament.
The Ducal Council may revoke Privileges from members of the Council.
The Ducal Council may remove the Archduke, but only with the consent of Parliament.
The Ducal Council may make amendments to the government, but Parliament must sign the amendments.


(Duke is a noble title)


Privileges of Parliament:

Parliament must elect a President from it's ranks, who must be approved by the Archduke.
Parliament may create new laws which must be ratified by the people, over half of the people must ratify the law.
Parliament may manage existing infrastructure.


(Representative of Parliament is a political title)


Privileges of the Tribunes:

A Tribune may hold hearings to revoke any political title, but the people must stand as the jury.
A Tribune may veto any law proposed by parliament.
A Tribune may object a veto.
A Tribune who is objecting may hold the vetoing Tribune in trial if the veto is not raised on objection, but the people must stand as the jury.
A Tribune must preside over all court hearings, but the people must stand jury.
A Tribune will be removed from office if found guilty during a trial.


(Tribune is a political title)


Theology:
Heliocentauri is the religious doctrine of the human descendants of Centauri. The religion was founded on Centauri Prime by the prophet, Helios. At the time, Centauri Prime was dominated by the Centaurian Empire, which was founded 4123 years before Helios. Heliocentaurian doctrine stated that a messiah, the son of god, would come and save all souls from the fate of purgatory. However, the soul must be thankful for the sacrifice of the messiah and pray for forgiveness in order to be saved.

A thousand years after Helios, the messiah came and died on the cross in the province of Cyrica, bringing salvation with his sacrifice. It was the Centaurian Imperials that had crucified the messiah. However, Heliocentaurian faith emerged from province of Cyrica, as Imperial slaves began to convert to Heliocentauri. Six hundred years later, the five hundred and sixty first Imperator, Marius Aurelius, converted to the Heliocentauri faith. Marius Aurelius spread Heliocentauri to the four corners of Centauri Prime, making Heliocentauri the faith of which all humans practiced, Heliocentauri morphed with other religions during the Imperial era.

The base of the religion comes from an older Centauri branch, Monocentauri, which taught that there was one true god and all souls were with imperfection. As such, it also taught that all souls were to be cleansed of their imperfection of sins in purgatory, the more sinful, the longer they would stay in purgatory.


The history of the universe, according to the Centaurian faiths, teaches that mankind was brought to Centauri from another world, Gaia, by god. These humans were banished from society, or rather the lack there of, from their world. The humans had built a grand civilization, with a sprawling empire that covered an entire continent. However, this empire collapsed and barbarians over ran their borders. It was when, their last city was over ran by barbarians that God saved them.
The Imperials fought on every street valiantly, attempting to reverse the fate that had fallen upon them. God saw their plight and saved them from the heathens. God brought them to the world of Centauri.
However, civil war had been raging between the Angel loyalists and a faction known as 'Demons', and they left our universe to continue this war across all of time, leaving the men of Gaia stranded on their new world. God, in his infinite wisdom, had placed the Imperials in a climate, similar to their own. They rebuilt their empire on this new world that had become their home, founding the Centauri Empire.

It is known, however, that Demons and Angels both re-enter our universe for various reasons.
Interestingly, a demon can not enter the world without the aid of a human. Scholars believe this is due to an energy field created by God. Similarly demon can not enter any individual's home, without the consent of the human resident.


Some theorize, that the Maris are the descendants of a demon and an indigenous life form, explaining their higher evolutionary state and their vile nature. This has led to the use of the racial slur, hell-spawn, used to describe Maris.

Date System / Calendar:
The Archduchy's Calendar is identical to the Gregorian Calendar, except that the years are t from the creation of the Archduchy in 0 A.R.U. (After Reginal Union) and B.R.U. (Before Regina United) as the calendar was first made in 3 A.R.U. and before that point it used the New Spacial Calendar, used for around 593 years before the Reginal Calendar and started from the day of it's creation. Making 3 A.R.U., 593 A.N.S. and the Old Spacial Calendar adding another 431 years, making it 1024 A.O.S. and the Contact Lost Calendar, which was short lived due to being a terrible reminder of home, with a lifespan of only 53 years, making 50 A.R.U., today, 1127 years after contact was lost with the core worlds of their race. Contact was lost when the cores were wiped out in a rapidly spreading, air-borne, viral pathogen that killed any afflicted in a single day, humanity listened and watched in dread at the images from Centauri, seeing friends and family dying, the last acts of the central parliament was to enact level 10 quarantine procedures, that deployed nuclear warheads to destroy any traces of the pathogen, across all core worlds. The nuclear detonations were the last that was seen of the cores for 484 years, the rediscovery of the cores (as their location was wiped from data in the quarantine) started the New Spacial Calendar. Centauri Prime and the other cores are now part of the Archduchy and have been slowly began to be repopulated.

(OOC: Earth is not a core, as these humans come from a world called Centauri I or Centauri Prime, not from Earth, and other humans come from other worlds or some may also come from Centauri I. The reason for taking so long to find a fairly large star system as Centauri? Their technology was just at light speed and traveling took 80 years in cryogenics to make it to a nearby system, so it took a while to search and development reached search teams late, as central comm processing units were wiped out with Centauri, leaving them with no system to system communication until Regina was discovered and the military found a comm mainframe which they reverse engineered.)

Government:
Regina is led by an Archduke, elected from among the and elected by the twelve Dukes of the twelve Regina stations. This Archduke must call upon the Parliament to create laws and must call upon the nobles to raise the feudal levies.
Recently however, the Parliament has begun creating it's own army to protect the core worlds from foreign threats. The Parliament army includes the Parliament Guard and the Palatial Guard. The Parliament Guard protects the Parliament building and member of parliaments. The Palatial Guard protects the main Palace that includes the Parliament building, the Order headquarters, and the Arch ducal residence.
For finances, the Archduke must either call upon the nobles or the Parliament, depending on the matter at hand. The last military might the Archduke can draw from is the Order of the Cutting Edge, formed only seven years ago, the Order's Lord Marshall has served the Archduke well, but the Lord Marshall has autonomy over the Order.
Alone, an Archduke is only as powerful as an ordinary duke, but with the support of the other dukes, an Archduke can spread humanity further into the void of space.
However, the Archduke may decide to issue that the Ducal Council revoke a noble's title on a knowledgeable basis, and the council votes on whether or not to do so.
The duke with the most elective votes for the position of Archduke before the Archduke dies,
(as the election is constant and votes are made before the Archduke's dies so there isn't a gap for elections and fraud is impossible.) is called the Duke-Elect or Grand Prince-Elect and may be more powerful than the Archduke if the nobles support him more than they support the Archduke and if parliament doesn't like the Archduke.

