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Faction: Kip's Kadets
Alignment: Neutral
Trait: "Tactician"
Fleet: 1 Frigate (IMS Nimrod), 3 Fighter Squadrons (Lock, Stock, Barrel)
Background:
firebat_by_timskoglund-d58601e.jpg

''Ah hear'd dat you has a problem.''
Name: Henry "Kip" LouKippington
Age: 31
Born: 01.05.2070
Place of Birth: Jun Slums, Harvard Station, Jalico System
Position: Leader and Founder of Kip's Kadet's, Captain of the IMS Nimrod
Background: Henry was born poor, very very poor. The Jun Slums were originally the Jun Housing Sector for the Harvard Station's raw industrial arm, pumping out cheap and fast consumer goods for the companies in the region with less qualms concerning the law. When the various companies either naturally moved on, were bought up or nationalised by one or another of the political movements in the Jalico System, the Jun Housing Sector fell on hard times. Work levels plummeted and the entire Sector was politically abandoned and stripped of representation for fear of influencing the richer elements of Harvard Station with their crazy ideas born of being poor.

Henry was born to one of the chief engineers of the old Fahnon Mechanotics Corporation, which collapsed after being sued for producing toxic babies clothing. Not wealthy enough to get away before the Slums we defacto abandoned, Henry's father made the decision to teach him everything he knew. This was a good choice, as Henry would never receive a normal (read any) education, and can read all standard codes, but cannot actually read. Even with father's influence, Henry fell under the influence of gangs. Before the age of 18 he was hustling juice and peddling whores on the street corner by the alias of "LK". However a gun fight between his and a rival gang left Henry wounded and nearly dead. He was saved by his father, but that would not save him. Henry came to with his father dead and his house burning. This broke Henry's heart (and perhaps a bit of his sanity), and he resolved to do two things. First was leave the Slums and the Station, never to return. The second was kill every member of the gang that killed his father. Taking everything he could, he ran and lost 6 months of his life. Blacked out by time and an effort to protect his psyche, all Henry remembers is screams and fire before immediately feeling ill.

By 2089, Henry was a wandering mechanic, pest exterminator and code tutor. It was only during a pirate raid of the small station of Ganges B that Henry came to the attention of the White Suns. Alongside (unknowingly) a White Sun recruiter, Henry utilised his homemade flamerthrower to chilling effect, clearing the pirates within minutes by cooking them within their own ship. It was here he was offered a place on the team, which he accepted instantly. Proving his worth time and again as a rather aggressive engineer (who prefer to eat with the assault squads then his own engineering comrades), he was given command of the 4th Engineer Battalion in 3000. There he participated in the botched operation on Moscow Station and was badly wounded in the fighting.

However, by 3000, Henry decided to part ways. Buying out the contract of himself and his men, he did some limited side work to earn enough to buy some second hand fighters which he used to great effect. Casually gaining renown and cash dollars, he managed to purchase his first "capital ship", the Independent Military Ship Nimrod. Though looking more like a heavily armed transport ship than an actual frigate, it was the pride of the Kadets and by 3001 Henry was ready to do what he did best, burn shit.

Dossier: Unhealthy obsession with fire, rash, blunt, uneducated, loyal, brilliant, aggressive, easy going. If it wasn't for the fact he would die immediately throwing his life away, he would be on assault over an engineer. If you earn his respect, you never have to worry about him again. Personal Edit: How the hell does an illiterate have such a sense of word play. It's both absurd and stupid.
 
Livin' Legends will be back for more thrillin' heroics.


Faction: The Livin' Legends (Company)

Leader: Radiant "Raid" Cobb (Tactitian)

Alignment: Republic


Fleet: Destroyer Hero of Canton, three fighter wings, Milkmaids, Black Sheep

Bio:
The Livin' Legends' story is a mix of blind, stupid luck, thrillin' heroics, and surprising bursts of genius. A mercenary company founded by bandit turned accidental hero Jayne Cobb, the Legends achieved fame in their first mission, where everyone except Cobb himself died rescuing reporter Jamie Fleming. In gratitude (and recognizing Jayne's potential) Jamie became his partner, exploiting her connections and media savvy to build up the Legends into a paragon of low-brow, thuggish heroism. Initially working for both sides, Jayne became exclusively Republic after a band of corrupt USG officers kidnapped Jamie. Insisting he caredid about the Payday and the Payback, not the politics, Jayne ultimately became something like the hero he pretended to be.

