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Mikon Orod said:
No, firstly I've used all of the generated files, then -because of the crash- I've tried to use the lightmap only, and it worked.

New tiles.bmp looks empty (I've not tried in game, I've looked at it as it is).
Boundbox.tbl should work.

Adjacent.tbl should work, but might not. Could you upload it?

Could you also upload old and new index.tbl, I deleted mine a long time ago.

In the settings.txt for MapMaker, is the game path set correctly?
 
You have a PM with the files requested, let me know if you get them.
Here some pics of what I've done so far (practice):
(I've also edited the terrain map with this, so the changes shows up in both types of map, terrain and political)

Plauen, no longer double Lausitz
66163782oz3.jpg


Tyrrhenian Sea, not the stange name in vanilla map
81183821xr6.jpg


Northumberland, not Northcumberland
63012652oi4.jpg

Capua, not Cabua
62996782lp0.jpg
 
For index.tbl: Problem fixed, now can have 2-byte index widths as well as 4 bytes.

I assume that the problem with tiles.bmp is caused by not reading index.tbl correctly.

EDIT: Also, does anybody want to modify this for CK? It gives information about provinces.csv to modify the object positions.

Code:
object = 
{
	name="Fort"
	xColumn=13
	yColumn=14
	image=
	{
		path="gfx\interface\eyr\small_forts.bmp"
		bounds={x=120 y=0 width=20 height=14}
		transparency=
		{
			color={R=0 G=255 B=0}
		}
	}
}
object = 
{
	name="Army"
	xColumn=15
	yColumn=16
	image=
	{
		path="gfx\map\units\bmp\T-ARMY C-MIN A-FIRE D-NE.bmp"
		bounds={x=0 y=0 width=64 height=64}
		transparency=
		{
			color={R=0 G=255 B=255}
			color={R=255 G=0 B=255}
		}
	}
}
object = 
{
	name="Port"
	xColumn=17
	yColumn=18
	image=
	{
		path="gfx\map\harbour.bmp"
		bounds={x=0 y=0 width=32 height=40}
		transparency=
		{
			color={R=0 G=255 B=0}
		}
	}
}
 
Last edited:
Veldmaarschalk said:
Does this make it possible to remove all those anchors on the map, that don't serve any purpose ?

To do that, you can replace the file gfx\map\harbour.bmp with an empty one, IE a bmp of the same size but totally green. I've done it the first time I played at CK, eras ago :D

Jamie550 said:
For index.tbl: Problem fixed, now can have 2-byte index widths as well as 4 bytes.

I assume that the problem with tiles.bmp is caused by not reading index.tbl correctly.

So... is a new MapUtility available?
Anyway, in the map I generated, the Nile is disappered and it is now green as the Fatimids owners of the nearby provinces. I've read you tried to remove the rivers from the map, but I think this must be a feature, not the rule :)