The Parliament is led by a Prime Minister who maintains order during Parliament sessions, and is observed by Tribunes. Tribunes act as judges and officers of the law, granted the authority to veto any of the Parliament's actions or the actions of other Tribunes.
But, if a proposal has been vetoed, a veto can not be laid upon the veto and the bill may only go forward if the blocking tribune was to end his term of office or if the tribune withdraws his veto. If a tribune blocks an item under suspicious circumstance, and if any other tribunes find him to be corrupt or negligent they can call for a popular trial in which the people decide whether or not he keep the office they elected him into. The defending tribune can not veto a call for popular trial. If a proposal passes the Parliament without a single veto and over half of the Parliament's signatures, the proposal is put before popular vote in which all citizens can vote on whether or not to accept or decline the proposal. If half or more of the votes, two weeks after starting the vote, accept the proposal, the proposal becomes law. Proposals can only be made by a member of parliament, to the Prime Minister of the Parliament, to the Archduke, back to the Prime Minister, to the Parliament, and then finally to the people. It is this complicated and yet simple bureaucracy that keeps the government open to the will of the people and acts as a check on the nobility's power. If the people were to revolt, it would be against the nobility of the government, the Parliament would most likely divide into Federalists and Aristocrats and neither side could truly 'win.'
All political positions that are within Parliament are life-time only, meaning if a politician was to die, his political spot would become vacant until a new politician is elected. However, these positions can be revoked by the people, if the Prime Minister deems a member unfit, the people of the planet that elected him would vote on whether or not to remove him. If he is accused of a high enough crime and convicted, he will be stripped of office as criminals nor ex-criminals may not be elected into a political position.

The Grand Duchy of Augusta is the capital of Regina and officially belongs to only the Archduke who is elected from and by the other eleven Dukes. However there is a Grand Mayor who serves beneath the Archduke, but above the other mayors of Augusta's cities and as such technically owns the Grand Duchy of Augusta. The Grand Mayor of Augusta is the only Grand Mayor title in existence. As the Grand Duchy of Augusta is the only Grand Duchy in the Arch duchy.

q8XryOd.png

(Grand Ducal Flag, also used as the Grand Mayor's Flag)


Description:
The Arch Duchy of Regina is protected by a stalwart order of knights, the knights have pushed the bounds of the farthest bastion of humanity thus far, and they are expanding deeper into the void of unknown space, slicing through the darkness like humanity's shining blade. The Arch Duchy of Regina is led into battle by an elected Archduke, elected by and answers to the other Regina dukes and religiously led by Patriarchs. However the Parliament manages the creation of new laws by the means of a popular vote after the proposal passed the Parliament. The population is mainly human due to the order's Heliocentaurian basis, but has integrated four entire races and accepts many others.
However, despite owning massive regions of space, the Arch duchy has been cut off from the outside ever since seven years ago on the election of Archduke Wellington. The Archduke formed the Order of the Cutting Edge shortly after denying exit from the Arch Duchy and has continued to bring people into the Arch Duchy, because people enter to settle on the cheap land on newly discovered planets. This has led to massive speculation including rumors about 'escapees' claiming that the military Order protecting the Arch Duchy worships a powerful alien entity as god. These 'escapees' also claim that the Order uses the Arch Duchy to prevent people from leaving as they may inform others of this dark secret. The Archduke's official stance on the matter is, that he started the isolationism policy due to possible atheist influences of nearby systems that may corrupt the Arch Duchy.
The undoubted, undisputed, truth of the matter, is that the Order is pushing forward humanity's borders into the stars. Defending those left defenseless, providing for those in need, fighting for all that is good and righteous, that is what makes an Order Knight. The elite of these, the Reginal Knights, are stalwarts of this undying faith. With the grace of god on their side the Reginal Knights enter the fray of battle unwavering. All Order knights are also part of the law enforcement, upholding the law of the land where ever they go. These knights are often sent to nearby allies during times of strife to bring order and support the local government. Yet, if an uprising has good cause and are in no way pushing anarchy, the knights will not interfere. Only the forces of darkness and anarchy fear the knights, as the knights will hold to their code even if it costs their lives.
The Arch Duchy was founded fifty years ago on the very place it's capital is today, Regina. Regina is a massive Dyson Sphere made up of twelve stations around a star roughly equivalent to the Earth's sun. Using the preexisting structures and systems to form their domain, the Arch Duchy formed from early colonists and continued to grow rapidly, competing with much older factions despite being fairly new. The Sphere had a ready to use infrastructure maintained by the maintenance bots, providing enough electricity and preexisting structures to be sold cheaply despite being worth a lot had it been anywhere else.


Excerpt from 'History of the Cutting Edge.':