He and Jamie (now his common law wife and mother of his six children) stayed behind in a doomed rearguard action to cover the retreat of the rest of the Legends and a motley Flotilla that followed them for protection. Their new leader is Raid Cobb, who has her mother's looks and brains and her father's charisma and proficiency with violence.

The Legends themselves have, over time, developed a sort of organizational structure. They elect their officers, and can depose them, but in between the two the chain o' command is expected to be obeyed. Every man or woman in the outfit shares in the proceeds, be they pay, plunder or salvage, but not equally. At this point there are many second and some third generation Legends, and most of the old guard of roughnecks and roadies are gone. The current Legends were recruited from other merc or pirate bands, petty criminals or from the community of refugee ships that slowly developed around the Legends during the wars. These hangers-on don't get votes or shares, and the under Jayne and Jamie they were often squeezed for cash or resources in a pinch. Some, such as the mobile tyllium refinery Ambergris have entered into standing contracts with the Livin' Legends, but the bulk of the huddled masses are there on sufferance.

The "House of Cobb", the children of Jayne Cobb and Jamie Fleming

Radiant "Raid" Cobb, 35, Boss of the Livin' Legends.

Temprence "Temper" Cobb, 33, Skipper of Hero of Canton

Prudence "Prude" Cobb, 32, Captain of Milkmaids Squadron

Patience Cobb, 30, Engine crew Chief of Hero of Canton

Jayne Junior and Shepherd Cobb, 28. J.J. is rather sickly physically but keeps the books and runs the business end now. Shepherd is captain of Black Sheep Squadron
 
Last edited:
In. Expect plenty of Red Dwarf references.
 
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Faction:
The Warriors of Arleth
Alignment: Neutral
Leader: Carter Arleth
Trait: Tactician
Ship Commander
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Bio: Comprised of colonists and Inner Rimmers alike, just looking to survive, The Warriors of Arleth is one of the better known neutral factions in the Darkstar system. The Warriors of Arleth is one of the lesser known neutral factions The Warriors of Arleth was founded by the Carter Arleth, one of the most famed fighter pilots in the United Sol Navy. Arleth famously led the 3rd Fighter Squadron, which was nicknamed the 'Lances of Sol', to destroy an Insectoid cruiser, which ended up killing a powerful Insectoid general, in the Battle of New Juba. For his accomplishments in helping the humans stall the Insectoid advance on Sol, the Emperor awarded Arleth the title of Grand Duke. However, Arleth, who grew up in a fairly liberal family, reluctantly accepted the title, and after he was granted the title, he preferred to be addressed by his Navy rank of Commander. At the urging of the Grand Admiral and the President of the United Sol Senate, Arleth fled the Inner Rim in the USN Solarus, along with his 3rd Fighter Squadron. Upon encountering the refugees near Darkstar, Arleth changed the name of the USN Solarus to the Solar Knight, and the 3rd Fighter Squadron was rechristened as the Phoenix Squadron. Carter gave up the title of Grand Duke, and prepared himself and his crew for the jump for the Darkstar system.

Starting Fleet
The Solar Knight - Frigate
Phoenix Squadron - Fighter Squadron

 
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Faction:
Black Suns
Leader: Commodore William R. Hardy
Alignment: USG
Trait: Tactician
Flotilla/Ship: Flotilla.

Bio: Loyalist USG mercenary corporation that was originally stationed on Mars. It grew in size and renown during the Civil War, but the following invasion by the Bugs destroyed most of this and the Black Suns were forced to acknowledge that the USG could not win a straight-up war. The organisation splintered into several divisions who went to different systems with the refugees, trying to retain their old loyalist traditions and provide protection and security wherever they could, preserving the legacy of the USG. Over time, communication between divisions has died down but the small Darkstar "division" still upholds the old values of law, order and loyalty. Nowadays hardly even a squadron, the three remaining frigates the older MSS Devotion, the more modern MSS Devastation and the transport-turned-frigate MSS Inspiration, form the hollow backbone of the Black Suns company. Knowing that the civilians would be vulnerable, weak and divided, Commodore Hardy decided that it was best to take a decisive role in the shaping of local politics. Thanks to their relatively large military navy and professionalism, the Flotilla quickly accepted the protection and leadership of the Black Suns.

