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MattyG

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Mar 23, 2003
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All,

So I sat down last night to compile Panther's material into Int 1.05 but the server for the foua was down.

I have downloaded it here at work onto a flashdrive in case it is down tonight again, and I'll work on it all at home. So, it might not be availeble until Saturday.

Matty
 
I feel ancient, I swear. Whats this flood of new material coming in?
 
Calipah said:
I feel ancient, I swear. Whats this flood of new material coming in?

His tag is Panther-anthro, he joined us about two weeks ago, and has lots of energy.

He's working on Interregnum 1 because, of course, Interregnum 2 isn't out yet.

But I will incorporate his new material into the latter as I continue to work on it.

Glad you checked in. I am about to start a new thread on the Levant which will need your input.
 
:p hehe, lots is probably an understatement matty.

MATTY, PLEASE signify that my work on saxony is incomplete! It's lacking proper leaders, explorers, and a complete event chain. Even if it works in game terms, just people can't really play it.

On a good note, Saxony/Poland always end up as regional powers now. ^^
 
panther-anthro said:
:p hehe, lots is probably an understatement matty.

Good.

MATTY, PLEASE signify that my work on saxony is incomplete! It's lacking proper leaders, explorers, and a complete event chain. Even if it works in game terms, just people can't really play it.

I will, as much as anyone reads the update stuff.

On a good note, Saxony/Poland always end up as regional powers now. ^^

It would be better if this happened sometimes, not always.

Interregnum is a Blob-free zone, or at least it is supposed to be. We got rid of one of them (Hungary) a year or so. I realise that Al-Andalus and the Caliphate still kinda qualify for this, but it's partly because there is noone of significance 'behind' them.

No doubt you'll have some events to set Saxony back a peg :D
 
:p yes, they actually got major monarch nerfs in the file I sent you. they have 10 horrible monarchs, that I'm going to have disasterous events for. Also, Saxony is hardly a blob, it ends up reaching 7-8 progvinces, same goes for Poland. Danzig/Silesia are actually normally added into saxony or poland normally, which makes more sense then bavaria...
 
bavaria has the events to become a superpower! all i need to do is vassalise saxony, let it anex bradenburg and there u got some 8new provinces for the empire. Then vassalize franconia and swingia (or wtv its called), and there u have an empire linked from 1 point to another. Also u an vassalize nations in iberia, if u plan to take some land there and make a strong spanish stronghold for further expansion.

love it, and will love more when the event works perfect:p
 
Colonel_General said:
bavaria has the events to become a superpower! all i need to do is vassalise saxony, let it anex bradenburg and there u got some 8new provinces for the empire. Then vassalize franconia and swingia (or wtv its called), and there u have an empire linked from 1 point to another. Also u an vassalize nations in iberia, if u plan to take some land there and make a strong spanish stronghold for further expansion.

love it, and will love more when the event works perfect:p


Bavaria in SP is too easy. it's like playing Spain or England in vanilla. Only easier.

Bavaria in MP is hard, because everyone knows what you can become (or anyone if they have German culture and conquer all of Germany).
 
MattyG said:
Bavaria in SP is too easy. it's like playing Spain or England in vanilla. Only easier.

Bavaria in MP is hard, because everyone knows what you can become (or anyone if they have German culture and conquer all of Germany).

IMHO, I have several ideas for ruining this bavarian dominance being oh so very easy. It's much to spanish/french/english like. So I purpose we merge all the dutch minors, into a Dutch Republic, that is greatly opposed to Bavaria, and then we can have a more detailed conquest events etc for Bavaria, vs the dutch.

Also, we should probably make an event where Saxony has a way to usurp the emperor's throne.
 
panther-anthro said:
IMHO, I have several ideas for ruining this bavarian dominance being oh so very easy. It's much to spanish/french/english like. So I purpose we merge all the dutch minors, into a Dutch Republic, that is greatly opposed to Bavaria, and then we can have a more detailed conquest events etc for Bavaria, vs the dutch.

Also, we should probably make an event where Saxony has a way to usurp the emperor's throne.


I don't agree at all with this first idea. In INT2 Bavaria only has two of the eight or nine lowlands provinces anyway.

Saxony already has a way to usurp the emperor's throne. Any Catholic nation or elector state (even if not catholic) can become emperor.

Bavaria is not a problem as an ai country. Sometimes is gets big, sometimes it doesn't. It certainly isn't a reliable blob, not at all.

It just happens to be less of a challenging nation to play SP. So pick another country!
 
panther-anthro said:
:p but but, dutch republic is a-historical <><! :p And I hate you using that evil scapegoat named Interregnum 2, which won't happen for years... -emphasis on years, because garbon shows no proof of actually working <.<*

I generally find it best not to base arguments on things that I have no knowledge of. It usually doesn't make for a convincing argument and easy to overturn.
 
panther-anthro said:
:p but but, dutch republic is a-historical <><! :p And I hate you using that evil scapegoat named Interregnum 2, which won't happen for years... -emphasis on years, because garbon shows no proof of actually working <.<*


When that map becomes available you will rue having to rethink the 'dutch' region once again now that you have all these new provinces. :D

My priority remains Interregnum 2. I will continue to prepare material for Interregnum 1 just so long as it does not make me do even more work in rebuilding Interregnum 2. ;)

There is no Dutch culture in Interregnum 2. There shouldn't be in INT 1, either, but by the time these arguments won the day I had already moved on from INT 1, so didn't bother changing it.