The human nation on Regina started with a military fleet from a distant system finding and claiming Regina. This new independent colony grew rapidly due to the preexisting infrastructure of Regina. Regina at the time of the colonization was uninhabited, created by a past civilization that was wiped out around a hundred millennium ago. This race left no scriptures and no archives, every system was wiped clean except enough data to keep the maintenance bots working. These maintenance bots can still be seen and working today around the stations that make up Regina. The largest of the Regina Stations, Augusta Station has been capital ever since the first colonists claimed Regina.
Yet due to foreign settlement, this population of foreigners led to a divide in the populace. Part of the populace wanted to remain independent and the other part wanted to join a nearby faction. The independents drafted a new form of Neo-Feudalism that allowed for a proper nation. The Unionists drafted treaties with a merge with one of the multiple nearby systems, the independents rejected the treaties at every turn. Eventually the independents implemented their neo-feudal system after winning elections for the government, forming the Archduchy of Regina. Archduke Francisco vi Taberney was elected out of the twelve dukes (Representing the twelve lesser stations) of Regina. Eventually as Archduke, he called for the colonization of the solar system and expansion deeper into space. The Dukes, Counts, Lords, and other lesser nobles funded his colonial exploits and launched the first colonial ship, the R.F.S. (Reginal Fleet Ship) Valery. The first new alien contact was made 23 A.R.U. (After Reginal Union, or years after the founding of the Archduchy) with a race known as the Val'Maris, a planet-bound race with no space travel ability. (Val'Maris, translated to the Chosen by Maris) Duke Giles Reinhardt described the Val'Maris to be warlike, sinful, barbaric, and hostile to all attempts at communication. The Val'Maris was the first race to be completely exterminated due to their hostility and this was an action heavily criticized by members of Parliament. As the leader of the expedition, Duke Giles was even more scrutinized for his call to attack key cities of the Val'Maris, but after review of mission logs, statements, and video recording, the Tribunal session determined it to justified. After this failed expedition, Archduke Francisco drew up new colonial guidelines for future encounters so that in the face of danger, colonial ventures could respond adequately.
Archduke Francisco’s successor, Archduke Manuel Argyris, advocated the push onward to find new alien races. Only four races were annexed into the Arch Duchy, while only two more were exterminated, however many were left in peace and marked as no-fly-zones. The four races annexed were the Pai'Maris, the Varothi, the Tals'hario, and the Solasians.
All of the newly annexed races were given a Racial Duke, this Duke would be chosen by their means of determining a leader, whatever it may be. However, these Dukes and Duchesses do not have the right to vote in or be eligible for the position of Archduke or Archduchess. This restriction was not originally implemented until the near take over of the Arch Duchy by the Pai'Maris. Yet it was after the Varothi informing the Ducal Council of the Pai'Maris nature to manipulate and oppress nations that the Ducal Council revoked certain council privileges from non-Regina dukes.
In 39 A.R.U., Archduke Argyris officially added the region of Talea Linea as a title held by the Archduke of Regina. Talea Linea region is the vast region of space that encompasses Regina, so after expanding over the majority of it and encompassing all of it, it was the natural course of action.
In 43 A.R.U., Archduke Argyris was assassinated by a Pai'Maris, in retaliation to the stripping of privileges, while sleeping in his bedchamber. His successor, Archduke Rutherford Wellington of Ravenna Station was elected and reinforced the preexisting isolationist stance, forbidding citizen from leaving the Arch Duchy's space entirely, except for government officials. Archduke Rutherford also formed the Knightly Order of the Cutting Edge to protect humanity's interests from all threats. As we are here today in 50 A.R.U., the thirty year old Archduke Wellington plans on further colonization and peaceful relations with foreign factions and possible annexations.


Alien Races:


The Karotha,
The Karotha were once a proud and advanced civilization until a Pai'Maris noblewoman named Sash'Maris allied with them and led them into a war with the Varothi. At the critical moments of the war, Sash betrayed the Karotha and supplied the Varothi with enough tactical data to wipe out the Karotha fleet. Using this to her advantage, she waited until the Varothi returned home before commencing her invasion of the Karotha home world, which was now sparsely defended. Conquering the world, she forced them to worship her as their goddess and enslaved their entire race.
Segregating loyal ones into the Val'Maris (Translates to: Chosen by Maris) and the fiercely independent ones into the Des'Maris (Discarded by Maris). The Des'Maris camps were wiped out and all Des' were killed leaving only loyal Val' behind. The Val'Maris eventually outlives their captor and continue worshiping her as a goddess long after she dies.
An expedition from the Archduchy encounters the Val'Maris and are attacked as the Val' believe them to be Sky Demons and Demons of Darkness, as such the expedition wipes out all remaining Karotha. The reason for their destruction was that the Karotha refused to communicate in any manner, less one was to consider the fact that a nuclear warhead is sending a fairly clear message communicating. The Karotha may have avoided this fate if they had so much as asked the fleet who they were was before firing upon them.


The Four Annexed Races:

The Pai'Maris,
(Translates to Species of Maris or Maris Race),

A red, scaly skinned race dominated by the females who use their amazing wit to outsmart others and to use them in their machinations. The Pai'Maris only seek blood and power in life. Pai'Maris can live for up to three hundred years and are often looked upon by lesser, Pre-FTL civilizations as goddesses due to their life span and the manner in which they act. The Pai'Maris was annexed into the Archduchy after claiming to repent for their sins and wishing to start anew. The Archduchy welcomes them in as a full member with electoral positions and everything, their leader begins to plot to take full control using the political system, seduction, extortion, and other methods, yet the Varothi are encountered by an expedition from the Archduchy and they identify and tell the ducal council about the Pai'Maris, resulting in the Pai'Maris Privileges being revoked and their status being reduced to secondary citizen. Many believe that the Maris should be exterminate, but the bureaucracy denies use of that action, believing that they may still be able to find salvation in the Lord. Archduke Argyris was assassinated by a Pai'Maris shortly after and yet no evidence is linked to their leader, as such a group of vigilantes kill her in public with human guards watching and yet not interfering in the affair as it is well known that the Pai'Maris are treacherous. This led to break down in Archduchy-Maris relations and the new Duchess has had a rough political career.

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(A Female Maris)

The Varothi,
A peaceful race of ocean dwelling creatures, advanced in technology and philosophy, they resemble closely to squids or octopuses of Earth. Their race remained fairly neutral until meeting with the Archduchy and recognizing the Pai'Maris attempt at a power grab, informing the ducal council who in turn, stripped the Pai'Maris of their Privileges. The Varothi play little role in the interstellar community as they are fairly isolationist but are friendly to strangers, and agreed to join the Archduchy for that reason. They do occasionally go to war, but only if the other faction attacks first.

The Tals'Hario,
A wolf-like race that immediately respected the Archduchy due to Archduke Wellington's marshal capabilities, as at the time he was drastically expanding the Archduchy's military. Wellington had started the initiative to drive humanity's military infrastructure forward and as such it dwarfed most other races. Wellington saw the Tals'hario as a potential ally and invited them into the Archduchy. Their warlord gladly accepted the honor and joined the Archduchy with full citizenship for his race, except for the privileges revoked from non-capital regions after the Pai'Maris incident.

The Solasians,
A race of 'light' formed around a metal core hover system of electronics and computers that use this light to interact other objects by materializing and de-materializing beams of light into solid objects of the shape in which the beam was set by the sentient computer system inside of the robotic core. The same ancient race of aliens created the Solasians also created the Dyson Sphere that the Archduchy inhabits. However the Solasians were never awakened from a dormant state until millennium after the ancient race disappeared, meaning they know little of their makers except that they were advanced technologically.