Starting Fleet:
Frigate (Halcyon class, old but upgraded, from during the civil war, flagship): MSS* Devotion
Frigate (Unspecified class, newer design, rushed to completion during the Bug invasion): MSS Devastation
Frigate (Civilian transport ship turned into a frigate through some creative redesigning): MSS Inspiration

*In lack of a better acronym, MSS will simply be the Black Suns designation for "Military Space Ship".

Will try to add more if I remember anything that I forgot to write now.
 
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Faction: Socialist Union of the Galaxy (SUG)

Leader: Premier Julio Teodoro Mendez Bautista (Usually referred to as simply “Júlio Mendez”)

Alignment: Neutral (hates everyone, though)

Trait: Charismatic

Flotilla/Ship: Flotilla

Bio: The establishment of the Socialist Union of the Galaxy we know today can be traced back to the obscure, Inner-Rim planet of Nueva Venezuela in the mid 3040’s. There, the low-class, highly industrialized population of around 4 billion, were suffering under the monopolistic control of the megacorporation Santiago Industries. High pollution, crime, and restriction of civil liberties combined with poor healthcare and education had had the population on edge, suffering under the oppressive hand of Santiago. As the Republicans and bugs drew closer, Santiago began to ship the working-class of Nueva Venezuela onto ships for relocation. Nearly all of the current government in the SUG today were present on the ships, and it was noted that the works of Marx and Engels, as well as books documenting other communist figures were in the ships’ libraries. In 3051, the tension between the population of the evacuation ships and Santiago Industries came to a head.

Communist dissidents led by Julio Mendez were the catalyst of the rebellion, a small bout of civil disobedience quickly spiralled to the synchronized capture of 16 evacuation ships’ armories and distribution of arms to the populace. Over the next days, the dozens of ships were constantly being contested between the corporation and the communists, causing the destruction or disappearance (most likely due to recapture or warping) of ⅘ the ships. After a week of fighting, the communists under Mendez had achieved full control over the battered flotilla, and the “Socialist Union of the Galaxy” was declared. Two years later, in 3053, the flotilla’s population entered cryosleep. After 46 years of drifting through the Fringe just below lightspeed, the SUG flotilla drifted into the Darkstar system, awakening the suspended “nation”.

Fleet: Frigate- RNS (Revolutionary Navy Ship) Liebknecht

3 Fighter Squadrons
 
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Faction: Jadwa Consortium Internal Services [JCIS]
Leader: Yusuf "the Wali of Svali" al-Lakhm
Alignment: USG
Trait: Charismatic
Flotilla/Ship: Flotilla.

Bio: Prior to civil war, al-Lakhm served as an agent of a corporate entity known as the Jadwa Consortium [JadCon], acting essentially as the head of its own personal security arm in order to strong-arm colonists and competitors. Operating primarily from the mining world of Svali, al-Lakhm earned a reputation - among his fellow employees of JadCon, he was a man of strong character and fine leadership who knew how to run a well-oiled operation; among the colonists under his scrutiny, he was a tyrant and bringer of cold dread. Thus, al-Lahkm was known as the "Wali of Svali", though somewhat sarcastically depending on who you'd ask.

When the USG and Republic battled, JadCon had Yusuf take pre-emptive action to ensure order, which inevitably lead to a general crackdown on the usual suspects. This would only serve to give Republic-sympathizers justification, and soon Yusuf found Svali to be hostile, prompting his retreat. But this would only be followed by silence, and thenafter news of Svali's horrid downfall from the encroaching Bugs. Perhaps his defeat spared him from death.

Nowadays, Yusuf commands his own personal unit, still bearing the name of Jadwa Consortium Internal Services [JCIS] despite losing contact with the corporate office, and has been of late pushing his men to establish themselves more permanently. While not exactly a servant of USG, al-Lakhm has never got over his disdain for the Republic or colonials in general.