There is only German culture In INT 2, stretching from Flandern to Styria, Mecklenburg to Bern. :cool:

I will work on Interregnum 1 now, because you are providing so much renewed interest, but every change we make I make at the same time to INT 2 to keep it current. As soon as the map becomes avallable, I will cease any work on INT 1. If anyone wishes to continue the project at that time, they may certainly do so.
 
MattyG said:
When that map becomes available you will rue having to rethink the 'dutch' region once again now that you have all these new provinces. :D

My priority remains Interregnum 2. I will continue to prepare material for Interregnum 1 just so long as it does not make me do even more work in rebuilding Interregnum 2. ;)

There is no Dutch culture in Interregnum 2. There shouldn't be in INT 1, either, but by the time these arguments won the day I had already moved on from INT 1, so didn't bother changing it.

There is only German culture In INT 2, stretching from Flandern to Styria, Mecklenburg to Bern. :cool:

I will work on Interregnum 1 now, because you are providing so much renewed interest, but every change we make I make at the same time to INT 2 to keep it current. As soon as the map becomes avallable, I will cease any work on INT 1. If anyone wishes to continue the project at that time, they may certainly do so.

:p Need I repeat mentioning, that you are looking far to forward, and your entire argument depends on garbon not giving up, when he stated he won't be working on it at all, if it takes him more then 1 more year? Quite frankly, I don't see the argument behind tailoring everything for Interregnum 2, when it has a chance to never come into existence, entirely on grounds of the fact that I don't see what evidence has been given to prove that it's going to be coming out anytime soon. Interregnum for a LONG while went without an update, and I'm happy that it finally got one. But, I still say the game is far to unstable, for you to keep pushing this 'interregnum 2' interregnum 1 isn't even anywhere near complete, and yet you wish to move forward so quickly. If we actually had the map actually available, I could see the argument, but we don't, and we may never have it.

Excuse, me for being very negative, but I think the changes to make them into german culture should be added, because quite frankly forming the german nation as bavaria greatly reduces your income, because of no longer accepting the dutch culture. If their all German provinces, then this is no longer a problem.
 
Garbon said:

:p I can quote on this Garbon. You said you will not be working on it for another year. This implies if you have not completed it within a year, you will be quitting it. Thus I imply that hedging all bets on the completion of garbon's map, at the detriment to the popularity of the mod, was a major mistake. As proof, there was months without posts for a while, and the fact that there was no new content or ideas being discussed for a long time, proves that interest in the mod was waning. How can you expect the mod to continually get popular, if you can't maintain the fanbase, and expand it? It's not good marketing, to say 'we're waiting for something that we don't know will be finished, or if it will ever be finished'.
 
panther-anthro said:
:p Need I repeat mentioning, that you are looking far to forward, and your entire argument depends on garbon not giving up, when he stated he won't be working on it at all, if it takes him more then 1 more year?

Pretty certain he didn't say that. Pretty certain he said it would not take him another year.

Quite frankly, I don't see the argument behind tailoring everything for Interregnum 2, when it has a chance to never come into existence, entirely on grounds of the fact that I don't see what evidence has been given to prove that it's going to be coming out anytime soon.


Because this is where I decided to put my energies over a year ago, and at the urging of others at the time. It remains my personal priority. It isn't yours, and that's fine.

Interregnum for a LONG while went without an update, and I'm happy that it finally got one. But, I still say the game is far to unstable, for you to keep pushing this 'interregnum 2' interregnum 1 isn't even anywhere near complete, and yet you wish to move forward so quickly.

I don't get the relationship here.

I have said I will will now work on Interregnum 1, and I have been. I have stopped working on Interregnum 2, except in that when I make a change to INT1, if I know it will impact INT 2, then I change those files as well.

However, I will resist changes to INT 1 that will not work with INT 2.

Working on the instabilities in INT1 is great. I then make the same changes to INT 2. Sweet.

Plus, there is no such thing as complete. TheArchduke felt that Aberration was 'complete'. Two things will ensure that Interregnum is never complete: first, you can always add more events and nuances; second, someone will always come along with a new idea and want some change in direction.

If we actually had the map actually available, I could see the argument, but we don't, and we may never have it.

That's true. But I think it is more likely that we will get the new map.

Excuse, me for being very negative, but I think the changes to make them into german culture should be added, because quite frankly forming the german nation as bavaria greatly reduces your income, because of no longer accepting the dutch culture. If their all German provinces, then this is no longer a problem.

Why is this comment on German culture 'negative'. It seems very positive to me. But there is more involved than just editing the province.csv, it requires changing all the .inc files and updating every event file that relates to Dutch culture and the formation of the various Ducth-oriented states. Sometimes people want me to make a change and have no concept of the amount of work involved and how careful it needs to be. So many of the 'instabilities' come from the smallest things, and changes that are made in one place that effect something else.
 
If need be I can do the edits, but this laptop is unable to to use 'scenario editor' to do those kind of changes, I never actually mentioned that. I think I can do it in text files, but I haven't tried so far. But, yes I can probably at least bring up a list of the events that would fix this 'issue'. It still forms an issue with forming Germany being a negative to Bavaria, as it actually loses more then it gains, because of the 'dutch' culture thing. I think it should be fixed, but I'm well aware that things like this can cause problems, but it also remains valid, that we are fixing the event that is directly responsible for fixing the formation of germany, so why not make it make more actual sense?
 
panther-anthro said:
I can quote on this Garbon. You said you will not be working on it for another year. This implies if you have not completed it within a year, you will be quitting it.

Well you should stop here as you made a fault assumption. My comment meant that I plan to be done within a year's time.