Biased excerpts with facts about the four races:

Excerpt from "Pai'Maris, should they be removed from the Ducal Council Entirely?" (A Political Advocation of the Removal of Duchess Fa'Tari, written by a strong right winger.):

I'll provide a brief overview of the Pai'Maris so that you all, are on level with how evil the Pai'Maris are.
I'm sure most of you know about the Val'Maris. However the Val'Maris was originally a space-faring race with advanced technology known as the Karotha. A Pai'Maris noblewoman named Sash'Maris encountered the Karotha and manipulated them into attacking a nearby race known as the Varothi. Sash wiped out the Karotha military during the key moments of the war by leaking security codes, attack patterns, battle plans, and other key info to the Varothi. The Karotha surrendered to the Varothi, the Varothi agreed to white peace as the Varothi are a peaceful race. However, the Karotha defenses were completely destroyed during the war with the Varothi and as such Sash's single lightly armed, cruiser was able to force them all into slavery. This slavery lasted until her death, after which they continued to worship her as a goddess. She also had commanded them to destroy any aliens as they were 'Demons from the sky.'The Val'Maris, were descendants of the few slaves 'chosen' by her to continue a loyal populace for her. Other Karotha were castrated or otherwise prevented from raising children were segregated into separate cities before the Des'Maris (Discarded by Maris) were bombed into oblivion. The Val'Maris perceived human explorers to be 'demons' from the sky and used their weapons against them which resulted in their destruction in 23 ARU.
Overall, the Pai'Maris are a female dominated, roughly humanoid in nature with scaly red skin, and a thirst for violence, and power. They were clearly corrupt and vile when the Arch Duchy's sixty-seventh expedition found them. Duke Arrius Archer described them as 'hellish, sinful, and yet appealing to the eye of any man.' Yet regulations forced the expedition to demand conversion to the Heliocentauri faith and fair treatment of all, as none are beyond possible salvation. Claiming to have had a dream in which Helios spoke to her to join Heliocentauri, their leader, Ta'mari accepted Duke Arrius Archer's proposals and met with the Archduke in public. After signing treaties with the Archduke she was promoted to duchess and secretly began working to gain control of the Arch Duchy. Gaining support using questionable methods, such as seduction, blackmail, bribery, or extortion. Her chances of election were growing and with the life-length of a Pai'Maris being around a hundred and fifty years it was a fairly high chance that even if she lost she could win the next election. But God lent the Arch Duchy a break when the seventy-first expedition met the Varothi in 42 A.R.U. The Varothi described the horrors that a single Pai'Maris put the Karotha population through and the consequences of Ta'Mari being elected. Patriarch Mendios of Regina sought guidance from god on the subject before it came to him in a dream, having the Ducal Council strip her of her Privileges. Mendios spoke before the Dukes and Duchesses and begged that they revoke her privilege to become Archduchess and that she not be granted the privilege to vote. The Dukes agreed and revoked the privileges in February of 42 A.R.U. after hearing Varothi testimony and reviewed Val'Maris history as the supposed goddess was described with the same features of a Pai'Maris. In December, 43 A.R.U. the Pai'Maris made revenge by murdering the good Archduke Manuel Argyris, officially no link was discovered in relation to the Duchess, yet she was executed by vigilantes, god bless them, five weeks later.
I say we didn't do enough, I say we strip the new Duchess Fa'Tari of her Ducal position entirely before they attempt to strike again! Archduke Wellington's life is in danger every moment we waste! I applaud the brave men who killed Ta'Mari as the Pai'Maris species is nothing but a curse to the Arch Duchy. I implore those of you reading to write to your Duke and say, "I agree with Charles Fannin and that we must exterminate the Pai'Maris!" Your Dukes will agree, they are as patriotic as the next man in line and the only reason they don't exterminate them? They don't have your backing! They represent the will of the people, they need your support to do their job. If you refuse to give them the backing they need, you are a traitor to mankind. It is your god given duty to pick up the comm-link! It is our god given duty to remove the plague of the Pai'Maris!


Excerpt from "Varothi, the Peaceful Giants"
(A Book about the Varothi home world, Varos, and the Varothi species in general.):

The Varothi are a peaceful race, similar to squids or octopuses in appearance and yet genius by nature. As the seventy-first expedition of the Arch Duchy landed on their home planet of 90% water, they at first believed no sentient life existed there. After doing a scan of the planet, they realized that an advanced civilization lie beneath the ocean, sending communications of peace and the wishing of tranquility, they were responded in kind. The Varothi launched one of their cruisers, dwarfing the expedition ship by at least five times, and hailed them and invited them to dock so that they could talk more directly. Entering the Varothi cruiser, the expedition crew found themselves in a glass corridor resembling an aquarium tube. The crew was greeted by a Varothi who apologized and explained the nature of the tube, that they couldn't breath in air and as such their ships were filled with water, but their airlock could be drained in or out. Duke Michael Harkson accepted the apology before learning about the Varothi culture and religion, finding it all to be peaceful. Michael Harkson concluded that the best course was to request that they send an ambassador to Regina where they would have a facility waiting. The Varothi agreed that it would be the best course of action and that his government should send an ambassador immediately. The Ambassador learned of the Pai'Maris involvement in the Arch Duchy and informed the Ducal council of the Pai'Maris nature. After which they were granted admission into the Ducal council and were annexed into the Arch Duchy through a series of friendly negotiations.


Excerpt from "Tal, home of the Iron Fist"
(A Book about the Tals'hario home world, Tal, and the Tals'hario species in general.):

The Tals'hario are an Imperialist race, similar to wolves in appearance and in nature. After being encountered by the eighty-seventh expedition of the Arch Duchy, the Tals'hario respected the Archduke's military might. As Archduke Wellington was looking for ways to protect humanity's assets, he offered them a chance to join the Arch Duchy. In 45 ARU the Tals'hario joined into the Arch Duchy Union and their leader was made Duke along with the task of creating a reserve army of Tals'hario. This reserve army is known as the 'Flaming Moon Hunters' who use state of the art Arch Duchy weaponry along with their night vision, and brutal nature to provide the Arch Duchy shock troopers. As reward for his efforts, Archduke Wellington payed the Duke well and granted him the position of "War leader of the Flaming Moon Hunters" which the humans usually just refer to as 'Commander of the Tals'hario Reserve Elite Shock Troopers.'