Starting Fleet:
Destroyer (Jinn class, standard destroyer class of JadCon design, flagship): JCIS Stygian
Fighter Squadron (Bedouin class, standard fighters of JadCon design): JCIS Jackal Detachment
 
Tweaked the sign up as it may be causing some confusion. Players must choose to play as a flotilla or company.

As the commander of a flotilla, you are a colonial power, with the resources to establish a colonial government in Darkstar with hundreds of thousands of followers.

As a company, you command a single ship or small fleet and a small force. You may establish a small base but are largely at the whim of the colonial powers, but your goals can be more open ended.
 
OUT
 
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Leader: Catherine Augustii

Alignment: Neutral

Trait: Clandestine Operator

Ship: Invictus

Previously owned by Commander Adam Locke of the White Suns, the Invictus is now under the command of Catherine Augustii. The frigate is an SR2 variant, considered cutting edge when it was used by the members of Hammer Company, though now it is quite old. It is lightly armored, but is quick, quiet, and contains a highly advanced cyberwarfare suite. It’s standard weapons systems are fairly average, although slightly underpowered as the engine has been outfitted to increase speed rather than provide raw firepower.

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Bio:

During Catherine's early childhood, she grew up alongside her brother, Napoleon, part of the wealthy and influential Augustii family, a senatorial family on Earth. She was found to be extremely gifted intellectually from a very young age. Everything she did, from music, to math, to robotics, and much more seemed to come as easily to her as breathing. She had a strong thirst for knowledge and a love for and intuitive grasp of music. By the time she was 14 years old, she had grown “bored” with her studies and was already in the graduate program studying cybernetics.

It was at this point that she received information about a government learning facility sponsored by the Emperor himself, known as "Zion Academy", far on the fringes of known space. While her parents were led to believe that Zion Academy was a private school meant to nurture the gifts of the most academically talented children in the USG (to serve as leaders and admirals in the coming years), it was in fact a cover for a government experiment in creating super soldiers to use against the Insectoids who ravaged the inner rim.

Shortly after arriving at Zion Academy, Catherine’s parents were told that she had died when insectoids attacked her transport, but Napoleon refused to believe it. The project itself was lavishly funded, highly efficient, and morally indifferent, with a heavy reliance on brutal human experimentation and conditioning techniques in an attempt to maximize results. The last, best hope for humanity, it was called by some of the staff. Catherine was subject to frequent psychological and physical abuse as a means of testing her abilities over the next three years as the Zion attempted to mold her into a weapon to use against the insectoids. Not only were they trained physically, but they also studied military tactics, particularly asymmetric warfare and infiltration. She and the other “students” received a wide variety of cybernetic enhancements during their time at the academy.

Meanwhile, Napoleon, certain that Catherine was still alive, exhausted his own personal fortune and sacrificed a promising career in medicine, but eventually located her with the help of an anti-governmental mercenary group known as Hammer Company. If funded, their leader Adam Locke, promised to get Catherine. She would then be taken to Pragia, a planet that had not yet fallen to the insectoids, from where Napoleon could take her wherever he wished.

Napoleon agreed and took part in the actual extraction, which unfortunately would result in his death when Zion’s security system flagged them as intruders. Thanks to Locke’s quick thinking and impressive hacking skills he was eventually able to take the security system offline and escape the facility with Catherine and the surviving students in cryo, only to be trapped between the Outer Rim and the Fringe when the shipping node was cut.

Like many others who experienced this fate, Locke plotted a course for Darkstar. Unlike many others, he did not enter cryo sleep for the hundred year journey. Instead, he programmed the VI to wake the students when they were a month out from the system and spent the last year of his life in solitude, reading, thinking, dreaming of what could have been.

When the frigate’s VI finally awoke the students and explained what happened, Catherine naturally fell into the role of command of the ship, sending the remaining students to critical stations. As she mourned the death of her family, her galaxy, a part of her mind wondered if what she had been subject to on Zion wouldn’t be the key to keeping her alive on Darkstar.
 