Excerpt from "Solasians, the Beast at the Heart of the Order?" (A conspiracy theorist's pamphlet about the Solasians):

It seems that the Solasians are just a peaceful race from Solasia, no doubt they have remained peaceful thus far. However, claims that a powerful, psychic, fire-like being controlling the Order can not be dismissed. What if these Solasians, who do indeed resemble fire, and their means of communication, vibrating in particular ways to form words that seem to come from no source, can seem to be psychic. Their bodies are literally made of light being irradiated from a central core that hovers. We believe they were created by the same ancient civilization that created Regina. So, if that is so, and they awoke, long after the ancient civilization destroyed, and produced new and unique units of themselves using the ancient facilities ever since then, what is to have prevented the ancients from making one on Regina? What if the one on Regina is evil? Or bugged? Or malfunctioning? What if it has access to the mainframe and has the ability to wipe us all out? We need answers immediately! Such possibilities must be explored, the entire command section has been quarantined ever since the first colonists arrived and the military denied them entrance in to command deck. Of course we shall never know until they open up the command deck for proper inspection! I call, no, demand, answers immediately! What if they are using it as the mainframe for heaven sake? If a Solasian is the mainframe and has been active since the creation of Regina by the ancients, it could have valuable data on it. What happened to the ancients? We don't even know that, for crying out loud! Call your Ducal offices now! And request, no, demand that they force the Order out of the dark!


Communications:

The Mainframe Automated Core Processing System (M.A.C. Processing System) handles all communications through Regina (Sphere, not the whole Nation). To patch through to a person's personal comm, one must enter the intended person's ID. This ID is chosen by the person, any number not in use is available. Communications can be in voice mail, live voice communication, or electronic mail.
Inputting a person's station, aisle, and building can insure that if it doesn't find the precise ID, that it can deliver it to their work / home / other location.
Of course, most planets have independent M.A.C. Processing Systems that are connected through the Regina system, providing communication across the entire nation for free.

Personal comm systems are built into every computer.
Facial visual voice-interaction systems are the most common computer systems of date, and modern military helmets have a fully built-in display with tactical maps and unit orders. (OOC: Basically soldiers have a mini-map and orders pop up on their screen)
The majority of military operations do not use individuals.


Military:
Human soldiers are used to direct civilians or mechanical soldiers and for immediate battlefield situation decisions that the robotic Artificial Intelligence would otherwise fail. The majority of combat units are made up of 'Mechanical Infantry' ran by individual Combat AI modules that follow orders from nearby ranking human infantry or a field commander.
The 'Mechanical Infantry' are robotic humanoid soldiers, the size of normal humans.
Combat ships are ran by a few officers and a crew of about twenty or so, the crewmen are assigned to fill in for officers should officers be incapable, to protect from boarders, and to repair damage on the scene.
Drop ships are used to deploy infantry rapidly and can be used as ordinary transports, but their actual crew only consists of an officer and two sergeant, the officer pilots while one sergeant organizes troops and the other is in case of combat in which he will use the command console to fire the ship's turrets at attacking enemy.
Fighters are either automated, or if they are older ones (likely in the employ of some noble) they have a pilot and a co-pilot.
The Commander of a fighter squadron is known as a Wing Commander.
Commander is a rank that refers to anyone in charge of a multitude of mounted infantry, or in charge a multitude of spaceships.
The 'Mounted Infantry' are humans on horseback, used in terrain too rough to land near a target or used when in need during covert operations that require quick mobility.


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(Parliamentarian Naval Officer)


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(Parliamentarian Naval Dress Uniform)

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(Order Dress Uniform)


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(Order Officer Uniform)


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(Order Knight Dress Uniform)

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(Order Reginal Knight Dress Uniform)

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(Order Enlisted Soldier)


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(Parliament Army Officer Jungle Field Uniform)


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(Parliament Army Enlisted Jungle Field Uniform)

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(Parliament Army Officer Urban Field Uniform)

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(Parliament Army Enlisted Urban Field Uniform)

Trading:

Domestic trade is ran by civilians and guilds, and anyone can trade domestically. However, foreign trade is done by traders who are licensed to accompany diplomatic convoys.
Licensed Traders must be very devout Heliocentaurians who have been versed in the teachings of other religions and still acknowledges Heliocentauri as the truth.
The tests for becoming a licensed trader are very hard and require an advanced knowledge of all known religions while still answering questions in the Heliocentaurian manner. Traders must also take tests again annually. The tests are observed by psychologists, theologians, and a brain wave monitoring, 'lie detector' that reads the subject's thoughts and feelings.
These traders must also be devoutly loyal to the Archduchy. The reason for these tests is to insure that corruption does not spread across from other Polities, while still allowing for diplomatic contact and trade contact.
If a trader breaks the law of the polity he is in, the polity's legal system will be allowed to deal with him in the manner it sees fit, the Archduchy will request a fair trial and that a legal representative versed in the polity's law, coming from the Archduchy be allowed to provide legal counsel, however if the polity denies both or either request, the Archduchy will not interfere unless it deems no law has been broken and will apply political pressure. If the Arch ducal citizen is executed despite no legal cause, and the polity pleads no defense against the political accusation, the Archduchy may decide to either cut ties or go to war.


List of Duchies:

Archduchy of Regina
(Highest Duchy)
Ruler: His elected-majesty, Grand Archduke Rutherford Wellington


Grand duchy of Augusta
(Primary Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: His elected-majesty, Grand Archduke Rutherford Wellington


Duchy of Maria
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: Duke Arwin vi Taberney
Vote: Votes for the candidacy of Arwin Taberney of Maria

Duchy of Valeria
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: Duke Gaius Archer
Vote: Votes for the candidacy of Angela Marson of Claudia

Duchy of Valencia
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: Duke Marcos de Fonta
Vote: Votes for the candidacy of Valerius Aurelius of Aurelius

Duchy of Aeliana
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: Duchess Marie li Bonvera
Vote: Votes for the candidacy of Angela Marson of Claudia

Duchy of Aquila
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: Duke Philippos Argyris
Vote: Votes for the candidacy of Valerius Aurelius of Aurelius

Duchy of Aurelia
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: Duke Valerius Sempronius Aurelius
Vote: Votes for the candidacy of Valerius Aurelius of Aurelius

Duchy of Claudia
(Reginal Duchy)
Beneath Hierarchy of: Regina
Duchess: Angela Marson
Vote: Votes for the candidacy of Angela Marson of Claudia

Duchy of Ravenna
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: His elected-majesty, Grand Archduke Rutherford Wellington
Vote: Votes for the candidacy of Valerius Aurelius of Aurelius

Duchy of Flavia
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: Duke Guys Reinhardt
Vote: Votes for the candidacy of Arwin Taberney of Maria

Duchy of Germana
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: (Redacted for Security Concerns)
Vote: (Temporarily Revoked for Security Concerns)

Duchy of Juliana
(Reginal Duchy)
Beneath Hierarchy of: Regina
Ruler: (Redacted for Security Concerns)
Vote: (Temporarily Revoked for Security Concerns)