Faction: U.S.G. SEC

Leader: Colonel Johnathan Clayton Henry

Alignment: United Sol Governments (+1 Fleet Power)

Trait: Tactician (+2 Fleet Power)

Flotilla/Company: Flotilla

Bio: As Earth was falling, U.S.G. SEC ships loaded with troops, scientists, engineers, and important officials seeking to escape the horrors around them embarked on an expedition towards the fringe systems, a bountiful and uncolonized system awaited them at their destination. After a hundred and ten years, two months, four days, seven hours, thirty-four minutes, and seven seconds of the citizens living in cryo-stasis however, the central ship computing system on the H.R.M.S. Vigilant kicked-into-life and sent the signal that revived the thousands of people suspended in cold-sleep. The commanding officer of the expedition, Colonel John Clayton Henry quickly took charge of the situation and began the search for their new home, however, the expedition had landed far-short of it's target, rather than a star system of lush and plentiful worlds with endless food and water awaiting the colonists, they arrived at this... backwater of a system... What had gone wrong?

Starting Fleet: 1 Cruiser : H.R.M.S. Vigilant
 
On Tillium Ore...

Just want to emphasize the importance of tillium before the game gets underway. Tillium is central to colonization and warfare. Before the Bug War, governments could rely on taxes from their populace to sustain themselves, but in this harsh system, tillium will be needed, and lots of it. Across the star system, sources of tillium can be found, whether on planets or an asteroid fields. At first it may seem like there is plenty to go around, but as the flotillas settle, and borders are established, expanded, and wars erupt, the demand for tillium will grow.

While companies rely on a tillium backed credits to trade in the markets of the colonial powers, the powers themselves must gather tillium to survive and grow. The bigger your population, the greater your armies, the greater your need for tillium. While colonies may trade excess tillium for supplies, and vice versa, this is not a permanent solution, as supply fosters growth, and therefore greater demand on your tillium reserve. Tillium must be mined.

Explore the system, discover the mines, claim them and defend them. Should your tillium demand exceed your reserves, supplies will be consumed to make up the shortfall, colonists will leave your sphere of influence, and your armies will dwindle.
 
Faction: Blood Wolwes

Leader:
Gorkan Hawke
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Alignment:
USG
Trait: Tactician begins with +2 fleet power and an increased chance to win battles.

Flotilla/Company: Flotila:

Bio: WIP
Major Gorkan Was one of the U.S.G officers in the Great war before Bug invasion. He was born on Terra and always believed in humanity need to unite, and so he joined with U.S.G with heavy heart, If he only knew what was coming. Major Is Charismatic and Amazing tactician,However he is no trained in arts of politics. Gorkan is Quiete Snarky Fellow prone to Creative almost british like outburst of insult if Irritiated, he nonetheless cares greatly for his men and would put them above himself.
During War He Established Privateer and Mercenary group Aligned with U.S.G know as Blood wolwes the Criteria was so heavy Bloodwolf became elite unit. Bloodwolf was brought together by the ideals of Unity,Honor and Comradeship. During The Bug Invasion Major Managed to Evacute some civilians with his men abord his Cruiser and other civilians tranports. At the cost of his secondary Frigate B.W.S Qwib-Qwib perishing covering their Retreat. Weakened But Emboldened by Sacriface of their comrades Blood wolwes Wow to save Humanityi no matter the cost.

Starting Fleet: 1. Cruiser B.W.S. ( Blood Wolf Ship.) BloodBound.
BloodBound Is Massive ship build for firepower. Nonetheless because of it being capital ship of fomer Bloodwolf fleet that Major planned to expand. it still provides some comfort. Which in this age and time can seem like luxury especially for military men. As result BloodBound crew crews one of the most Comfortable starship in DarkSector.
 
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I'm seeing a trend of flotillas commanded by mid-level military officers. Flotillas represent a former colonial power, and are most likely to be commanded by top colonial administrators such as USG senators, Republic governors, or admirals and generals. Hundreds if not thousands of civilian ships make up a flotilla, plus whichever military fleet you managed to escape the colonies with. The burden of leadership would not likely fall on a mid-level officer such as a captain, major or colonel. Of course that is fine if that is part of their backstory with circumstances propelling them through the ranks, but such cases would be rare.
 
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A bit of backstory; Fate of the White Sun...