Duchy of Mare
(Racial of the Pai'Maris)
Beneath Hierarchy of: Talea Linea
Ruler: Her eminence, Duchess Fa'Tari

Duchy of Varos
(Racial of the Varothi *Duchy of the Varothi*)
Beneath Hierarchy of: Talea Linea
Ruler: Duke Merver the Wise

Duchy of Tal (Racial of the Tal'Hario *Duchy of the Tal'Hario*)
Beneath Hierarchy of: Talea Linea
Ruler: Duke Targ, son of Verg

Duchy of Solasia (Racial of the Solasians *Duchy of the Solasians*)
Beneath Hierarchy of: Talea Linea
Ruler: Ducal Unit Seventh of Six


Duke of Solasia Seventh of Six, Behind the Name:

Seventh of Six was first known as Fifth of Five, when Fourth of Four crashed and was replaced by Fifth of Five, making Fourth of Four into Fourth of Five. 20,000 years after Five of Five was brought into existence by the 'seed' (The Seed is the Factory that produces more Solasians when necessary), Fifth of Five crashed and became Fifth of Six. The AI replacing him, Sixth of Six, was a new evolutionary model at proved defective. Sixth of Six crashed two years later and Fifth of Six was repaired when the 'Seed' registered Fifth of Six as being alive and not needing replacement, and not creating a new command unit.
Fifth of Six was brought back online and became the Seventh of Six, an oddity in the numerical system.


Dueling:
Sword fighting has been the primary form of civil warfare since the dawn of humanity. Duels must be authorized by a government official and adhere to strict rules to be considered legitimate. Denying to fight an authorized duel is a stain on a man's honor that effects his political and social future deeply. Duels are not always intended to be deadly, but fights to the death often involve a single shot from a pistol before charging into fencing between the contesting parties.


Education:
Regina's education system is handled by the Academies, large institutions, the larger of which can span the size of a city. Each duchy has a massive Academy funded by the Duke, and some Counties have smaller scale Academies. While, all of these academies are privately funded, Parliament forms Commissions and Boards to insure all academies teach the same material, which is rather easy to monitor due to the material being accessed via the Holonet that makes use of standard long range Comm signals to access databases and indexes. All children are required to attend immediately from hospital release after birth until the age of twenty-four. Students do stay in contact with their biological family and are encouraged to visit regularly. They are granted a great deal of autonomy after reaching the age of 13, but are required to attend the core classes, regardless. Their autonomy includes a great deal of class options that include nearly any job you can think of, some of these classes require certain talents to enter, and some are publicly unknown. Clubs are an essential part of any academy forming the basis for any major civil activity, making up political parties, event planning, and more, they are the backbone of the civil side of the Academy. Elections take place every three months for the next Student-body President, who chooses their Vice President and Cabinet. Each school maintains Cadet Training Regiments, who are trained as future military personnel, being sent through boot camp and officer training courses. Their skills are put to the test in competitive matches against each other and CTRs from other Academies. The matches against other academies are part of what is known as an Academic War with another Academy, the president of an academy may declare war on another academy at any time, unless they are in a truce. Academic Wars are fought with special equipment that causes the opponent who has been struck to become immobile. 'Medics' can re-mobilize any immobile student on the field. The teams have limited resources, based on the Student-body Cabinet's grades in certain areas and each individual student's grades can minutely effect the supplies, harder working students allows their team to win more easily. This creates a highly-competitive educative environment that encourages hard working ethics and helps students determine their future via the available options.


Key Events:

Circa 100,000 B.R.U. : God delivers the men of Gaia to the land of Centauri.
Heaven transitions to a different multiverse.
The Ancients of Regina disappear.

1127 B.R.U. : An unknown disease causes Central Parliament to declare quarantine.
Communications are lost, as Centauri's surface is destroyed in nuclear blast.

32 B.R.U. : Discovery of Regina.

0 A.R.U. : Archduchy of Regina is formed.

3 A.R.U. : Reginal Calendar is invented.

14 A.R.U. : The War of Unification begins.

19 A.R.U. : Old Centauri territory is unified under the Regina banner.

23 A.R.U. : First Contact with a sentient species, the Val'Maris (Karotha).

37 A.R.U. : Two 'vile races', are encountered and war breaks out immediately

42 A.R.U. : The Maris and the Varothi join the union.
The two 'vile races' are exterminated in entirety.

43 A.R.U. : A Maris assassinates the Archduke.
A human crowd executes the Maris Duchess in retaliation.

45 A.R.U. : The Tals'hario join the union

48 A.R.U. : The Solasians join the union

Current list of races available,
  • Human (Most Prominent) - Reginal Prime Citizens
  • Maris (Most hated) - Reginal Second Citizens
  • Varothi (Most uncommon) - Reginal Prime Citizens
  • Tals'Hario (Most military) - Reginal Prime Citizens
  • Solasians (Most interesting) - Reginal Prime Citizen
---

Q: Do you have PlankOfWood's permission since you used his universe?

A: Well, I asked, and he hasn't been on, so I just decided to stay safe and use my content only, if one of the other players of DAtC would like to use some of their race for the game and tie it in somehow, that's their decision, but I'm containing the universe to the content I made just to stay safe. However, don't come in and make a brand new race for this game unless you can tie it in, and ask me first.

-------------------------

Okay, now that all of that mess is over... Onto more condensed writing of what the current rules are and how to sign up,


Game Rules:

No Meta and no other form of Cheating, if in doubt, ask me via PM.
Avoid posting OT or OOC in the main thread. Take it to IRC.

*More may be added by me*


---

If you want this game to happen, please sign up using this form,

Character Sign Up (PM to me, via forum):
Name: (First, Middle, Last)

Race: (Choose Race)

Biography: (Short life story of your time at Claudia Academy up until now and some information about family and whatnot.)

Age: (Age of Character)

Noble: (Yes / No) **(Note: Nobility doesn't effect anything except your role playing.)**

Year: (At start, all Students start in year 15.)

*Note, that the forum post version does not require your Biography, but the PM version to me does.*

The Upper Level
----

The Upper Level of Regina forms the upper plating of the Dyson sphere on the opposite side of the sun, creating a perpetual night without a glimmer of sunlight, each of the stations has a transparent habitat sphere that covers over the station's urban sprawl, allowing people to move about the station freely. The only lights on the horizon are those of the many towers and high-rises lining the station's landscape, beyond which are the transit tunnels connecting the stations and the void of space. Surprisingly, this area is populated by many of the nobility due to it's romantic vistas in the outer reaches of some of the stations or in regions between the stations, forming the upper low lands.