During the Great Colonial War a large mercenary fleet emerged to rival the Deathshead Legion known as the White Suns. The White Suns claimed the Legion was responsible for the attack on Moscow Station, the fatal attack that propelled the colonies to war. The mercenary fleet cut a swath across the colonies, gathering evidence against the Legion and forming a tenuous alliance with the Republic. As the Legion rose in influence over the USG, eventually given command of Sol's defense by the Emperor, White Suns prepared an invasion of Sol, along with their Republic allies.

Details of the invasion are largely unknown, but most historians agree that the goal was to overthrow the Emperor and the Senate and end the Colonial War. During the invasion, however, the Insectoids attacked the system in a surprise invasion that sparked the Bug War. Though the insectoids were pushed from the system, their reign of terror had just begun, and would soon return en mass a few years later.

During the initial bug invasion both commanders of the White Suns and Legion perished. White Suns dissolved soon after. Though some claim it was the White Suns that saved the system from destruction, both USG, Republic and even Legion remnants claim the victory.
 
I'm seeing a trend of flotillas commanded by mid-level military officers. Flotillas represent a former colonial power, and are most likely to be commanded by top colonial administrators such as USG senators, Republic governors, or admirals and generals. Hundreds if not thousands of civilian ships make up a flotilla, plus whichever military fleet you managed to escape the colonies with. The burden of leadership would not likely fall on a mid-level officer such as a captain, major or colonel. Of course that is fine if that is part of their backstory with circumstances propelling them through the ranks, but such cases would be rare.

well its definitely possible. there is chaos afterall
 
Timeline

2029 - Over population leads to environmental devastation on Earth, UN powers bypass that of nations and space colonization becomes a global priority.

2099 - After countless setbacks, a sustainable colony is established on Luna

2176 - Mars colony is founded. Colonies across Sol steadily follow.

2520 - The first FTL drive is invented.

2541 - The first colony in the Alpha Centuari star system is established, marking the birth of the Inner Rim. Rapid expansion across the stars follows.

2593 - Following a bloody war on Earth, the USG is founded and replaces the UN as the top authority on Earth, and begins governance of the colonies.

2701 - The Republic is born as outer rim worlds begin rebelling against the USG. The political movement gains little ground after a series of minor wars, and moves underground.

2899 - Helix System and the Insectoids are discovered. Helix System is promptly placed under quarantine.

2905 - The USG Navy undergoes sweeping reforms that transfer it into a prison fleet to deal with the rising incarceration rates of dissident colonists. Defense of USG falls to private military contractors and USGSEC.

2910 - The Helix Campaign begins. Tillium mines are established in the system, and the repurposed USG Navy is assigned to their defense.

2955 - USG Senator Zion is elected among his peers to become Emperor Zion.

2990 - USG Senator Aaron Hughs flees the core colonies after being condemned a traitor. Hughs uses his fortune to gain influence in the Outer Rim, soon becoming President of the Republic, and gathering a fleet to his cause.

3001 - Moscow Station is attacked. Both USG and the Republic blame each other for the attack. The Great Colonial War erupts.

3006 - The Republic and White Suns invade Sol, followed by the Insectoids sparking the Bug War. Republic and USG hostilities continue to ensue despite the insectoid invasion.

3008 - Razor Star System of the Outer Rim is lost to the insectoids, starting a terrifying pattern of colonies being eradicated by the insectoids.

3010 - The garden world of New Athens is colonized in the Fringe, giving new hope of a bug free sector of space.

3038 - Emperor Zion dies in a Republic assault. No clear successor is named. USG becomes fractured between powerful senators.

3039 - Sol falls to the insectoids. Republic President Aaron Hughs perishes in a bug assault.

3049 - Mass exodus of the colonies is declared by remnants of the USG and the Republic. Flotillas embark for the Fringe.

3050 - In response to an insectoid invasion, the Atheneum Directorate, the ruling colonial power of New Athens, destroys the shipping node, trapping countless flotillas in the darkspace between the Outer Rim and the Fringe.

3099 - Trapped flotillas begin to disengage their cyro chambers as they emerge from darkspace in the isolated and unexplored star system, Darkstar.
 
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