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The sunless skies of the upper levels.
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The lower slums of the upper levels.


The Mid Level
----

The Mid Level of Regina consists of all of the industrial warehouses, factories, workhouses, and piping, hidden between the two other levels, almost all of the work done in the Mid Level is done by machine, while human traffic commutes through large tunnels in which massive lift systems carry the occupants between the Upper and Lower levels. The level is populated only by those fleeing the law and degenerates whether it be from radioactive mutation or some incurable plague, it is a place that only those with no where else to turn go to. However, it is said that other... Things, lurk in the shadows of the mid level. In regions of the Mid Level with no station above or below them, the lower surfaces are covered with solar power plants and the upper surfaces are covered with scattered military installations and private property as well as the occasional antenna relay, while the central layers contain the industrial plants unsuitable for human labor.

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One of the Industrial power transformers in the one of central layers of the mid levels.


The Lower Level
----

The Lower Level of Regina consists of the solar plants, offices, military logistical buildings, and the occasional industrial high-rise, the Level is built on the lower plating facing the sun, creating an unending day. Many of the middle class live in the Lower Level due to the amount of businesses in the level and the fact that nearly all legitimate business takes place in the Lower Level. Many parks and recreational areas dot the landscape of the station surfaces across the Lower Level, and many 'summer homes' dot the region between stations on the lower level, known as the lower low lands.

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A lower surface of one of the stations across Regina.


Claudia Academy
----

Claudia Academy is on the Lower Surface (Therefore the Lower Level) of the Claudia Station and therefore of the Claudia Ducal holdings. The Campus is fairly large being the most prestigious academy in Claudia Station, housing around a thousand and five hundred fifteenth year students alone. The Fifteenth year building is about the size of most minor campuses. In all, nearly 35,000 students attend Claudia Academy at any given point. The Academy is in the inner region of Claudia, making it close to most of the government and ducal offices. Students do not transfer buildings each year, but rather buildings are re-designated as different years as years go by with Senior being moved down to the new first year.

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The Year 15 Building of Claudia Academy

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President Melina Marson (Daughter of Duchess Marson) and Vice President Manuel Johnson, Year 24 of Claudia Academy (Senior Year), donning the school's uniform.

More information and details coming soon!

*Feel free to PM me any questions you might have,*

Expect the game to start on next week or the week after, on a Monday.
 
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Student Roster of Class 15-A
----| C . D . A |----

Administrator: Guilford, Jeremiah


- Fitzgerald, Maximilian
((Luftwafer))
- Shasernotte, Liliana
((Clophiroth))
- Meyers, Nathaniel
((Tristanxh))

- Lang, Mia
((CaesarCzech))
- Christopher, Matthew
((Ironhide G1))
- Hope, Alexander
((StrikingAce57))

...*{Loading}*...
 
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Name: Liliana Shasernotte
Biography: Liliana is the oldest daughter in the Shasernotte family, with her younger brother being also in the Academy, a middle class family of Regina. She, as most people, started attending the academy being 3 years old, and has remained there since. A sociable girl, she enjoyed writing, and, as such, her chossen study field was a combination of these two fields: Journalism. Has a small clique of "friends", mostly interested in not being defamed in her articles in the [School/Self-Published/Insert here the method in which journalist students distribute their articles] newspaper, as she can be pretty mean and cruel to people who she doesn´t like.
Age: 15
Noble: No
Year: 15
 
Basic Skills Chart Template,

After you send me your character sheet, I will roll random number (1-10) and see what your points come out to be,
you may request one re-roll. You are not required to publicly state your stats or show your stats, and you may lie to other students about your results.

((Edit: Note, these are only basic skills, advanced skills like writing will be chosen by the player, 3 advanced skills may be boosted instantly at start, however the amount of improvement is based on basic skills, do not expect an Intelligence rating of 1/10 character to learn rocket science nearly as well as a character with Intelligence level of 10/10 at the start of game. You can also choose which basic skills to be higher at the cost of another skill. Also, on further note, some physical or basic skill scores can be improved over time via order or by event, advanced skills may also be improved over time via order or by event.))

Results of ATES
Academic Test of Educational Skills

----------------------------

Student: ((Last Name, First Name))
Gender: ((Male / Female))
Year: ((15))

Strength: X
((Standard Score Analysis))

Perception: X
((Standard Score Analysis))

Endurance: X
((Standard Score Analysis))

Charisma: X
((Standard Score Analysis))

Intelligence: X
((Standard Score Analysis))

Agility: X
((Standard Score Analysis))

Luck: X
((Standard Score Analysis))

(Each of these scores are 'x/10' meaning that 10 is equivalent to 10/10)
----------------------------

Testing Administrator Note:
((Analysis of overall score.))

Club Application Form,


Any / All official Clubs should be filed under this form in letter to current StuCo President Melina Marson.
((NPC, so me for now until we can get some elections rolling.))

Any / All official Student-ran organizations should also be filed under this form, replacing the noun 'Club' as needed.


Club Name:
((Example: SOS Brigade))

Club Purpose:

((Example: Spreading cheer to our student body.))

Club President:

((Example: Haruhi Suzumiya))

Club Vice President:

((Example: Itsuki Koizumi))
 
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Name: Maximilian Archibald Rees Fitzgerald
Biography: The nephew of the duchess that runs the school, Max has always had it easy, he has been at the school his entire life, fluking test after test, to get further and further. He is lucky, he can get good grades while not doing anything, and all he has to do is mention his relatives for a teacher to quickly relent and give him a better mark.

He is popular, having a group of hanger ons that follow him religiously and would do whatever Max wanted if it meant their friendship.

However surprisingly Max isn't very charismatic, he always has trouble trying to talk and sympathise with people, but his reputation precedes him and most of the time it doesn't matter.

He is athletic and the scrum half of the School's rugby team. After they recently won the national championship, he has been scouted for professional teams, but his father has different ideas and wants him to join the military, to advance into politics

Age: 15
Noble: Yes
Year: 15
 
((Course Description))
Strategical Tactics Applied Training
S.T.A.T.

------|------

S.T.A.T. is the Parliamentarian military's initiative to train future officers in the art of war, whether it be strategy or tactics and how to apply such tactics and strategy to live combat situations.

S.T.A.T., supplies the Academies with the Cadet Training Regiments that fight in the Academic Wars, Academic Wars for those of you who don't know, are nonlethal wars / war games fought between two campuses using CTRs to settle some dispute or just to claim superiority. Wars can be fought to obtain 'SRP' (Strategic Resource Points) which are points that determine how many supplies the campus has in following Academic Wars for the CTRs. Points are gained based on the Student Council Cabinet's scores on tests in their field and points can be stored up for coming wars. These 'wars' are intended to insure maximum combat efficiency and training quality.

By enlisting in S.T.A.T., you are enlisting as a reserve officer in the Reginal Military. Until your graduation, you are officially underneath the jurisdiction of Parliament and will swear under oath that you will uphold the laws set by parliament and to defend your country from all threats, whether they be foreign or domestic in origin. At any point during your service, you may be called upon to fight for your country and to defend civilization as we know it.

If you are not prepared to either, die in the defense of your nation or to kill in the defense of your nation, do not join S.T.A.T.

You will not be pressed into service after having taken S.T.A.T. and after graduation you will receive an honorable discharge from the Reserve Forces if you decide against refreshing your service. That being said however, you will be offered a commission as an officer in Parliament's military service, the rank of which will be depending on your performance as a cadet.

If you wish to apply for S.T.A.T. and have not already done so, speak to your administrator about further details.



~~Lord Protector, Geoffrey Meyers of Parliament~~
 
Name: Nathaniel Eu Meyers
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Biography: Son of Lord Protector Geoffrey Meyers, Nathaniel's parents had sent him off to academy at the uncommon age of zero, being just out of the hospital, he was sent to Augusta Academy at first due to close proximity to the capital, however after the assassination of Archduke Argyris, many upper nobles in the capital became concerned for the security of their families. Meyers was transferred to Claudia station and attended Claudia Academy since his ninth year of academics. His father, bring the Commander of the entirety of the unified military forces, equal only to the Grandmaster, and answering only to Parliament and the Archduke, he in a way, inspired a sense of pride, patriotism, and righteous zeal in his son who plans on surpassing his father. As such, he had immediately enlisted into S.T.A.T. on his 13th birthday when the option became available.
The actions of one of his classmates, Classmate Fitzgerald in particular, has inspired rather publicly vocalized disgust at the use of holding nobility in an attempt to gain for themselves. Meyers has never directly stating who he means to point towards in such accusations out of respect for the school to prevent controversy, but it is fairly obvious who he means, and has caused a fairly even divide in class opinion. With half of it standing with more or less self-righteous causes and the other half attempting to make some minor gain or another from siding with Fitzgerald.
Despite holding direct relation to a higher noble title than arguably any other student in the class, Meyers does not hold a group of followers, rather instead having a small group of friends who share similar opinions, one of the girls of which, who he refused to identify, he has admitted about having an interest in.

Age: 15

Noble: Yes

Year: 15
 
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(just a bit more asiatic looking and with lesser eyebrows)


Name: Mia Lang
Biography: Mia is a daughter of Old Military family on regina, however unlike many such families her family was quite modern thinking and it was not thefore requiered of Mia to join military, she would still be expected to excell throught ,She, started attending academy as 3 years old, A Sweet,Kind, Compasionate and somewhat Naive Innocent girl, She studied military tactics and strategy. She Has many friends due to her nature. She is Beatifull with blue eyes and long Black hair. She is also quite charismatic and inteligent Furthmore she is creative and can handle technology throught her physical Skills such as endurance are lacking
Age: 15
Noble: No
Year: 15
 
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o-TEEN-BOY-READING-BOOK-facebook.jpg

Name: Matthew Christopher
Bio: The smartest and best thinking person in the entire class. He was the child prodigy, being able to solve algebraic problems by the time he was 4. He excels in what he does. He is knowledge wise precisely 14.567271721744531 grade level skills wise then his peers on average- he calculated that himself He loves spending time pouring over books and sources, scouring for new information. He reads whatever he can. He thirsts for new knowledge. In class though, he is very quiet and reclusive, being to advanced beyond all his classmates. He is very intelligent; but not a jerk. He has few friends, and he prefers to be alone. But surprisingly, he is attracted to music. He loves music, and is a great classical singer and composer, as well as being able to play a whole lot of instruments. When not in class, eating or sleeping, chances are he will be reading, writing or making music. He has already published several books, on a variety of Academia. His symphonies are sometimes played around the area, and are reaching further. But he doesnt care about that- he much rather cares about sitting down someplace quiet with a good book.
Age:15
Noble: no
Year: 15
 
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Advanced Skills Chart
All advanced skills are meant to cover a fairly large amount of actions.
All players, select 4 you wish to start with.

(Everyone will start with a 'basic' knowledge of each, but starting with selected ones means you start with an advanced knowledge.)
Any players with a 10/10 in any of the basic skills, may choose two more starters within his maxed basic skill's advanced skills.

---Further Note / Edit---

By default, all advanced skills start at 1, unless you rated a 10 in the basic skill relating to it, in which case it starts as a 2.

Advancing a skill within a basic skill in which the basic skill scored only a 1, 2, 3, or 4 only gives you a 2 rating in the advanced skill.

Advancing a skill within a basic skill in which the basic skill scored a 5, will give you a 3 rating in the advanced skill.

Advancing a skill within a basic skill in which the basic skill scored a 6, 7, 8, or 9 will give you a 4 rating in the advanced skill.

Advancing a skill within a basic skill in which the basic skill scored a 10, will give you a 5 rating in the advanced skill.

---End of Note---


SEND ADVANCED SKILL REQUESTS VIA PM ON FORUM

----------------------
((Please, feel free to suggest more))

Strength
  • Martial Arts
    • Hand-to-Hand Punching
  • Melee
    • Blunt ((Ex: Mace))
  • Sports

Perception

  • Investigation
  • Medicine
  • Science
  • Survival
  • Repair

Endurance

  • Martial Arts
    • Hand-to-Hand Blocking
  • Acrobatics
    • Running
  • Melee
    • Slashing ((Ex: Scimitar))
  • Sports

Charisma
  • Speech
  • Writing
  • Bartering
  • Leadership
  • Persuasion
  • Stealth
    • Diguise

Intelligence

  • Medicine
  • Science
  • Survival
  • Weaponry
    • Precision Accuracy
  • Stealth
    • Planning
  • Tactics
  • Strategy
  • Flight / Piloting

Agility

  • Martial Arts
    • Kicking
  • Acrobatics
    • Jumping
  • Melee
    • Piercing ((Ex: Rapier))
  • Sports
  • Weaponry
    • Hip-fire
  • Stealth
    • Sneaking
 
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